在Android开发中常常会遇到特殊的需求要求开发者实现独特的视图UI。因此对于开发者来讲自定义View能够实现多种多样的需求效果。那此次咱们就来讲说关于自定义View的实现。android
View的绘制是在方法onDraw中实现的。经过获取View的画布canvas,使用Panit在canvas上绘制内容。canvas
public class CustomerView extends View { @Override protected void onDraw(Canvas canvas) { } }
就和咱们实际画画同样,绘制须要一支画笔才行。Paint就是咱们绘制所须要的画笔。实例化Paint并设置绘制所须要的参数就能绘制出本身所须要的内容。Android开发文档中Paint实现方法不少,这里咱们介绍几个经常使用基本的方法。ide
setAlpha(bookean a) //设置抗锯齿 setColor(int color) //设置画笔颜色 setShader(Shader shader)//设置画笔渐变颜色 setStyle(Paint.Style style)//设置画笔模式(例如实心/空心) setXfermode(Xfermode xfermode)//设置画笔绘制模式 setStrokeWidth(float width) //设置画笔粗细
有了画笔,如今就是要用画笔在画布上画画了。想要绘制怎么样的图形是经过Canvas的方法实现的。咱们也介绍几个经常使用基本的绘制方法。只要理科学的好人人都是现代派画家O(∩_∩)O~。学习
drawARGB(int a, int r, int g, int b)//设置画布背景颜色 drawColor(int color)//设置画布背景颜色 drawRect(float left, float top, float right, float bottom, Paint paint)//绘制矩形 drawPath(Path path, Paint paint)//绘制自定义图形 drawCircle(float cx, float cy, float radius, Paint paint)//绘制原型 drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, boolean useCenter, Paint paint)//绘制弧以及圆 drawLine(float startX, float startY, float stopX, float stopY, Paint paint)//绘制线条 drawText(String text, int start, int end, float x, float y, Paint paint)//绘制文字 drawPoint(float x, float y, Paint paint)//绘制点 drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, Paint paint)//绘制圆角矩形 drawOval(RectF oval, Paint paint)//绘制圆 drawBitmap(Bitmap bitmap, float left, float top, Paint paint) //绘制图片
知道了画笔Paint和画布Canavs的基本方法,最后咱们实践画一画为成为画家迈出第一步。this
public class NormalView extends BaseView { Path triangle2; Path all; private float[] mTickRightStartPosition = new float[2]; public NormalView(Context context) { super(context); } public NormalView(Context context, AttributeSet attrs) { super(context, attrs); } public NormalView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } void initView(){ mPaint = new Paint(); mPaint.setColor(Color.BLACK); mPaint.setStrokeWidth(5); mPaint.setAntiAlias(true); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); mCanVas = canvas; //绘制正方形 mCanVas.drawRect(20,40,60,80,mPaint); //绘制矩形 mCanVas.drawRect(20,100,60,160,mPaint); //绘制三角形 Path path = new Path(); path.moveTo(60, 200);// 此点为多边形的起点 path.lineTo(40, 250); path.lineTo(80, 250); path.close(); // 使这些点构成封闭的多边形 mCanVas.drawPath(path,mPaint); //画圆 mCanVas.drawCircle(40,400,40,mPaint); //画文字 mPaint.setTextSize(50); mCanVas.drawText("Hello world!",0,12,40,500,mPaint); //画图片 Bitmap bitmap = BitmapFactory.decodeResource(this.getResources(), R.mipmap.ic_launcher); mCanVas.drawBitmap(bitmap,40,600,mPaint); //画背景色 mCanVas.drawARGB(100,100,100,100); //画弧以及画椭圆 RectF rectF = new RectF(); Rect rect = new Rect(40,750,150,800); rectF.set(rect); mCanVas.drawArc(rectF,0,-180,true,mPaint); //画线 mCanVas.drawLine(40,850,100,900,mPaint); //画点 mCanVas.drawPoint(40,950,mPaint); //画圆角矩形 RectF roundRectF = new RectF(); Rect roundRect = new Rect(40,1000,400,1050); roundRectF.set(roundRect); mCanVas.drawRoundRect(roundRectF,20,5,mPaint); //画圆 RectF OvalRectF = new RectF(); Rect OvalRect = new Rect(40,1100,60,1200); OvalRectF.set(OvalRect); mCanVas.drawOval(OvalRectF,mPaint); Path hexagon = new Path(); hexagon.moveTo(40,1400); hexagon.lineTo(90,1350); hexagon.lineTo(140,1350); hexagon.lineTo(190,1400); hexagon.lineTo(140,1450); hexagon.lineTo(90,1450); hexagon.lineTo(40,1400); hexagon.close(); mCanVas.drawPath(hexagon,mPaint); Path triangle1 = new Path(); triangle1.moveTo(500,100); triangle1.lineTo(500,300); triangle1.lineTo(700,300); triangle1.lineTo(500,100); triangle1.close(); triangle2 = new Path(); triangle2.moveTo(700,100); triangle2.lineTo(900,100); triangle2.lineTo(900,300); triangle2.lineTo(700,100); triangle2.close(); all = new Path(); all.addPath(triangle1); all.addPath(triangle2); mCanVas.drawPath(all,mPaint); } }
实践成功!咱们接下来还要继续努力,成为画家这仍是刚开始呢。下一次咱们继续学习关于View的内容。Fighting!spa