foreach (UnityEditor.EditorBuildSettingsScene S in UnityEditor.EditorBuildSettings.scenes)ide
{ui
//在built setting中是否已经开启spa
if(S.enabled)
string
{it
//获得场景的名称io
string name = S.path;class
//打开这个场景foreach
EditorApplication.OpenScene(name);遍历
//遍历场景中的GameObjectdi
foreach (GameObject obj in Object.FindObjectsOfType(typeof(GameObject)))
{
}
}
}