以前发现了golang标准库中又两个rand软件包,开始很是想知道他们之间的差别.golang
math/rand
软件包能够用于简单的游戏,但不能用于真正的随机性。安全
math/rand
: 伪随机数生成器crypto/rand
: 加密安全的随机数生成器Rob Pike的代码并发
package main import ( "fmt" "math/rand" "time" ) func main() { c := fanIn(boring("Joe"), boring("Ann")) for i := 0; i < 10; i++ { fmt.Println(<-c) } fmt.Println("You're both boring; I'm leaving.") } func boring(msg string) <-chan string { c := make(chan string) go func() { for i := 0; ; i++ { c <- fmt.Sprintf("%s %d", msg, i) time.Sleep(time.Duration(rand.Intn(1e3)) * time.Millisecond) } }() return c } // FAN IN func fanIn(input1, input2 <-chan string) <-chan string { c := make(chan string) go func() { for { c <- <-input1 } }() go func() { for { c <- <-input2 } }() return c }
实现伪随机数生成器。函数
随机数由源生成。顶级函数(例如Float64和Int)使用默认的共享源,该源在每次运行程序时都会产生肯定的值序列。 若是每次运行须要不一样的行为, 请使用种子函数初始化默认的源。 默认的Source可安全地供多个goroutine并发使用,但不是由NewSource建立的Source。加密
package main import ( "fmt" "math/rand" "time" ) func init(){ rand.Seed(time.Now().UTC().UnixNano()) } func main() { // launches 2 generators and the fanIn collector function c := fanIn(genrt(), genrt()) for i := 0; i < 10000; i++ { fmt.Println(<-c) } } func fanIn(a <-chan int, b <-chan int) <-chan string { c := make(chan string) // launch collector from a to channel go func() { var count int for { count += <-a c <- fmt.Sprintf("Tally of A is: %d", count) } }() // launch collector from b to channel go func() { var count int for { count += <-b c <- fmt.Sprintf("Tally of B is: %d", count) } }() return c } func genrt() <-chan int { c := make(chan int) // launch generator of Dice rolls go func() { for i := 0; ; i++ { c <- rand.Intn(6) + 1 time.Sleep(time.Duration(500 * time.Millisecond)) } }() return c }
打印输出code
... Tally of B is: 17656 Tally of A is: 17438 Tally of A is: 17440 Tally of B is: 17659 Tally of B is: 17660 Tally of A is: 17445
实现了加密安全的随机数生成器。游戏
package main import ( "crypto/rand" "fmt" "math/big" "time" ) func main() { // launches 2 generatores and the fanIn collector function c := fanIn(genrt(), genrt()) for i := 0; i < 10000; i++ { fmt.Println(<-c) } } func fanIn(a <-chan int, b <-chan int) <-chan string { c := make(chan string) // launch collector from a to channel go func() { var count int for { count += <-a c <- fmt.Sprintf("Tally of A is: %d", count) } }() // launch collector from b to channel go func() { var count int for { count += <-b c <- fmt.Sprintf("Tally of B is: %d", count) } }() return c } func genrt() <-chan int { c := make(chan int) // launch generator of Dice rolls go func() { for i := 0; ; i++ { dice, err := rand.Int(rand.Reader, big.NewInt(6)) if err != nil { fmt.Println(err) } c <- int(dice.Int64()) + 1 time.Sleep(time.Duration(1 * time.Millisecond)) } }() return c }
打印输出get
... Tally of B is: 17496 Tally of A is: 17570 Tally of A is: 17574 Tally of B is: 17500 Tally of B is: 17505 Tally of A is: 17576