因为 API 变更,此文章部份内容已失效,最新完整中文教程及代码请查看 github.com/WillieWangW…git
SwiftUI
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使用
SwiftUI
时,不管用做何处,咱们均可以单独为 view 添加动画,或者对 view 的状态进行动画处理。SwiftUI
为咱们处理全部动画的组合、重叠和中断的复杂性。spring在本文中,咱们会给包含图表的 view 设置动画,跟踪用户在使用
Landmarks
app 时行为。咱们会看到经过使用animation(_:)
方法为 view 设置动画是多么简单。canvas下载项目文件并按照如下步骤操做,也能够打开已完成的项目自行浏览代码。swift
- 预计完成时间:20 分钟
- 项目文件:下载
当咱们在一个 view 上使用 animation(_:)
方法时, SwiftUI
会动态的修改这个 view 的可动画属性。一个 view 的颜色、透明度、旋转、大小以及其余属性都是可动画的。bash
1.1 在 HikeView.swift
中,打开实时预览来测试显示和隐藏图表。微信
确保在本文中过程当中都打开了实时预览,这样就能够测试到每一步的结果。app
1.2 添加 animation(.basic())
方法来打开按钮的旋转动画。ide
HikeView.swift函数
import SwiftUI
struct HikeView: View {
var hike: Hike
@State private var showDetail = false
var body: some View {
VStack {
HStack {
HikeGraph(data: hike.observations, path: \.elevation)
.frame(width: 50, height: 30)
VStack(alignment: .leading) {
Text(hike.name)
.font(.headline)
Text(hike.distanceText)
}
Spacer()
Button(action: {
self.showDetail.toggle()
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.padding()
.animation(.basic())
}
}
if showDetail {
HikeDetail(hike: hike)
}
}
}
}
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1.3 添加一个在图表显示时让按钮变大的动画。
animation(_:)
会做用于 view 所包装的全部可动画的修改。
HikeView.swift
import SwiftUI
struct HikeView: View {
var hike: Hike
@State private var showDetail = false
var body: some View {
VStack {
HStack {
HikeGraph(data: hike.observations, path: \.elevation)
.frame(width: 50, height: 30)
VStack(alignment: .leading) {
Text(hike.name)
.font(.headline)
Text(hike.distanceText)
}
Spacer()
Button(action: {
self.showDetail.toggle()
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.scaleEffect(showDetail ? 1.5 : 1)
.padding()
.animation(.basic())
}
}
if showDetail {
HikeDetail(hike: hike)
}
}
}
}
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1.4 把动画类型从 .basic()
改为 .spring()
。
SwiftUI
包含带有预设或自定义缓动的基本动画,以及弹性和流体动画。咱们能够调整动画的速度、在动画开始以前设置延迟,或指定动画的重复。
HikeView.swift
import SwiftUI
struct HikeView: View {
var hike: Hike
@State private var showDetail = false
var body: some View {
VStack {
HStack {
HikeGraph(data: hike.observations, path: \.elevation)
.frame(width: 50, height: 30)
VStack(alignment: .leading) {
Text(hike.name)
.font(.headline)
Text(hike.distanceText)
}
Spacer()
Button(action: {
self.showDetail.toggle()
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.scaleEffect(showDetail ? 1.5 : 1)
.padding()
.animation(.spring())
}
}
if showDetail {
HikeDetail(hike: hike)
}
}
}
}
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尝试在 scaleEffect
方法上方添加另外一个动画方法来关闭旋转动画。
围绕 SwiftUI
尝试结合不一样的动画效果,看看都有哪些效果。
HikeView.swift
import SwiftUI
struct HikeView: View {
var hike: Hike
@State private var showDetail = false
var body: some View {
VStack {
HStack {
HikeGraph(data: hike.observations, path: \.elevation)
.frame(width: 50, height: 30)
VStack(alignment: .leading) {
Text(hike.name)
.font(.headline)
Text(hike.distanceText)
}
Spacer()
Button(action: {
self.showDetail.toggle()
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.animation(nil)
.scaleEffect(showDetail ? 1.5 : 1)
.padding()
.animation(.spring())
}
}
if showDetail {
HikeDetail(hike: hike)
}
}
}
}
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1.6 在继续下一节前,删除两个 animation(_:)
方法。
HikeView.swift
import SwiftUI
struct HikeView: View {
var hike: Hike
@State private var showDetail = false
var body: some View {
VStack {
HStack {
HikeGraph(data: hike.observations, path: \.elevation)
.frame(width: 50, height: 30)
VStack(alignment: .leading) {
Text(hike.name)
.font(.headline)
Text(hike.distanceText)
}
Spacer()
Button(action: {
self.showDetail.toggle()
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.scaleEffect(showDetail ? 1.5 : 1)
.padding()
}
}
if showDetail {
HikeDetail(hike: hike)
}
}
}
}
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如今咱们已经学会若是给单个 view 添加动画,是时候给状态的值的改变添加动画了。
这一节,咱们会给用户点击按钮并切换 showDetail
状态属性时发生的全部更改添加动画。
2.1 将 showDetail.toggle()
的调用包装到 withAnimation
函数中。
受 showDetail
属性影响的公开按钮和 HikeDetail
view 如今就都有了动画过渡。
HikeView.swift
import SwiftUI
struct HikeView: View {
var hike: Hike
@State private var showDetail = false
var body: some View {
VStack {
HStack {
HikeGraph(data: hike.observations, path: \.elevation)
.frame(width: 50, height: 30)
VStack(alignment: .leading) {
Text(hike.name)
.font(.headline)
Text(hike.distanceText)
}
Spacer()
Button(action: {
withAnimation {
self.showDetail.toggle()
}
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.scaleEffect(showDetail ? 1.5 : 1)
.padding()
}
}
if showDetail {
HikeDetail(hike: hike)
}
}
}
}
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减缓动画,看看 SwiftUI
动画是如何能够中断的。
2.2 给 withAnimation
方法传递一个 4 秒的基础动画。
咱们能够传递相同类型的动画给 animation(_:)
的 withAnimation
函数。
HikeView.swift
import SwiftUI
struct HikeView: View {
var hike: Hike
@State private var showDetail = false
var body: some View {
VStack {
HStack {
HikeGraph(data: hike.observations, path: \.elevation)
.frame(width: 50, height: 30)
VStack(alignment: .leading) {
Text(hike.name)
.font(.headline)
Text(hike.distanceText)
}
Spacer()
Button(action: {
withAnimation(.basic(duration: 4)) {
self.showDetail.toggle()
}
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.scaleEffect(showDetail ? 1.5 : 1)
.padding()
}
}
if showDetail {
HikeDetail(hike: hike)
}
}
}
}
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2.3 尝试在动画期间打开和关闭图表 view 。
2.4 在进入下一节前,从 withAnimation
函数中移除缓慢动画。
HikeView.swift
import SwiftUI
struct HikeView: View {
var hike: Hike
@State private var showDetail = false
var body: some View {
VStack {
HStack {
HikeGraph(data: hike.observations, path: \.elevation)
.frame(width: 50, height: 30)
VStack(alignment: .leading) {
Text(hike.name)
.font(.headline)
Text(hike.distanceText)
}
Spacer()
Button(action: {
withAnimation {
self.showDetail.toggle()
}
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.scaleEffect(showDetail ? 1.5 : 1)
.padding()
}
}
if showDetail {
HikeDetail(hike: hike)
}
}
}
}
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默认状况下,view 经过淡入和淡出过渡到屏幕上和屏幕外。咱们能够使用 transition(_:)
方法来自定义转场。
3.1 给知足条件时显示的 HikeView
添加一个 transition(_:)
方法。
如今图标会滑动显示和消失。
HikeView.swift
import SwiftUI
struct HikeView: View {
var hike: Hike
@State private var showDetail = false
var body: some View {
VStack {
HStack {
HikeGraph(data: hike.observations, path: \.elevation)
.frame(width: 50, height: 30)
VStack(alignment: .leading) {
Text(hike.name)
.font(.headline)
Text(hike.distanceText)
}
Spacer()
Button(action: {
withAnimation {
self.showDetail.toggle()
}
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.scaleEffect(showDetail ? 1.5 : 1)
.padding()
}
}
if showDetail {
HikeDetail(hike: hike)
.transition(.slide)
}
}
}
}
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3.2 将转场提取为 AnyTransition
的静态属性。
这能够在您展开自定义转场时保持代码清晰。对于自定义转场,咱们能够使用与 SwiftUI
所用相同的 .
