仍是以C/S模型为例吧。less
TCP的三次握手流程是由内核协议栈完成的,也就是说,即便Server端一直不accept也不会影响Client端发送数据(接收缓冲区填满除外),甚至在Client端调用close使Server端链接变成CLOSE_WAIT状态后依然能够成功accept并收取数据,但这时若是发送数据的话会在Client端触发RST(指Client端的FIN_WAIT_2状态超时后链接已经销毁的状况),致使send操做返回EPIPE(errno 32)错误,并触发SIGPIPE信号(默认行为是Terminate)。socket
EPIPE是send函数可能返回的错误码之一,man中是这样描述的:tcp
EPIPE The local end has been shut down on a connection oriented socket. In this case the process will also receive a SIGPIPE unless MSG_NOSIGNAL is set.函数
而man中对SIGPIPE的描述为:学习
SIGPIPE 13 Term Broken pipe: write to pipe with no readersthis
可见,这个错误是在发送方会遇到的,翻一翻协议栈中的代码,能够找到3处相关内容:spa
Kernel 3.16.1:code
1. net/ipv4/tcp_input.c:队列
/* When we get a reset we do this. */ void tcp_reset(struct sock *sk) { /* We want the right error as BSD sees it (and indeed as we do). */ switch (sk->sk_state) { case TCP_SYN_SENT: sk->sk_err = ECONNREFUSED; break; case TCP_CLOSE_WAIT:/*在CLOSE_WAIT状态下收到RST*/ sk->sk_err = EPIPE; break; case TCP_CLOSE: return; default: sk->sk_err = ECONNRESET; } /* This barrier is coupled with smp_rmb() in tcp_poll() */ smp_wmb(); if (!sock_flag(sk, SOCK_DEAD)) sk->sk_error_report(sk); tcp_done(sk); }
2. net/ipv4/tcp.c:ip
static ssize_t do_tcp_sendpages(struct sock *sk, struct page *page, int offset, size_t size, int flags) { ... ... err = -EPIPE; if (sk->sk_err || (sk->sk_shutdown & SEND_SHUTDOWN)) goto out_err; ... ... out_err: return sk_stream_error(sk, flags, err); }
3. net/ipv4/tcp.c:
int tcp_sendmsg(struct kiocb *iocb, struct sock *sk, struct msghdr *msg, size_t size) { ... ... err = -EPIPE; if (sk->sk_err || (sk->sk_shutdown & SEND_SHUTDOWN)) goto out_err; ... ... out_err: err = sk_stream_error(sk, flags, err); release_sock(sk); return err; }
int sk_stream_error(struct sock *sk, int flags, int err) { if (err == -EPIPE) err = sock_error(sk) ? : -EPIPE; if (err == -EPIPE && !(flags & MSG_NOSIGNAL)) send_sig(SIGPIPE, current, 0); return err; } EXPORT_SYMBOL(sk_stream_error);
总结一下,应用程序会碰到EPIPE错误的场景有:
1)在CLOSE_WAIT状态的链接上发送数据(对端已经关闭了链接),触发对端的RST;
2)在本端socket上已经调用过shutdown(SEND_SHUTDOWN);
有的时候Server端因为种种缘由(一般是异常),没有及时从积压队列中取出链接(accept),Client端等的不耐烦了就会先行关闭链接,等Server端腾出手来处理这个链接的时候已经进入CLOSE_WAIT状态了。
TCP协议的细节真的很是多,这还不包括更复杂的流控、拥塞、重传等机制,努力学习吧!