《Unity企业内训》 |
版本程序员 |
做者面试 |
参与者数据库 |
完成日期编程 |
备注设计模式 |
Unity_Training_V01_1.0性能优化 |
严立钻网络 |
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2018.09.11数据结构 |
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##《Unity企业内训》发布说明:框架
++++“Unity企业内训”是对企业内非程序员岗位的Unity普及,好比产品运营等,让相关人员熟悉Unity开发过程,更了解程序员的开发流程和技能点;有利于沟通交流和产品需求提出及优化;ide
++++“Unity企业内训”定位是非程序员岗位,再次声明:程序员请绕行,产品运营美术等请进入;
##《Unity企业内训》目录:
#第1讲:Unity中C#开发基础
++++Unity企业内训(第1讲):http://www.javashuo.com/article/p-ehlblkrj-mc.html
#第2讲:Unity引擎基础
++++Unity企业内训(第2讲):http://www.javashuo.com/article/p-tiecmlwc-ma.html
#第3讲:Unity面向组件开发
++++Unity企业内训(第3讲):http://www.javashuo.com/article/p-mlpucjnv-ma.html
#第4讲:Unity物理系统
++++Unity企业内训(第4讲):http://www.javashuo.com/article/p-vfalurum-kz.html
#第5讲:UGUI
++++Unity企业内训(第5讲):http://www.javashuo.com/article/p-ncrckqey-kv.html
#第6讲:Unity动画系统
++++Unity企业内训(第6讲):http://www.javashuo.com/article/p-gcrucvtb-ku.html
#第7讲:Unity特效渲染
#第8讲:Unity数据存储
#第9讲:Unity中Sqlite数据库
#第10讲:Unity中的资源管理
#第11讲:Unity中的性能优化
#第12讲:Unity网络
#第13讲:设计模式
#第14讲:UML类图
#第15讲:Shader编程
#第16讲:游戏框架
#第17讲:Lua热更新
#第18讲:UnityAPI
#第19讲:VIVE开发
#第20讲:Oculus开发
#第21讲:Unity案例分析
#第22讲:VRTK跨平台开发
++立钻哥哥推荐的拓展学习连接(Link_Url):
立钻哥哥推荐的拓展学习连接(Link_Url) |
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
++++Unity企业内训(目录):http://www.javashuo.com/article/p-oefbctlf-mn.html
++++VR实验:以太网帧的构成:http://www.javashuo.com/article/p-fnfhdcgt-bp.html
++++HTC_VIVE开发基础:http://www.javashuo.com/article/p-mhcdmelt-bt.html
++++Oculus杂谈:http://www.javashuo.com/article/p-unmgvyjw-ce.html
++++VRTK杂谈:http://www.javashuo.com/article/p-gsryrkjk-eb.html
++++Unity5.x用户手册:http://www.javashuo.com/article/p-ufnzpmga-s.html
++++Unity面试题ABC:http://www.javashuo.com/article/p-mwacxwca-gm.html
++++Unity面试题D:http://www.javashuo.com/article/p-wuwcrclr-s.html
++++Unity面试题E:http://www.javashuo.com/article/p-hmabbtmc-ba.html
++++Unity面试题F:http://www.javashuo.com/article/p-olslkfao-cq.html
++++Cocos2dx面试题:http://www.javashuo.com/article/p-daozmsii-cz.html
++++Lua快速入门篇(Xlua拓展):http://www.javashuo.com/article/p-rrszijom-cm.html
++++Lua快速入门篇(XLua教程):http://www.javashuo.com/article/p-pduvmusb-ho.html
++++Lua快速入门篇(基础概述):http://www.javashuo.com/article/p-shernvtt-u.html
++++框架知识点:http://www.javashuo.com/article/p-eufbowgf-u.html
++++游戏框架(UI框架夯实篇):http://www.javashuo.com/article/p-cvemoigb-cu.html
++++游戏框架(初探篇):http://www.javashuo.com/article/p-zfpoilbc-hy.html
++++设计模式简单整理:http://www.javashuo.com/article/p-rngqugib-hg.html
++++专题:设计模式(精华篇):http://www.javashuo.com/article/p-nbohnaya-hw.html
++++U3D小项目参考:https://blog.csdn.net/vrunsoftyanlz/article/details/80141811
++++Unity案例(Vehicle):http://www.javashuo.com/article/p-wxnfscgy-dy.html
