波浪曲线控件,实际上是以前一个水波进度条控件的一个核心,其实就是利用正弦曲线来生成对应的坐标进行绘制,把这个功能单独提取出来,是为了更详细的研究各类正弦余弦等拓展效果,当时写这个效果的时候,参考的是网上android绘制的水波效果的代码,而后本身从新理解之后,整理成Qt的版本,拓展了部分效果好比能够设置浪的高度,浪的密度,密度越大越浪,^_^,演示控件效果提供了滑块来设置对应的参数。linux
#ifndef WAVEPLOT_H #define WAVEPLOT_H /** * 正弦曲线控件 做者:feiyangqingyun(QQ:517216493) 2017-2-10 * 1:可设置波浪的速度 * 2:可设置波浪的高度 * 3:可设置波浪的密度,密度越大越浪 * 4:可设置背景颜色 * 5:可设置波浪颜色 */ #include <QWidget> #ifdef quc #if (QT_VERSION < QT_VERSION_CHECK(5,7,0)) #include <QtDesigner/QDesignerExportWidget> #else #include <QtUiPlugin/QDesignerExportWidget> #endif class QDESIGNER_WIDGET_EXPORT WavePlot : public QWidget #else class WavePlot : public QWidget #endif { Q_OBJECT Q_PROPERTY(int interval READ getInterval WRITE setInterval) Q_PROPERTY(double waterHeight READ getWaterHeight WRITE setWaterHeight) Q_PROPERTY(double waterDensity READ getWaterDensity WRITE setWaterDensity) Q_PROPERTY(QColor lineColor READ getLineColor WRITE setLineColor) Q_PROPERTY(QColor bgColor READ getBgColor WRITE setBgColor) public: explicit WavePlot(QWidget *parent = 0); ~WavePlot(); protected: void paintEvent(QPaintEvent *); void drawBg(QPainter *painter); void drawLine(QPainter *painter); private: int interval; //间隔 double waterHeight; //水波高度 double waterDensity; //水波密度 QColor lineColor; //线条颜色 QColor bgColor; //背景颜色 double offset; //水波偏移量 QTimer *timer; //定时器绘制动画 public: int getInterval() const; double getWaterHeight() const; double getWaterDensity() const; QColor getLineColor() const; QColor getBgColor() const; QSize sizeHint() const; QSize minimumSizeHint() const; public Q_SLOTS: //启动波动 void start(); //中止波动 void stop(); //设置波动间隔 void setInterval(int interval); //设置水波高度 void setWaterHeight(double waterHeight); //设置水波密度 void setWaterDensity(double waterDensity); //设置线条颜色 void setLineColor(const QColor &lineColor); //设置背景颜色 void setBgColor(const QColor &bgColor); }; #endif // WAVEPLOT_H
void WavePlot::paintEvent(QPaintEvent *) { //绘制准备工做,启用反锯齿 QPainter painter(this); painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing); //绘制背景 drawBg(&painter); //绘制波纹 drawLine(&painter); } void WavePlot::drawBg(QPainter *painter) { painter->save(); painter->setBrush(bgColor); painter->drawRect(this->rect()); painter->restore(); } void WavePlot::drawLine(QPainter *painter) { int height = this-> height(); int width = this->width(); //起始点坐标和结束点坐标 int startX = 0; int startY = 0; int endX = width - 0; int endY = height - 0; //计算当前值所占百分比 double percent = 0.5; //正弦曲线公式 y = A * qSin(ωx + φ) + k //w表示周期,能够理解为水波的密度,值越大密度越大(浪越密集 ^_^),取值 密度*M_PI/宽度 double w = waterDensity * M_PI / endX; //A表示振幅,能够理解为水波的高度,值越大高度越高(越浪 ^_^),取值高度的百分比 double A = endY * waterHeight; //k表示y轴偏移,能够理解为进度,取值高度的进度百分比 double k = endY * percent; //第一条波浪路径集合 QPainterPath waterPath1; //第二条波浪路径集合 QPainterPath waterPath2; //移动到左上角起始点 waterPath1.moveTo(startX, endY); waterPath2.moveTo(startX, endY); offset += 0.6; if (offset > (endX / 2)) { offset = 0; } for(int x = startX; x <= endX; x++) { //第一条波浪Y轴 double waterY1 = (double)(A * qSin(w * x + offset)) + k; //第二条波浪Y轴 double waterY2 = (double)(A * qSin(w * x + offset + (endX / 2 * w))) + k; //将两个点链接成线 waterPath1.lineTo(x, waterY1); waterPath2.lineTo(x, waterY2); } //移动到右下角结束点,总体造成一个闭合路径 waterPath1.lineTo(endX, endY); waterPath2.lineTo(endX, endY); QColor waterColor1 = lineColor; waterColor1.setAlpha(100); QColor waterColor2 = lineColor; waterColor2.setAlpha(200); painter->save(); painter->setPen(Qt::NoPen); //第一条波浪路径 painter->setBrush(waterColor1); painter->drawPath(waterPath1); //第二条波浪路径 painter->setBrush(waterColor2); painter->drawPath(waterPath2); painter->restore(); }