这篇文章主要分析网络请求和结果交付的过程。html
以前已经说到经过mNetWork.performRequest()方法来获得NetResponse,看一下该方法具体的执行流程,performRequest是一个接口方法,真正实现该方法以及被调用的是BasicNetWork,其具体的performRequest代码以下:缓存
@Override public NetworkResponse performRequest(Request<?> request) throws VolleyError { long requestStart = SystemClock.elapsedRealtime(); while (true) { HttpResponse httpResponse = null; byte[] responseContents = null; Map<String, String> responseHeaders = Collections.emptyMap(); try { // Gather headers. Map<String, String> headers = new HashMap<String, String>(); addCacheHeaders(headers, request.getCacheEntry()); httpResponse = mHttpStack.performRequest(request, headers); StatusLine statusLine = httpResponse.getStatusLine(); int statusCode = statusLine.getStatusCode(); responseHeaders = convertHeaders(httpResponse.getAllHeaders()); // Handle cache validation. if (statusCode == HttpStatus.SC_NOT_MODIFIED) { Entry entry = request.getCacheEntry(); if (entry == null) { return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, null, responseHeaders, true, SystemClock.elapsedRealtime() - requestStart); } // A HTTP 304 response does not have all header fields. We // have to use the header fields from the cache entry plus // the new ones from the response. // http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.3.5 entry.responseHeaders.putAll(responseHeaders); return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, entry.data, entry.responseHeaders, true, SystemClock.elapsedRealtime() - requestStart); } // Some responses such as 204s do not have content. We must check. if (httpResponse.getEntity() != null) { responseContents = entityToBytes(httpResponse.getEntity()); } else { // Add 0 byte response as a way of honestly representing a // no-content request. responseContents = new byte[0]; } // if the request is slow, log it. long requestLifetime = SystemClock.elapsedRealtime() - requestStart; logSlowRequests(requestLifetime, request, responseContents, statusLine); if (statusCode < 200 || statusCode > 299) { throw new IOException(); } return new NetworkResponse(statusCode, responseContents, responseHeaders, false, SystemClock.elapsedRealtime() - requestStart); } catch (SocketTimeoutException e) { attemptRetryOnException("socket", request, new TimeoutError()); } catch (ConnectTimeoutException e) { attemptRetryOnException("connection", request, new TimeoutError()); } catch (MalformedURLException e) { throw new RuntimeException("Bad URL " + request.getUrl(), e); } catch (IOException e) { int statusCode; if (httpResponse != null) { statusCode = httpResponse.getStatusLine().getStatusCode(); } else { throw new NoConnectionError(e); } VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl()); NetworkResponse networkResponse; if (responseContents != null) { networkResponse = new NetworkResponse(statusCode, responseContents, responseHeaders, false, SystemClock.elapsedRealtime() - requestStart); if (statusCode == HttpStatus.SC_UNAUTHORIZED || statusCode == HttpStatus.SC_FORBIDDEN) { attemptRetryOnException("auth", request, new AuthFailureError(networkResponse)); } else if (statusCode >= 400 && statusCode <= 499) { // Don't retry other client errors. throw new ClientError(networkResponse); } else if (statusCode >= 500 && statusCode <= 599) { if (request.shouldRetryServerErrors()) { attemptRetryOnException("server", request, new ServerError(networkResponse)); } else { throw new ServerError(networkResponse); } } else { // 3xx? No reason to retry. throw new ServerError(networkResponse); } } else { attemptRetryOnException("network", request, new NetworkError()); } } } }
上述代码能够看出,真正进行网络请求仍是HttpStack.performRequest,在请求结束之后,对返回的状态码进行封装,这里主要说一下304状态码,该状态码,因为只返回header,不返回body,所以body须要从之前缓存的entity中取出body。而HttpStack的两个实现类一个是HttpClientStack,另外一个是HurlStack,他们也是直接调用Java自带的http请求方法来获得response。
下面要看的是NetWorkResponse的封装网络
