src/js
文件下的 broadcast-me.js
放到本身项目文件中src/css
文件下的 broadcast-me.css
放到本身项目文件中在页面中引入:javascript
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>Document</title> <!-- 引入插件的css文件 --> <link rel="stylesheet" href="./css/broadcast-me.css"> </head> <body> <!-- 引入插件的js文件 --> <script src="./js/broadcast-me.js"></script> </body> </html>
在后面若是须要一个轮播图,则实列化这个对象:css
var box = document.getElementById('box'); var imagesAndUrl = [{ imgSrc : './img/1.jpg', linkHref : "#" },{ imgSrc : './img/2.jpg', linkHref : '1' },{ imgSrc : './img/3.jpg', linkHref : '#' },{ imgSrc : './img/4.jpg', linkHref : '#' },{ imgSrc : './img/5.jpg', linkHref : '#' }]; // box => 你须要建立轮播图的父级元素 // imagesAndUrl => 数组,存放图片地址以及图片的链接地址 var broadcast = new Broadcast(box,imagesAndUrl,{ transitionTime : 800, // 动画过渡时间,默认为800ms intervalTime : 5000 // 图片切换时间,默认为5s });
broadcast-me.js
文件最后加上:// 向外界暴露Broadcas对象 module.exports = Broadcast;
<template> <div class="broadcast" v-broadcast="broadcastImg"> <!-- 自定义指令broadcast,,形参 => broadcastImg 为咱们的轮播图数据 --> </div> </template> imgSrc : './img/5.jpg', linkHref : '#' }
directives:{ broadcast:{ inserted:function(el,binding) { // binding.value 为咱们传入的形参,即图片的地址和图片点击连接 var broadcast = new Broadcast(el,binding.value,{ transitionTime : 800, // 动画过渡时间,默认为800ms intervalTime : 5000 // 图片切换时间,默认为5s }); } } }
// 构造的对象 new Broadcast (el,imagesAndUrl,JSON)
属性 | 说明 | 备注备注 |
---|---|---|
el | 你须要建立轮播图的包裹(父级)元素 | 不写报错 |
imagesAndUrl | 图片的地址与图片地址连接。数组对象 linkHref => 图片点击连接;imgSrc => 图片地址 | 不写报错 |
JSON | transitionTime => 动画过渡时间, intervalTime => 动画切换时间 | 默认:过渡时间 => 800ms 切换时间 => 5s |
// 动态添加一些css样式 let cssStr = `.broadcastMe .broadcastMe-list {width: ${(this.imagesAndUrl.length+2)*this.el.clientWidth}px;}.broadcastMe .broadcastMe-list .broadcastMe-item {width:${this.el.clientWidth}px;}`; let styleNode = document.createElement('style'); styleNode.innerText = cssStr; document.head.appendChild(styleNode)
经过:touchstart => touchmove => touchend 完成一个滑动的全过程,并在touchmove事件当中,改变当前的left值,并在touchend事件当中判断左右2边的距离,进行翻页仍是不变。html
// 移动端手指滑动 let stratPointX = 0; let offsetX = 0; this.el.addEventListener("touchstart", (e) => { stratPointX = e.changedTouches[0].pageX; offsetX = this.broadcastMeList.offsetLeft; this.animationMark = true; }) this.el.addEventListener("touchmove", (e) => { let disX = e.changedTouches[0].pageX - stratPointX; let left = offsetX + disX; this.broadcastMeList.style.transitionProperty = 'none'; this.broadcastMeList.style.left = left + 'px'; }) this.el.addEventListener("touchend", () => { let left = this.broadcastMeList.offsetLeft; // 判断正在滚动的图片距离左右图片的远近, this.index = Math.round(-left/this.el.clientWidth); this.animationMark = false; this.render(); })
Broadcast.prototype.render = function () { // 防抖控制 if(this.animationMark) return; this.animationMark = true; // 修改broadcastMeList 的left值 this.broadcastMeList.style.left = (-1)*this.el.clientWidth*this.index + 'px'; this.broadcastMeList.style.transition = 'left ' + this.timer/1000 + 's'; setTimeout(() => { // 添加判断,防止出界 if(this.index <= 0){ // 无缝轮播,修改真实的left值,取消transition,形成视觉错误 this.broadcastMeList.style.transitionProperty = 'none'; this.index = this.imagesAndUrl.length; this.broadcastMeList.style.left = (-1)*this.el.clientWidth*this.index + 'px'; }else if (this.index > this.imagesAndUrl.length){ this.broadcastMeList.style.transitionProperty = 'none'; this.index = 1; this.broadcastMeList.style.left = (-1)*this.el.clientWidth*this.index + 'px'; } this.animationMark = false; },this.timer) this.renderSpot(); }
由于才疏学浅,代码才刚刚写完,测试较少,不少bug还未发现,若是发现问题,欢迎留言指出,敬请斧正。谢谢!!vue