利用Exchange的Direct类型,实现对队列的过滤,消费者启动之后,输入相应的key值,攻取该key值对应的在队列中的消息 。c#
从一节知道Exchange有四种类型this
Direct,Topic,headers,fanout
前面咱们说了fanout类型,能够把消息发送给全部的消费者,3d
在用Fanout类型的时候,咱们绑定的时候是没有指定Routing key的【空值】code
channel.BasicPublish(exchange: "logs", routingKey: "", basicProperties: null, body: body);
此次咱们说一下Direct类型blog
Exchange的Direct类型将与队列中的routing key进行精确的匹配。
static void Main(string[] args) { var factory = new ConnectionFactory() { HostName = "localhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { channel.ExchangeDeclare(exchange: "directType1", type: "direct"); for (var i = 0; i < 5; i++) { string message = "Hello World!this rk1 message " + i; var body = Encoding.UTF8.GetBytes(message); var properties = channel.CreateBasicProperties(); properties.Persistent = true; channel.BasicPublish(exchange: "directType1", routingKey: "rk1", basicProperties: null, body: body); Console.WriteLine(" [x] Sent {0},id={1}", message,i); Thread.Sleep(1000); } for (var i = 0; i < 5; i++) { string message = "Hello World!this rk2 message " + i; var body = Encoding.UTF8.GetBytes(message); var properties = channel.CreateBasicProperties(); properties.Persistent = true; channel.BasicPublish(exchange: "directType1", routingKey: "rk2", basicProperties: null, body: body); Console.WriteLine(" [x] Sent {0},id={1}", message, i); Thread.Sleep(1000); } } Console.WriteLine(" Press [enter] to exit."); Console.ReadLine(); }
static void Main(string[] args) { bool flag = true; string level = ""; while (flag) { Console.WriteLine("请选择要查看的消息类型"); level = Console.ReadLine(); if (level == "rk1" || level == "rk2" ) flag = false; else Console.Write("仅支持rk1与rk2"); } var factory = new ConnectionFactory() { HostName = "localhost" }; using (var connection = factory.CreateConnection()) { using (var channel = connection.CreateModel()) { channel.ExchangeDeclare(exchange: "directType1", type: "direct"); var queueName = channel.QueueDeclare().QueueName; channel.QueueBind(queue: queueName, exchange: "directType1", routingKey: level); //如下是区别生产者的 var consumer = new EventingBasicConsumer(channel); consumer.Received += (sender, e) => { var body = e.Body; var message = Encoding.UTF8.GetString(body); var rk = e.RoutingKey; Console.WriteLine("Received {0},routingKey:{1}", message, rk); Thread.Sleep(3000);//模拟耗时任务 , Console.WriteLine("Received over"); channel.BasicAck(deliveryTag: e.DeliveryTag, multiple: false); }; channel.BasicConsume(queue: queueName, autoAck: false, consumer: consumer); Console.WriteLine(""); Console.ReadLine(); } }
咱们看到生产者分别生产了五条rk1和五条rk2的消息队列
消费者1输入只查看rk1的消息,成功得到了rk1的消息ip
一样的string
消费者2输入只查看rk2的消息,成功得到了rk2的消息it
要注意的是先把先消费者启动起来io