业务需求要提供一些ringtone供用户选择而且设置为来电铃声.这样就会涉及到预览ringtone.这边预览ringtone选择用AVAudioPlayer
去播放.选择AVAudioPlayer
的缘由是AVAudioPlayer
可控性比较大,能够播放,暂停,恢复播放等.使用AudioToolbox
提供的api也能播放ringtone当是不能知足操做需求,暂停,恢复,故排除AudioToolbox
.
要使用AVAudioPlayer播放ringtone必然会涉及到
AVAudioSession.
AVAudioSession简而言之: 音频会话,主要用来管理音频设置与硬件交互.关于
AVAudioSession`详细的信息读者可自行去查.播放一个ringtone的简化流程代码大概以下:
try? AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playAndRecord)
try? AVAudioSession.sharedInstance().setActive(true, options: [])
let audioPlayer = try? AVAudioPlayer(contentsOf: ringtoneUrl)
audioPlayer?.play()
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为了避免卡UI通常会放到子线程中去播放:
DispatchQueue.global().async {
try? AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playAndRecord)
try? AVAudioSession.sharedInstance().setActive(true, options: [])
let audioPlayer = try? AVAudioPlayer(contentsOf: ringtoneUrl)
audioPlayer?.play()
}
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看似一切正常,可是当你频繁的点击切换ringtone,变成开始,结束,暂停。这样会致使播放失败又有多线程竞争音频资源的问题,而且在iOS10.x上会crash,由于音频资源不可能切换太快.而且快速切换也会开启多个子线程,这是不必的.通常来讲一个设计合理的app同一时刻只会有一个音频在播放.因此咱们只须要一个线程专门控制音频播放便可,这里推荐Queue来控制,由于Queue api比较友好,而且比较可控.
lazy var ringToneQueue: OperationQueue = {
let ringToneQueue = OperationQueue()
ringToneQueue.name = "rc.ringtone.queue"
ringToneQueue.maxConcurrentOperationCount = 1
return ringToneQueue
}()
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if self.ringToneQueue.operationCount > 0 {
self.ringToneQueue.cancelAllOperations()
}
self.ringToneQueue.addOperation({
})
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根据业务需求我这边是把包装AVAudioPlayer成一个单例,不会屡次建立AVAudioPlayer。
internal class AudioPlayerManager : NSObject {
internal static let shared: AudioPlayerManager
internal var currentTime: TimeInterval? { get set }
internal var audioFilePath: String? { get }
internal var isPlaying: Bool { get }
internal var delegates: <<error type>>
override internal init()
internal func setCategory(category: AVAudioSession.Category, options: AVAudioSession.CategoryOptions, shouldSetPlayBack: Bool = true) throws
internal func configAudioPlayer(with audioFilePath: String, configAudioPlayerClosure: ((Bool, Error?) -> Void)?)
internal func play(category: AVAudioSession.Category = .playAndRecord, options: AVAudioSession.CategoryOptions = [.defaultToSpeaker], portOverride: AVAudioSession.PortOverride = .none) throws
internal func play(audioFilePath: String, category: AVAudioSession.Category = .playAndRecord, options: AVAudioSession.CategoryOptions = [.defaultToSpeaker], atTime time: TimeInterval? = nil, portOverride: AVAudioSession.PortOverride = .none) throws
internal func stop(options: AVAudioSession.SetActiveOptions = [.notifyOthersOnDeactivation])
internal func pause(options: AVAudioSession.SetActiveOptions = [.notifyOthersOnDeactivation])
internal func resume()
internal func setAudioSessionActive(isActive: Bool, options: AVAudioSession.SetActiveOptions = [])
}
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这样播放的代码大概是这样:
if self.ringToneQueue.operationCount > 0 {
self.ringToneQueue.cancelAllOperations()
}
self.ringToneQueue.addOperation({
if !AudioPlayerManager.shared.isPlaying {
AudioPlayerManager.play(audioFilePath: selectedTonePath)
} else {
if let path = AudioPlayerManager.audioFilePath, path == selectedTonePath {
AudioPlayerManager.stop()
} else {
AudioPlayerManager.play(audioFilePath: selectedTonePath)
}
}
})
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