贝塞尔实例

Bezier and quadratic curvescss

*1 quadraticCurveTo(cp1x, cp1y, x, y)://cpx,cpy表示控制点的坐标, x,y表示终点坐标;html

数学公式表示以下:canvas

 

二次方贝兹曲线的路径由给定点P0P1P2的函数Bt)追踪:函数

 

\mathbf{B}(t) = (1 - t)^{2}\mathbf{P}_0 + 2t(1 - t)\mathbf{P}_1 + t^{2}\mathbf{P}_2 \mbox{ , } t \in [0,1]

 

 

代码实例:spa

 1 <!DOCTYPE html>
 2 <html>
 3 <head>
 4 <meta charset="utf-8">
 5 <title>canvas直线</title>
 6 <meta name="Keywords" content="">
 7 <meta name="author" content="@my_programmer">
 8 <style type="text/css">
 9     body, h1{margin:0;}
10     canvas{margin: 20px;}
11 </style>
12 </head>
13 <body onload="draw()">
14     <h1>二次贝塞尔曲线</h1>
15     <canvas id="canvas" width=200 height=200 style="border: 1px solid #ccc;"></canvas>
16 <script>
17     function draw() {
18         var canvas=document.getElementById('canvas');
19         var context=canvas.getContext('2d');
20          //绘制起始点、控制点、终点  
21           context.beginPath();  
22           context.moveTo(20,170);  
23           context.lineTo(130,40);  
24           context.lineTo(180,150);    
25           context.stroke();            
26 
27           //绘制2次贝塞尔曲线  
28           context.beginPath();  
29           context.moveTo(20,170);  
30           context.quadraticCurveTo(130,40,180,150); 
31           context.strokeStyle = "red"; 
32           context.stroke();          
33 }
34 </script>
35 </body>
36 </html>

 

 

代码效果:3d

 

 

*2 bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)://cp1x,cp1y表示第一个控制点的坐标, cp2x,cp2y表示第二个控制点的坐标, x,y表示终点的坐标;code

 

数学公式表示以下:htm

 

P0P1P2P3四个点在平面或在三维空间中定义了三次方贝兹曲线。曲线起始于P0走向P1,并从P2的方向来到P3。通常不会通过P1P2;这两个点只是在那里提供方向资讯。P0P1之间的间距,决定了曲线在转而趋进P3以前,走向P2方向的“长度有多长”。blog

 

\mathbf{B}(t)=\mathbf{P}_0(1-t)^3+3\mathbf{P}_1t(1-t)^2+3\mathbf{P}_2t^2(1-t)+\mathbf{P}_3t^3 \mbox{ , } t \in [0,1]

 

 

代码实例:ip

 1 <!DOCTYPE html>
 2 <html>
 3 <head>
 4 <meta charset="utf-8">
 5 <title>canvas直线</title>
 6 <meta name="Keywords" content="">
 7 <meta name="Description" content="">
 8 <style type="text/css">
 9     body, h1{margin:0;}
10     canvas{margin: 20px; }
11 </style>
12 </head>
13 <body onload="draw()">
14     <h1>三次贝塞尔曲线</h1>
15     <canvas id="canvas" width=200 height=200 style="border: 1px solid #ccc;"></canvas>
16 <script>
17     function draw() {
18         var canvas=document.getElementById('canvas');
19         var context=canvas.getContext('2d');        
20        //绘制起始点、控制点、终点  
21        context.beginPath();  
22        context.moveTo(25,175);  
23        context.lineTo(60,80);  
24        context.lineTo(150,30);  
25        context.lineTo(170,150); 
26        context.stroke();  
27 
28        //绘制3次贝塞尔曲线        
29        context.beginPath();  
30        context.moveTo(25,175);  
31        context.bezierCurveTo(60,80,150,30,170,150);  
32        context.strokeStyle = "red";  
33        context.stroke();  
34 }
35 </script>
36 </body>
37 </html>

代码效果图: