开发的项目多了,对于一个i386的错误,处理起来应该是驾轻就熟的,但是仔细看来,跟以前遇到i386的错误还不大同样,直接搜i386是搜不到该问题解决的方法,你要是搜“Undefined symbols for architecture i386”会搜出一些答案,但也不是不少,而且能不能解决当前遇到的问题,还得本身试事后才知道行仍是不行。这里我就给你们说一下我当时搜到的一些解决方法:html
#ifdef DEBUG FILE *fopen$UNIX2003(const char *filename, const char *mode); size_t fwrite$UNIX2003(const void *ptr, size_t size, size_t nitems, FILE *stream); #endif
再在AppDelegate.m文件中添加以下代码:c++
#ifdef DEBUG FILE *fopen$UNIX2003(const char *filename, const char *mode) { return fopen(filename, mode); } size_t fwrite$UNIX2003(const void *ptr, size_t size, size_t nitems, FILE *stream) { return fwrite(ptr, size, nitems, stream); } #endif
#if defined (__unix) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) #ifndef __ENABLE_COMPATIBILITY_WITH_UNIX_2003__ #define __ENABLE_COMPATIBILITY_WITH_UNIX_2003__ FILE *fopen$UNIX2003(const char *filename, const char *mode); size_t fwrite$UNIX2003(const void *ptr, size_t size, size_t nitems, FILE *stream); #endif #endif
再在AppDelegate.m文件中添加以下代码:ui
#if defined (__unix) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) #ifndef __ENABLE_COMPATIBILITY_WITH_UNIX_2003__ #define __ENABLE_COMPATIBILITY_WITH_UNIX_2003__ FILE *fopen$UNIX2003(const char *filename, const char *mode) { return fopen(filename, mode); } size_t fwrite$UNIX2003(const void *ptr, size_t size, size_t nitems, FILE *stream) { return fwrite(ptr, size, nitems, stream); } #endif #endif