C#设计模式——命令模式(Command Pattern)

1、概述
一般来讲,“行为请求者”与“行为实现者”是紧耦合的。但在某些场合,好比要对行为进行“记录、撤销/重作、事务”等处理,这种没法抵御变化的紧耦合是不合适的。在这些状况下,将“行为请求者”与“行为实现者”解耦,实现两者之间的松耦合就相当重要。命令模式是解决这类问题的一个比较好的方法。
2、命令模式
命令模式将一个请求封装为一个对象,从而使你可用不一样的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可撤销的操做。
命令模式的结构图以下
this

Command定义了命令的接口
ConcreteCommand实现Command接口,定义了具体的命令
Client用于建立具体的命令并设定接收者
Invoker要求Command执行相应的请求
Receiver实施与执行一个请求,任何一个类均可能做为Receiver。
3、示例
假定要实现一个绘图系统,要求支持撤销功能,下面就用命令模式来实现这一需求。
首先定义一个抽象的命令接口spa

 public interface IGraphCommand
 {
     void Draw();
     void Undo();
 }

接着实现具体的绘图命令日志

public class Line : IGraphCommand
    {
        private Point startPoint;
        private Point endPoint;
        public Line(Point start, Point end)
        {
            startPoint = start;
            endPoint = end;
        }

        public void Draw()
        {
            Console.WriteLine("Draw Line:{0} To {1}", startPoint.ToString(), endPoint.ToString());
        }

        public void Undo()
        {
            Console.WriteLine("Erase Line:{0} To {1}", startPoint.ToString(), endPoint.ToString());
        }
    }

    public class Rectangle : IGraphCommand
    {
        private Point topLeftPoint;
        private Point bottomRightPoint;
        public Rectangle(Point topLeft, Point bottomRight)
        {
            topLeftPoint = topLeft;
            bottomRightPoint = bottomRight;
        }

        public void Draw()
        {
            Console.WriteLine("Draw Rectangle: Top Left Point {0},  Bottom Right Point {1}", topLeftPoint.ToString(), bottomRightPoint.ToString());
        }

        public void Undo()
        {
            Console.WriteLine("Erase Rectangle: Top Left Point {0},  Bottom Right Point {1}", topLeftPoint.ToString(), bottomRightPoint.ToString());
        }
    }

    public class Circle : IGraphCommand
    {
        private Point centerPoint;
        private int radius;
        public Circle(Point center, int radius)
        {
            centerPoint = center;
            this.radius = radius;
        }

        public void Draw()
        {
            Console.WriteLine("Draw Circle: Center Point {0},  Radius {1}", centerPoint.ToString(), radius.ToString());
        }

        publi cvoid Undo()
        {
            Console.WriteLine("Erase Circle: Center Point {0},  Radius {1}", centerPoint.ToString(), radius.ToString());
        }
    }

而后再定义绘图类做为命令接收者code

public class Graphics
    {
        Stack<IGraphCommand> commands =new Stack<IGraphCommand>();

public void Draw(IGraphCommand command)
        {
            command.Draw();
            commands.Push(command);
        }

public void Undo()
        {
            IGraphCommand command = commands.Pop();
            command.Undo();
        }
    }

最后看一下如何调用对象

static void Main(string[] args)
    {
        Line line =new Line(new Point(10, 10), new Point(100, 10));
        Rectangle rectangle =new Rectangle(new Point(20, 20), new Point(50, 30));
        Circle circle =new Circle(new Point(500, 500), 200);

        Graphics graphics =new Graphics();
        graphics.Draw(line);
        graphics.Draw(rectangle);
        graphics.Undo();
        graphics.Draw(circle);

        Console.ReadLine();
    }
相关文章
相关标签/搜索