极为细致的Vue的Diff流程详解——以流程图表达

网上看了一些diff的算法,可是感受看完以后,仍是那么的只知其一;不知其二,为何一个简单的diff算法,不能直接画个流程图就简单的明了了呢,说动就动,下面的是本人基于vue版本2.6.11源码为各位读友进行的解析

Vue的diff流程图

流程前说明

  1. 因为diff的过程是对vnode(虚拟dom)树进行层级比较,因此以同一层级做为例子
  2. 下面将旧节点列表的起始和终止节点称为OS(OldStarVnode)和OE(OldEndVnode),用index标志遍历过程OS和OE的变化。即OS和OE的index称为OSIndex和OEIndex。同理得新节点的为NS和NE,NSIndex和NEIndex,以下图

image

主流程

以下图:vue

image

文字版描述一下就是:node

  1. 判断是否遍历完,未遍历则开始2,不然,若是遍历完了旧节点列表,则未遍历的新节点则建立而且增长到节点列表,若是遍历完了新节点列表,则未遍历的旧节点在节点列表里面删除
  2. 对旧节点的OS和OE进行判空,若是为空,则跳过该节点,继续从1开始;不然继续3
  3. 对OS,OE,NS,NE进行两两比较,若是相等,则更新节点而且指针向下一个移动,继续从1开始;不然继续4
  4. 判断NS是否有key,有key则判断NS是否在旧节点列表里面找到key同样的进行更新;不然建立NS而且插入节点列表

updateChildren进行diff算法源码

function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {
    let oldStartIdx = 0
    let newStartIdx = 0
    let oldEndIdx = oldCh.length - 1
    let oldStartVnode = oldCh[0]
    let oldEndVnode = oldCh[oldEndIdx]
    let newEndIdx = newCh.length - 1
    let newStartVnode = newCh[0]
    let newEndVnode = newCh[newEndIdx]
    let oldKeyToIdx, idxInOld, vnodeToMove, refElm

    // removeOnly is a special flag used only by <transition-group>
    // to ensure removed elements stay in correct relative positions
    // during leaving transitions
    const canMove = !removeOnly

    if (process.env.NODE_ENV !== 'production') {
      checkDuplicateKeys(newCh)
    }

    while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
      if (isUndef(oldStartVnode)) {
        oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
      } else if (isUndef(oldEndVnode)) {
        oldEndVnode = oldCh[--oldEndIdx]
      } else if (sameVnode(oldStartVnode, newStartVnode)) {
        patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
        oldStartVnode = oldCh[++oldStartIdx]
        newStartVnode = newCh[++newStartIdx]
      } else if (sameVnode(oldEndVnode, newEndVnode)) {
        patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
        oldEndVnode = oldCh[--oldEndIdx]
        newEndVnode = newCh[--newEndIdx]
      } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
        patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
        canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
        oldStartVnode = oldCh[++oldStartIdx]
        newEndVnode = newCh[--newEndIdx]
      } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
        patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
        canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
        oldEndVnode = oldCh[--oldEndIdx]
        newStartVnode = newCh[++newStartIdx]
      } else {
        if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
        idxInOld = isDef(newStartVnode.key)
          ? oldKeyToIdx[newStartVnode.key]
          : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
        if (isUndef(idxInOld)) { // New element
          createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
        } else {
          vnodeToMove = oldCh[idxInOld]
          if (sameVnode(vnodeToMove, newStartVnode)) {
            patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
            oldCh[idxInOld] = undefined
            canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
          } else {
            // same key but different element. treat as new element
            createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
          }
        }
        newStartVnode = newCh[++newStartIdx]
      }
    }
    if (oldStartIdx > oldEndIdx) {
      refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
      addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
    } else if (newStartIdx > newEndIdx) {
      removeVnodes(oldCh, oldStartIdx, oldEndIdx)
    }
  }

附,源码中部分工具函数的解释:

isUndef 对节点进行判空

function isUndef (v) {
  return v === undefined || v === null
}

sameVnode对节点进行判断是否相等

  1. 判断新旧节点的key
  2. 判断新旧节点的属性(tag,isComment表示是不是注释节点,isDef表示是否为非空节点,sameInputType表示是否同个Input节点)是否一致
  3. 判断新旧节点的加载函数asyncFactory是否一致
function sameVnode (a, b) {
  return (
    a.key === b.key && (
      (
        a.tag === b.tag &&
        a.isComment === b.isComment &&
        isDef(a.data) === isDef(b.data) &&
        sameInputType(a, b)
      ) || (
        isTrue(a.isAsyncPlaceholder) &&
        a.asyncFactory === b.asyncFactory &&
        isUndef(b.asyncFactory.error)
      )
    )
  )
}

patchVnode更新节点

patchVnode更新节点主要作如下事情,代码比较长就不贴了,影响读者,须要能够直接阅读源码:算法

  1. 判断vnode和oldvnode是否相等,相等直接返回
  2. 处理静态节点的状况
  3. 对vnode若是是可patch的情形进行调用update
  4. 对vnode进行判断是不是根节点(即文本节点),若是是,则进行5,不然则对其子节点进行遍历更新
  5. 判断vnode和oldvnode文本是否同样: 不同则替换节点文本
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