前两天,偶然看到自如大前端开源了一个裸眼3D的Banner轮播图实现方案,以为很是有意思,因而也打算研究一下。前端
实现原理来自自如客APP裸眼3D效果的实现android
打开Android Stusio进行布局分析时会发现,他们的Banner使用了两层视图,对应两个Viewpager,而且这两个Viewpager还实现了联动,以下图所示。
除了Viewpager的联动,他们的Banner还支持裸眼3D效果,可以跟随陀螺进行显示上的变化。git
打开自如客App,当用户在不一样的角度上看Banner时会看到明显的错位移动。这种错位移动其实借助的是设备自己的传感器来实现的,具体实现方式是让底部的背景始终保持不动,而后根据从设备传感器获取当前设备对应的倾斜角,计算出背景和前景的移动距离,进而执行背景和前景移动的动做,示意图以下。
相关的代码以下:github
mSensorManager = (SensorManager) getContext().getSystemService(Context.SENSOR_SERVICE); // 重力传感器 mAcceleSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); // 地磁场传感器 mMagneticSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD); mSensorManager.registerListener(this, mAcceleSensor, SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mMagneticSensor, SensorManager.SENSOR_DELAY_GAME);
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { mAcceleValues = event.values; } if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) { mMageneticValues = event.values; } float[] values = new float[3]; float[] R = new float[9]; SensorManager.getRotationMatrix(R, null, mAcceleValues, mMageneticValues); SensorManager.getOrientation(R, values); // x轴的偏转角度 values[1] = (float) Math.toDegrees(values[1]); // y轴的偏转角度 values[2] = (float) Math.toDegrees(values[2]);
if (mDegreeY <= 0 && mDegreeY > mDegreeYMin) { hasChangeX = true; scrollX = (int) (mDegreeY / Math.abs(mDegreeYMin) * mXMoveDistance*mDirection); } else if (mDegreeY > 0 && mDegreeY < mDegreeYMax) { hasChangeX = true; scrollX = (int) (mDegreeY / Math.abs(mDegreeYMax) * mXMoveDistance*mDirection); } if (mDegreeX <= 0 && mDegreeX > mDegreeXMin) { hasChangeY = true; scrollY = (int) (mDegreeX / Math.abs(mDegreeXMin) * mYMoveDistance*mDirection); } else if (mDegreeX > 0 && mDegreeX < mDegreeXMax) { hasChangeY = true; scrollY = (int) (mDegreeX / Math.abs(mDegreeXMax) * mYMoveDistance*mDirection); } smoothScrollTo(hasChangeX ? scrollX : mScroller.getFinalX(), hasChangeY ? scrollY : mScroller.getFinalY());
其实,实现裸眼3D效果最核心的就是传感器的监听,这个自如客SensorLayout已经进行了开源,SensorLayout经过监听传感器来计算View的位移,而后经过Scroller进行滑动,首选咱们添加一个传感器监听的方法,以下所示。segmentfault
public SensorLayout(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); mScroller = new Scroller(context); mSensorManager = (SensorManager) getContext().getSystemService(Context.SENSOR_SERVICE); // 重力传感器 if (mSensorManager != null) { Sensor accelerateSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); // 地磁场传感器 Sensor magneticSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD); mSensorManager.registerListener(this, accelerateSensor, SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, magneticSensor, SensorManager.SENSOR_DELAY_GAME); } }
而后,在传感器发生变化的时候经过Scroller来移动View,以下所示。app
@Override public void onSensorChanged(SensorEvent event) { if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { mAccelerateValues = event.values; } if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) { mMagneticValues = event.values; } float[] values = new float[3]; float[] R = new float[9]; if (mMagneticValues != null && mAccelerateValues != null) SensorManager.getRotationMatrix(R, null, mAccelerateValues, mMagneticValues); SensorManager.getOrientation(R, values); // x轴的偏转角度 values[1] = (float) Math.toDegrees(values[1]); // y轴的偏转角度 values[2] = (float) Math.toDegrees(values[2]); double degreeX = values[1]; double degreeY = values[2]; if (degreeY <= 0 && degreeY > mDegreeYMin) { hasChangeX = true; scrollX = (int) (degreeY / Math.abs(mDegreeYMin) * mXMoveDistance * mDirection); } else if (degreeY > 0 && degreeY < mDegreeYMax) { hasChangeX = true; scrollX = (int) (degreeY / Math.abs(mDegreeYMax) * mXMoveDistance * mDirection); } if (degreeX <= 0 && degreeX > mDegreeXMin) { hasChangeY = true; scrollY = (int) (degreeX / Math.abs(mDegreeXMin) * mYMoveDistance * mDirection); } else if (degreeX > 0 && degreeX < mDegreeXMax) { hasChangeY = true; scrollY = (int) (degreeX / Math.abs(mDegreeXMax) * mYMoveDistance * mDirection); } smoothScroll(hasChangeX ? scrollX : mScroller.getFinalX(), hasChangeY ? scrollY : mScroller.getFinalY()); }
代码中的mDirection表示的是移动的方向,这个参数会开放给使用方,用来设置跟随传感器移动仍是与传感器反向移动。ide
public void smoothScroll(int destX, int destY) { int scrollY = getScrollY(); int delta = destY - scrollY; mScroller.startScroll(destX, scrollY, 0, delta, 200); invalidate(); } @Override public void computeScroll() { if (mScroller.computeScrollOffset()) { scrollTo(mScroller.getCurrX(), mScroller.getCurrY()); postInvalidate(); } }
SensorLayout完整的代码以下:布局
public class SensorLayout extends FrameLayout implements SensorEventListener { private final SensorManager mSensorManager; private float[] mAccelerateValues; private float[] mMagneticValues; private final Scroller mScroller; private double mDegreeYMin = -50; private double mDegreeYMax = 50; private double mDegreeXMin = -50; private double mDegreeXMax = 50; private boolean hasChangeX; private int scrollX; private boolean hasChangeY; private int scrollY; private static final double mXMoveDistance = 40; private static final double mYMoveDistance = 20; private int mDirection = 1; public SensorLayout(@NonNull Context context) { this(context, null); } public SensorLayout(@NonNull Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public SensorLayout(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); mScroller = new Scroller(context); mSensorManager = (SensorManager) getContext().getSystemService(Context.SENSOR_SERVICE); // 重力传感器 if (mSensorManager != null) { Sensor accelerateSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); // 地磁场传感器 Sensor magneticSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD); mSensorManager.registerListener(this, accelerateSensor, SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, magneticSensor, SensorManager.SENSOR_DELAY_GAME); } } @Override public void onSensorChanged(SensorEvent event) { if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { mAccelerateValues = event.values; } if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) { mMagneticValues = event.values; } float[] values = new float[3]; float[] R = new float[9]; if (mMagneticValues != null && mAccelerateValues != null) SensorManager.getRotationMatrix(R, null, mAccelerateValues, mMagneticValues); SensorManager.getOrientation(R, values); // x轴的偏转角度 values[1] = (float) Math.toDegrees(values[1]); // y轴的偏转角度 values[2] = (float) Math.toDegrees(values[2]); double degreeX = values[1]; double degreeY = values[2]; if (degreeY <= 0 && degreeY > mDegreeYMin) { hasChangeX = true; scrollX = (int) (degreeY / Math.abs(mDegreeYMin) * mXMoveDistance * mDirection); } else if (degreeY > 0 && degreeY < mDegreeYMax) { hasChangeX = true; scrollX = (int) (degreeY / Math.abs(mDegreeYMax) * mXMoveDistance * mDirection); } if (degreeX <= 0 && degreeX > mDegreeXMin) { hasChangeY = true; scrollY = (int) (degreeX / Math.abs(mDegreeXMin) * mYMoveDistance * mDirection); } else if (degreeX > 0 && degreeX < mDegreeXMax) { hasChangeY = true; scrollY = (int) (degreeX / Math.abs(mDegreeXMax) * mYMoveDistance * mDirection); } smoothScroll(hasChangeX ? scrollX : mScroller.getFinalX(), hasChangeY ? scrollY : mScroller.getFinalY()); } @Override public void onAccuracyChanged(Sensor sensor, int accuracy) { } public void smoothScroll(int destX, int destY) { int scrollY = getScrollY(); int delta = destY - scrollY; mScroller.startScroll(destX, scrollY, 0, delta, 200); invalidate(); } @Override public void computeScroll() { if (mScroller.computeScrollOffset()) { scrollTo(mScroller.getCurrX(), mScroller.getCurrY()); postInvalidate(); } } public void unregister() { mSensorManager.unregisterListener(this); } public void setDegreeYMin(double degreeYMin) { mDegreeYMin = degreeYMin; } public void setDegreeYMax(double degreeYMax) { mDegreeYMax = degreeYMax; } public void setDegreeXMin(double degreeXMin) { mDegreeXMin = degreeXMin; } public void setDegreeXMax(double degreeXMax) { mDegreeXMax = degreeXMax; } public void setDirection(@ADirection int direction) { mDirection = direction; } @IntDef({DIRECTION_LEFT, DIRECTION_RIGHT}) @Retention(RetentionPolicy.SOURCE) @Target(ElementType.PARAMETER) public @interface ADirection { } public static final int DIRECTION_LEFT = 1; public static final int DIRECTION_RIGHT = -1; }
其实,明白裸眼3D的原理后,咱们使用SensorLayout就能够很容易实现这种效果。下面是使用SensorLayout实现单个页面的裸眼3D效果,只须要使用SensorLayout包裹对应的图片便可。post
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="wrap_content"> <com.xzh.vrgame.banner3d.SensorLayout android:layout_width="match_parent" android:layout_height="match_parent" android:layout_marginBottom="25dp"> <ImageView android:id="@+id/iv_background" android:layout_width="match_parent" android:layout_height="wrap_content" android:scaleType="centerCrop" android:scaleX="1.3" android:src="@drawable/background1"/> </com.xzh.vrgame.banner3d.SensorLayout> <ImageView android:id="@+id/iv_mid" android:layout_width="match_parent" android:layout_height="100dp" android:layout_gravity="bottom" android:layout_marginStart="16dp" android:layout_marginEnd="16dp" android:scaleType="fitXY" android:src="@drawable/mid1"/> <com.xzh.vrgame.banner3d.SensorLayout android:id="@+id/sensor_layout" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom"> <ImageView android:id="@+id/iv_foreground" android:layout_width="match_parent" android:layout_height="100dp" android:scaleType="fitXY" android:src="@drawable/foreground1"/> </com.xzh.vrgame.banner3d.SensorLayout> </FrameLayout>
经过前面的分析,自如APP的裸眼3D用到了两个ViewPager,而后让他们实现联动。其实,咱们能够把背景层使用ImageView,而后前景层再使ViewPager也能够实现3D轮播的效果,经过监听前景层的ViewPager,来改变背景层使用ImageView。布局文件代码以下:this
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <com.xzh.vrgame.banner3d.SensorLayout android:id="@+id/sensor_layout" android:layout_width="match_parent" android:layout_height="200dp"> <ImageView android:id="@+id/iv_background" android:layout_width="match_parent" android:scaleType="centerCrop" android:scaleX="1.3" android:layout_height="match_parent" /> </com.xzh.vrgame.banner3d.SensorLayout> <com.xzh.vrgame.widget.AutoPlayViewPager android:id="@+id/avp_foreground" android:layout_width="match_parent" android:layout_height="220dp" /> </FrameLayout>
而后就是使用ViewPager+PageAdapter实现轮播。固然,你们也可使用一些轮播的库减小代码,好比convenientbanner,最终效果以下图所示。