public NetworkResponse(int statusCode, byte[] data, Map<String, String> headers, boolean notModified, long networkTimeMs) { this.statusCode = statusCode; this.data = data; this.headers = headers; this.notModified = notModified; this.networkTimeMs = networkTimeMs; }
这就是所有的NetWorkResponse的封装,封装的目的是为了对response进行交付。socket
ResponseDelivery是一个接口,其定义了3个方法,2个传递response的重载方法与一个传递error方法ide
/** * Parses a response from the network or cache and delivers it. */ void postResponse(Request<?> request, Response<?> response); /** * Parses a response from the network or cache and delivers it. The provided * Runnable will be executed after delivery. */ void postResponse(Request<?> request, Response<?> response, Runnable runnable); /** * Posts an error for the given request. */ void postError(Request<?> request, VolleyError error);
其实现类ExecutorDelivery是真正执行的功能类。其内部很是简单,代码以下:post
public class ExecutorDelivery implements ResponseDelivery { /** Used for posting responses, typically to the main thread. */ private final Executor mResponsePoster; /** * Creates a new response delivery interface. * @param handler {@link Handler} to post responses on */ public ExecutorDelivery(final Handler handler) { // Make an Executor that just wraps the handler. mResponsePoster = new Executor() { @Override public void execute(Runnable command) { handler.post(command); } }; } /** * Creates a new response delivery interface, mockable version * for testing. * @param executor For running delivery tasks */ public ExecutorDelivery(Executor executor) { mResponsePoster = executor; } @Override public void postResponse(Request<?> request, Response<?> response) { postResponse(request, response, null); } @Override public void postResponse(Request<?> request, Response<?> response, Runnable runnable) { request.markDelivered(); request.addMarker("post-response"); mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable)); } @Override public void postError(Request<?> request, VolleyError error) { request.addMarker("post-error"); Response<?> response = Response.error(error); mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, null)); } /** * A Runnable used for delivering network responses to a listener on the * main thread. */ @SuppressWarnings("rawtypes") private class ResponseDeliveryRunnable implements Runnable { private final Request mRequest; private final Response mResponse; private final Runnable mRunnable; public ResponseDeliveryRunnable(Request request, Response response, Runnable runnable) { mRequest = request; mResponse = response; mRunnable = runnable; } @SuppressWarnings("unchecked") @Override public void run() { // If this request has canceled, finish it and don't deliver. if (mRequest.isCanceled()) { mRequest.finish("canceled-at-delivery"); return; } // Deliver a normal response or error, depending. if (mResponse.isSuccess()) { mRequest.deliverResponse(mResponse.result); } else { mRequest.deliverError(mResponse.error); } // If this is an intermediate response, add a marker, otherwise we're done // and the request can be finished. if (mResponse.intermediate) { mRequest.addMarker("intermediate-response"); } else { mRequest.finish("done"); } // If we have been provided a post-delivery runnable, run it. if (mRunnable != null) { mRunnable.run(); } } } }
其构造方法惟一目的就是实例化了Excutor类型的mResponsePoster,Volley默认调用的是第一个构造方法,也就是包装了一个Handler.该类最主要的方法是postResponse,其核心的实现this
mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable));
执行的是ResponseDeliveryRunnable的run方法,而run方法中是经过url
mRequest.deliverResponse(mResponse.result);
而Request的该方法则是由有其具体的实现类 StringRequest
,JsonRequest
,ImageRequest
实现,其实现都一致,则是spa
@Override protected void deliverResponse(T response) { mListener.onResponse(response); }
调用回调方法。.net
所以,整个分发过程就清晰了,经过Dispatcher进行处理的每一个Request,对request进行处理完,则经过ResponseDelivery进行交付,其交付经过获得一个UI线程的handler,经过该Handler的post,调用Request类的delivery方法,在该方法中,又会调用咱们构造request时,传入的回调方法。