++++UML类图:http://www.javashuo.com/article/p-sxberuew-bm.html
++++Unity知识点0001:http://www.javashuo.com/article/p-ryvdxxjr-ep.html
++++Unity知识点0008:http://www.javashuo.com/article/p-kxgstxls-gu.html
++++U3D_Shader编程(第一篇:快速入门篇):http://www.javashuo.com/article/p-kyppgrac-gz.html
++++U3D_Shader编程(第二篇:基础夯实篇):http://www.javashuo.com/article/p-qkyowtli-hv.html
++++Unity引擎基础:http://www.javashuo.com/article/p-beommoeb-ka.html
++++Unity面向组件开发:http://www.javashuo.com/article/p-eigmuvut-dt.html
++++Unity物理系统:http://www.javashuo.com/article/p-nqvvciwv-kd.html
++++Unity2D平台开发:http://www.javashuo.com/article/p-ycaagdtj-hs.html
++++UGUI基础:http://www.javashuo.com/article/p-rukxwckw-mc.html
++++UGUI进阶:http://www.javashuo.com/article/p-wcatruhq-gt.html
++++UGUI综合:http://www.javashuo.com/article/p-dkccmqii-gg.html
++++Unity动画系统基础:http://www.javashuo.com/article/p-mbrdouxy-dq.html
++++Unity动画系统进阶:http://www.javashuo.com/article/p-aqaqpbkh-bp.html
++++Navigation导航系统:http://www.javashuo.com/article/p-dswwllas-t.html
++++Unity特效渲染:http://www.javashuo.com/article/p-ckojjyfj-bp.html
++++Unity数据存储:http://www.javashuo.com/article/p-bvlzynso-m.html
++++Unity中Sqlite数据库:http://www.javashuo.com/article/p-ejutsbxl-ca.html
++++WWW类和协程:http://www.javashuo.com/article/p-dbwmhsav-cy.html
++++Unity网络:http://www.javashuo.com/article/p-sqrlntgh-dw.html
++++C#事件:http://www.javashuo.com/article/p-zmwruvql-gm.html
++++C#委托:http://www.javashuo.com/article/p-uozpymaf-gh.html
++++C#集合:http://www.javashuo.com/article/p-sfqfdqsf-ex.html
++++C#泛型:http://www.javashuo.com/article/p-xrttqngo-ee.html
++++C#接口:http://www.javashuo.com/article/p-vhlfplgv-dm.html
++++C#静态类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630979
++++C#中System.String类:http://www.javashuo.com/article/p-olslkfao-cq.html
++++C#数据类型:http://www.javashuo.com/article/p-hmabbtmc-ba.html
++++Unity3D默认的快捷键:http://www.javashuo.com/article/p-wuwcrclr-s.html
++++游戏相关缩写:http://www.javashuo.com/article/p-mwacxwca-gm.html
++++UnityAPI.Rigidbody刚体:http://www.javashuo.com/article/p-phaztrtw-w.html
++++UnityAPI.Material材质:http://www.javashuo.com/article/p-ntyoqcng-q.html
++++UnityAPI.Android安卓:http://www.javashuo.com/article/p-fyyfgkck-q.html
++++UnityAPI.AndroidJNI安卓JNI:http://www.javashuo.com/article/p-kvxjsnzf-w.html
++++UnityAPI.Transform变换:http://www.javashuo.com/article/p-bfgrrhxl-cq.html
++++UnityAPI.WheelCollider轮碰撞器:http://www.javashuo.com/article/p-smnaoooi-cn.html
++++JSON数据结构:http://www.javashuo.com/article/p-dljbtddn-g.html
++++CocosStudio快速入门:http://www.javashuo.com/article/p-qldbaqqa-v.html
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
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