一个Qt5+VS2017的工程,须要进行串口操做,在自动时发现一段时间软件崩溃了,没有保存log,在 debug 的时候发现每运行一次应用占据的内存就多一点,后来意识到是内存泄漏了。这个真是头疼,变量太多,不知道从哪里查找内存泄漏好。因而迫切的须要找到一种追查内存泄漏的工具。html
一开始很天然的是vs2017 debug查看内存占用状况,采用的就是这个博文 https://blog.csdn.net/luoyu510183/article/details/84728664的思路,然而太麻烦了,放弃。后来无心中发现 Visual Leak Detector 这个工具,简直完美了。ios
官网介绍说 VLD 时一个免费的、健壮的、开源的针对 Visual C++ 的内存泄漏检测系统。
使用方式很是简单,在安装以后,只须要告诉 Visual C++ 头文件路径和库文件。只须要在源文件中添加一行代码便可使用 #include <vld.h>
.
在 Visual Studio debugger 运行的时候, VLD 会在 debug 会话结束以后把检测报告打印到输出窗口。内存泄漏报告包括完整的调用堆栈显示内存库是如何分配的。双击调用堆栈上的行号便可以跳转到编辑器对应的文件行。c++
Visual Leak Detector 官网地址 https://archive.codeplex.com/?p=vld,它已经迁移到了 github 。git
不凑巧的是官网更新到2015年,支持vs2015,因此只能从源码开始编译 vld 了。能够从官网或者 github 下载源码。github
前面说了源码只支持 vs2015,用 vs2017 一打开就出现了问题,源码最高支持 vs2015 编译器,以下图所示:redis
上面的这个问题,通常只须要从新定位编译器便可,鼠标右键 "dynamic" 目标在弹出的选项中选择 "Retarget Projects",虽然 输出窗口显示操做成功了,可是实际并无。编辑器
这是由于平台工具集不对,须要手动修改每一编译目标的平台工具集,这里以 dynamic 编译目标为例,修改它的属性,以下图所示:ide
在 General-->Platform Toolset
中从新选择,若是有多个选择,请选择一个合适的工具集,这里选择 Visual Studio 2017 (v141)。(其余的编译目标执行同样的操做。)工具
在编译以前须要把 "win32" 改为 "x64",由于个人电脑是64位的,应用环境也是64位的。而后 Build Solution。而后就出现了 “Windows SDK 8.1” error。ui
按照提示,选择 Retarget Projects 而后选择最早的SDK版本,而后对其余的编译目标执行相同的操做。
_SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING
编译,又出幺蛾子了,提示 _SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING
定义这个宏能够避免错误,因此须要执行以下的操做:
打开工程 libgtest 的属性设置界面,C++-->Precoessor-->Processor Definitions
中添加一个宏定义: _SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING
对其余的编译目标执行相同的操做,而后编译。
执行上面的操做以后编译提示 Unsupported compiler,双击这个提示跳转到源码 allocs.cpp
第37行,跳到 _MSC_VER
定义的地方一看,原来 vs 2017 的版本是 1916,同时搜索一下本地电脑上 Microsoft SDK 是否包含 ucrtbased.dll 或者 msvcr120d.dll,通过查找 VS2017 确实包含的是 ucrtbased.dll,新的定义以下:
#elif _MSC_VER == 1800 // VS 2013 #define CRTDLLNAME _T("msvcr120d.dll") #elif _MSC_VER == 1900 // VS 2015 #define CRTDLLNAME _T("ucrtbased.dll") #elif _MSC_VER == 1916 // VS 2017 #define CRTDLLNAME _T("ucrtbased.dll") #else #error Unsupported compiler #endif
其余的编译目标出现相同的问题,采用相同的解决方法。
上一步编译以后提示以下,跳转到对应的源文件 vld.cpp
第 976 行:
很明显这是由于 vs2017 对应的版本号是 1916,因此修改成 _MSC_VER > 1916
便可。
vld.lib
上一步编译以后提示找不到库文件 vld.lib
例如这个工程编译产生 lib 文件夹内容以下:
须要向报错的工程中添加库文件路径和库文件,可是这么多编译目标,一个一个设置库文件路径和库文件名,烦都烦死了,因此新建一个 property sheet,而后每个工程添加这个属性就能够了。
新建的 property sheet 内容以下
每个找不到 vld.lib
的编译项目都添加这个属性就能够了。
========== Rebuild All: 16 succeeded, 0 failed, 0 skipped ==========
一个最简单的示例,代码以下:
#include "pch.h" #include <iostream> #if _DEBUG #include "vld.h" #endif int main() { int *pint100 = new int[100]; std::cout << "Hello World!\n"; short *pshort100 = new short[100]; }
在编译以前须要确保是 Debug, x64,而且把上面的 property sheet 拷贝到当前目录,而且添加到这个工程中,编译运行,弹出了“没法找到 vld_x64.dll ”的错误,简单,拷贝上面的工程产生的 vld_x64.dll到这个工程的 Debug 目录,从新启动调试,又出幺蛾子了。
解决方法参见这篇博文 https://blog.csdn.net/u012248603/article/details/52639578,
只须要把 vld 工程生成目录中的两个文件 dbghelp.dll 和 Microsoft.DTfW.DHL.manifest 拷贝到这个工程的 debug 目录便可。固然还须要把配置文件 vld.ini 拷贝到这个目录,并作修改,最后附上这个配置文件内容。
参见这个博文 https://blog.csdn.net/fwb330198372/article/details/84253292
须要修改设置选项, Linker-->debugging-->"Generate Debug Info" 设置为 /Debug:FULL 便可。
如下就是这个工程的VLD追踪内存泄漏的截图:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Visual Leak Detector - Initialization/Configuration File ;; Copyright (c) 2005-2017 VLD Team ;; ;; This library is free software; you can redistribute it and/or ;; modify it under the terms of the GNU Lesser General Public ;; License as published by the Free Software Foundation; either ;; version 2.1 of the License, or (at your option) any later version. ;; ;; This library is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;; Lesser General Public License for more details. ;; ;; You should have received a copy of the GNU Lesser General Public ;; License along with this library; if not, write to the Free Software ;; Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ;; ;; See COPYING.txt for the full terms of the GNU Lesser General Public License. ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Any options left blank or not present will revert to their default values. [Options] ; The main on/off switch. If off, Visual Leak Detector will be completely ; disabled. It will do nothing but print a message to the debugger indicating ; that it has been turned off. ; ; Valid Values: on, off ; Default: on ; VLD = on ; If yes, duplicate leaks (those that are identical) are not shown individually. ; Only the first such leak is shown, along with a number indicating the total ; number of duplicate leaks. ; ; Valid Values: yes, no ; Default: no ; AggregateDuplicates = yes ; Lists any additional modules to be included in memory leak