享元模式其实就是共享独享模式,减小重复实例化对象的操做,从而将实例化对象形成的内存开销降到最低。php
享元模式尝试重用现有的同类对象,若是未找到匹配的对象,则建立新对象。咱们将经过建立 5 个对象来画出 20 个分布于不一样位置的圆来演示这种模式。因为只有 5 种可用的颜色,因此 color 属性被用来检查现有的 Circle 对象。设计模式
<?php interface Shape{ public function draw(); } class Circle implements Shape{ private $color; private $num; public function __construct($color){ $this->color = $color; } public function draw(){ echo "this is a {$this->color} circle {$this->num} \n"; } public function setNum($num){ $this->num = $num; } } class ShapeFactory{ public static $shape_arr = []; public static function getShape($color){ if(!array_key_exists($color,static::$shape_arr)){ static::$shape_arr[$color] = new Circle($color); } return static::$shape_arr[$color]; } } $colors = ["Red", "Green", "Blue", "White", "Black"]; for ($i=0; $i < 20; $i++) { $a = $i%5; $circle = ShapeFactory::getShape($colors[$a]); $circle->setNum($i); $circle->draw(); }
输出this
this is a Red circle 0 this is a Green circle 1 this is a Blue circle 2 this is a White circle 3 this is a Black circle 4 this is a Red circle 5 this is a Green circle 6 this is a Blue circle 7 this is a White circle 8 this is a Black circle 9 this is a Red circle 10 this is a Green circle 11 this is a Blue circle 12 this is a White circle 13 this is a Black circle 14 this is a Red circle 15 this is a Green circle 16 this is a Blue circle 17 this is a White circle 18 this is a Black circle 19
注意:享元模式适用于对象存在时间不长的状况,就像例子中画一个圆形只要这个圆形画完后其对象就没有意义啦,这时咱们将这个对象的属性改变后成为一个新的对象是能够的。假设咱们是在一个建立游戏人物的场景中使用,当建立了某个类型的英雄人物对象以后,咱们想要再建立一个相同类型不一样属性的英雄人物时,则不适合使用这种设计模式,由于后来的英雄人物对象会是前一个对象改变属性后生成的,这将致使以前的英雄就不存在啦。spa