根据个人研究,Forge Viewer为了支持大量的三角片使用了一个自制的Render,而不是使用 Three.js 自带的,因此它的一些内部几何数据可能都 Three.js 自带的不太同样。本篇博客将提供一个示例让您知道如何存取 Mesh 的顶点 (Vertices)、面片(Faces) 等信息。javascript
在 library-javascript-viewer-extensions 这个 Autodesk Forge 官方的示例工程里有一个Autodesk.ADN.Viewing.Extension.MeshData 的扩展,这个扩展会在被 Viewer 加载后在画面上画出一些线及圆来表示你在模型里已选构件的 Mesh 顶点 (Vertices) 及 Mesh 面片(Faces),结果以下图所示:java
Autodesk.ADN.Viewing.Extension.MeshData
这个示例扩展的重点在于 drawMeshData
这个函数,而在取得Mesh顶点 (Vertices) 后,需将他从本地坐标系统投射到世界坐标系统,也就是示例里的 vA
、vB
及 vC
这三个变量,转换后就能够将他直接画下画面上,获得上面那张截图红点的部份结果;将Mesh顶点用线连起来的话就是截图里蓝线的部份。最后,三角片参数的说明能够参考梁老师在这答应的回复内容。git
/*/////////////////////////////////////////////////////////////////////////////// // MeshData viewer extension // by Philippe Leefsma, July 2015 // ///////////////////////////////////////////////////////////////////////////////*/ AutodeskNamespace("Autodesk.ADN.Viewing.Extension"); Autodesk.ADN.Viewing.Extension.MeshData = function (viewer, options) { Autodesk.Viewing.Extension.call(this, viewer, options); var _self = this; var _lineMaterial = null; var _vertexMaterial = null; /////////////////////////////////////////////////////////////////////////// // load callback // /////////////////////////////////////////////////////////////////////////// _self.load = function () { _lineMaterial = createLineMaterial(); _vertexMaterial = createVertexMaterial(); viewer.addEventListener( Autodesk.Viewing.SELECTION_CHANGED_EVENT, onSelectionChanged); console.log('Autodesk.ADN.Viewing.Extension.MeshData loaded'); return true; }; /////////////////////////////////////////////////////////////////////////// // unload callback // /////////////////////////////////////////////////////////////////////////// _self.unload = function () { console.log('Autodesk.ADN.Viewing.Extension.MeshData unloaded'); return true; }; /////////////////////////////////////////////////////////////////////////// // selection changed callback // /////////////////////////////////////////////////////////////////////////// function onSelectionChanged(event) { event.fragIdsArray.forEach(function(fragId){ drawMeshData(fragId); }); viewer.impl.sceneUpdated(true); } /////////////////////////////////////////////////////////////////////////// // draw vertices and faces // /////////////////////////////////////////////////////////////////////////// function drawMeshData(fragId) { var fragProxy = viewer.impl.getFragmentProxy( viewer.model, fragId); var renderProxy = viewer.impl.getRenderProxy( viewer.model, fragId); fragProxy.updateAnimTransform(); var matrix = new THREE.Matrix4(); fragProxy.getWorldMatrix(matrix); var geometry = renderProxy.geometry; var attributes = geometry.attributes; var vA = new THREE.Vector3(); var vB = new THREE.Vector3(); var vC = new THREE.Vector3(); if (attributes.index !== undefined) { var indices = attributes.index.array || geometry.ib; var positions = geometry.vb ? geometry.vb : attributes.position.array; var stride = geometry.vb ? geometry.vbstride : 3; var offsets = geometry.offsets; if (!offsets || offsets.length === 0) { offsets = [{start: 0, count: indices.length, index: 0}]; } for (var oi = 0, ol = offsets.length; oi < ol; ++oi) { var start = offsets[oi].start; var count = offsets[oi].count; var index = offsets[oi].index; for (var i = start, il = start + count; i < il; i += 3) { var a = index + indices[i]; var b = index + indices[i + 1]; var c = index + indices[i + 2]; vA.fromArray(positions, a * stride); vB.fromArray(positions, b * stride); vC.fromArray(positions, c * stride); vA.applyMatrix4(matrix); vB.applyMatrix4(matrix); vC.applyMatrix4(matrix); drawVertex (vA, 0.05); drawVertex (vB, 0.05); drawVertex (vC, 0.05); drawLine(vA, vB); drawLine(vB, vC); drawLine(vC, vA); } } } else { var positions = geometry.vb ? geometry.vb : attributes.position.array; var stride = geometry.vb ? geometry.vbstride : 3; for (var i = 0, j = 0, il = positions.length; i < il; i += 3, j += 9) { var a = i; var b = i + 1; var c = i + 2; vA.fromArray(positions, a * stride); vB.fromArray(positions, b * stride); vC.fromArray(positions, c * stride); vA.applyMatrix4(matrix); vB.applyMatrix4(matrix); vC.applyMatrix4(matrix); drawVertex (vA, 0.05); drawVertex (vB, 0.05); drawVertex (vC, 0.05); drawLine(vA, vB); drawLine(vB, vC); drawLine(vC, vA); } } } /////////////////////////////////////////////////////////////////////////// // vertex material // /////////////////////////////////////////////////////////////////////////// function createVertexMaterial() { var material = new THREE.MeshPhongMaterial({ color: 0xff0000 }); viewer.impl.matman().addMaterial( 'adn-material-vertex', material, true); return material; } /////////////////////////////////////////////////////////////////////////// // line material // /////////////////////////////////////////////////////////////////////////// function createLineMaterial() { var material = new THREE.LineBasicMaterial({ color: 0x0000ff, linewidth: 2 }); viewer.impl.matman().addMaterial( 'adn-material-line', material, true); return material; } /////////////////////////////////////////////////////////////////////////// // draw a line // /////////////////////////////////////////////////////////////////////////// function drawLine(start, end) { var geometry = new THREE.Geometry(); geometry.vertices.push(new THREE.Vector3( start.x, start.y, start.z)); geometry.vertices.push(new THREE.Vector3( end.x, end.y, end.z)); var line = new THREE.Line(geometry, _lineMaterial); viewer.impl.scene.add(line); } /////////////////////////////////////////////////////////////////////////// // draw a vertex // /////////////////////////////////////////////////////////////////////////// function drawVertex (v, radius) { var vertex = new THREE.Mesh( new THREE.SphereGeometry(radius, 20), _vertexMaterial); vertex.position.set(v.x, v.y, v.z); viewer.impl.scene.add(vertex); } }; Autodesk.ADN.Viewing.Extension.MeshData.prototype = Object.create(Autodesk.Viewing.Extension.prototype); Autodesk.ADN.Viewing.Extension.MeshData.prototype.constructor = Autodesk.ADN.Viewing.Extension.MeshData; Autodesk.Viewing.theExtensionManager.registerExtension( 'Autodesk.ADN.Viewing.Extension.MeshData', Autodesk.ADN.Viewing.Extension.MeshData);