detection. This can ; be useful for checking for memory leaks in debug builds of 3rd party modules ; which can not be easily rebuilt with '#include "vld.h"'. This option should be ; used only if absolutely necessary and only if you really know what you are ; doing. ; ; CAUTION: Avoid listing any modules that link with the release CRT libraries. ; Only modules that link with the debug CRT libraries should be listed here. ; Doing otherwise might result in false memory leak reports or even crashes. ; ; Valid Values: Any list containing module names (i.e. names of EXEs or DLLs) ; Default: None. ; ForceIncludeModules = ; Maximum number of data bytes to display for each leaked block. If zero, then ; the data dump is completely suppressed and only call stacks are shown. ; Limiting this to a low number can be useful if any of the leaked blocks are ; very large and cause unnecessary clutter in the memory leak report. ; ; Value Values: 0 - 4294967295 ; Default: 256 ; MaxDataDump = ; Maximum number of call stack frames to trace back during leak detection. ; Limiting this to a low number can reduce the CPU utilization overhead imposed ; by memory leak detection, especially when using the slower "safe" stack ; walking method (see StackWalkMethod below). ; ; Valid Values: 1 - 4294967295 ; Default: 64 ; MaxTraceFrames = ; Sets the type of encoding to use for the generated memory leak report. This ; option is really only useful in conjuction with sending the report to a file. ; Sending a Unicode encoded report to the debugger is not useful because the ; debugger cannot display Unicode characters. Using Unicode encoding might be ; useful if the data contained in leaked blocks is likely to consist of Unicode ; text. ; ; Valid Values: ascii, unicode ; Default: ascii ; ReportEncoding = ascii ; Sets the report file destination, if reporting to file is enabled. A relative ; path may be specified and is considered relative to the process' working ; directory. ; ; Valid Values: Any valid path and filename. ; Default: .\memory_leak_report.txt ; ReportFile = ; Sets the report destination to either a file, the debugger, or both. If ; reporting to file is enabled, the report is sent to the file specified by the ; ReportFile option. ; ; Valid Values: debugger, file, both ; Default: debugger ; ReportTo = both ; Turns on or off a self-test mode which is used to verify that VLD is able to ; detect memory leaks in itself. Intended to be used for debugging VLD itself, ; not for debugging other programs. ; ; Valid Values: on, off ; Default: off ; SelfTest = off ; Selects the method to be used for walking the stack to obtain stack traces for ; allocated memory blocks. The "fast" method may not always be able to ; successfully trace completely through all call stacks. In such cases, the ; "safe" method may prove to more reliably obtain the full stack trace. The ; disadvantage is that the "safe" method is significantly slower than the "fast" ; method and will probably result in very noticeable performance degradation of ; the program being debugged. ; ; Valid Values: fast, safe ; Default: fast ; StackWalkMethod = fast ; Determines whether memory leak detection should be initially enabled for all ; threads, or whether it should be initially disabled for all threads. If set ; to "yes", then any threads requiring memory leak detection to be enabled will ; need to call VLDEnable at some point to enable leak detection for those ; threads. ; ; Valid Values: yes, no ; Default: no ; StartDisabled = no ; Determines whether or not all frames, including frames internal to the heap, ; are traced. There will always be a number of frames internal to Visual Leak ; Detector and C/C++ or Win32 heap APIs that aren't generally useful for ; determining the cause of a leak. Normally these frames are skipped during the ; stack trace, which somewhat reduces the time spent tracing and amount of data ; collected and stored in memory. Including all frames in the stack trace, all ; the way down into VLD's own code can, however, be useful for debugging VLD ; itself. ; ; Valid Values: yes, no ; Default: no ; TraceInternalFrames = no ; Determines whether or not report memory leaks when missing HeapFree calls. ; ; Valid Values: yes, no ; Default: no ; SkipHeapFreeLeaks = no ; Determines whether or not report memory leaks generated from crt startup code. ; These are not actual memory leaks as they are freed by crt after the VLD object ; has been destroyed. ; ; Valid Values: yes, no ; Default: yes ; SkipCrtStartupLeaks = yes
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