符号。
HikeView.swift
import SwiftUI
extension AnyTransition {
static var moveAndFade: AnyTransition {
AnyTransition.slide
}
}
struct HikeView: View {
var hike: Hike
@State private var showDetail = false
var body: some View {
VStack {
HStack {
HikeGraph(data: hike.observations, path: \.elevation)
.frame(width: 50, height: 30)
VStack(alignment: .leading) {
Text(hike.name)
.font(.headline)
Text(hike.distanceText)
}
Spacer()
Button(action: {
withAnimation {
self.showDetail.toggle()
}
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.scaleEffect(showDetail ? 1.5 : 1)
.padding()
}
}
if showDetail {
HikeDetail(hike: hike)
.transition(.moveAndFade)
}
}
}
}
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3.3 换成使用 move(edge:)
转场,这样图表会从同一边滑入和滑出。
HikeView.swift
import SwiftUI
extension AnyTransition {
static var moveAndFade: AnyTransition {
AnyTransition.move(edge: .trailing)
}
}
struct HikeView: View {
var hike: Hike
@State private var showDetail = false
var body: some View {
VStack {
HStack {
HikeGraph(data: hike.observations, path: \.elevation)
.frame(width: 50, height: 30)
VStack(alignment: .leading) {
Text(hike.name)
.font(.headline)
Text(hike.distanceText)
}
Spacer()
Button(action: {
withAnimation {
self.showDetail.toggle()
}
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.scaleEffect(showDetail ? 1.5 : 1)
.padding()
}
}
if showDetail {
HikeDetail(hike: hike)
.transition(.moveAndFade)
}
}
}
}
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3.4 使用 asymmetric(insertion:removal:)
方法来给 view 显示和消失时提供不一样的转场。
HikeView.swift
import SwiftUI
extension AnyTransition {
static var moveAndFade: AnyTransition {
let insertion = AnyTransition.move(edge: .trailing)
.combined(with: .opacity)
let removal = AnyTransition.scale()
.combined(with: .opacity)
return .asymmetric(insertion: insertion, removal: removal)
}
}
struct HikeView: View {
var hike: Hike
@State private var showDetail = false
var body: some View {
VStack {
HStack {
HikeGraph(data: hike.observations, path: \.elevation)
.frame(width: 50, height: 30)
VStack(alignment: .leading) {
Text(hike.name)
.font(.headline)
Text(hike.distanceText)
}
Spacer()
Button(action: {
withAnimation {
self.showDetail.toggle()
}
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.scaleEffect(showDetail ? 1.5 : 1)
.padding()
}
}
if showDetail {
HikeDetail(hike: hike)
.transition(.moveAndFade)
}
}
}
}
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单击条形下方的按钮时,图形会在三组不一样的数据之间切换。在本节中,咱们将使用组合动画为构成图形的 Capsule
提供动态、波动的转场。
4.1 把 showDetail
的默认值改为 true
,并把 HikeView
的预览固定在 canvas
中,
这让咱们在其余文件中制做动画时依然能在上下文中看到图表。
4.2 在 GraphCapsule.swift
中,添加一个新的计算动画属性,并将其应用于 Capsule
的 shape
。
GraphCapsule.swift
import SwiftUI
struct GraphCapsule: View {
var index: Int
var height: Length
var range: Range<Double>
var overallRange: Range<Double>
var heightRatio: Length {
max(Length(magnitude(of: range) / magnitude(of: overallRange)), 0.15)
}
var offsetRatio: Length {
Length((range.lowerBound - overallRange.lowerBound) / magnitude(of: overallRange))
}
var animation: Animation {
Animation.default
}
var body: some View {
Capsule()
.fill(Color.gray)
.frame(height: height * heightRatio, alignment: .bottom)
.offset(x: 0, y: height * -offsetRatio)
.animation(animation)
)
}
}
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4.3 将动画改成弹性动画,使用初始速度让条形图跳跃。
GraphCapsule.swift
import SwiftUI
struct GraphCapsule: View {
var index: Int
var height: Length
var range: Range<Double>
var overallRange: Range<Double>
var heightRatio: Length {
max(Length(magnitude(of: range) / magnitude(of: overallRange)), 0.15)
}
var offsetRatio: Length {
Length((range.lowerBound - overallRange.lowerBound) / magnitude(of: overallRange))
}
var animation: Animation {
Animation.spring(initialVelocity: 5)
}
var body: some View {
Capsule()
.fill(Color.gray)
.frame(height: height * heightRatio, alignment: .bottom)
.offset(x: 0, y: height * -offsetRatio)
.animation(animation)
)
}
}
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4.4 加快动画速度,缩短每一个小节移动到新位置所需的时间。
GraphCapsule.swift
import SwiftUI
struct GraphCapsule: View {
var index: Int
var height: Length
var range: Range<Double>
var overallRange: Range<Double>
var heightRatio: Length {
max(Length(magnitude(of: range) / magnitude(of: overallRange)), 0.15)
}
var offsetRatio: Length {
Length((range.lowerBound - overallRange.lowerBound) / magnitude(of: overallRange))
}
var animation: Animation {
Animation.spring(initialVelocity: 5)
.speed(2)
}
var body: some View {
Capsule()
.fill(Color.gray)
.frame(height: height * heightRatio, alignment: .bottom)
.offset(x: 0, y: height * -offsetRatio)
.animation(animation)
)
}
}
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4.5 根据 Capsule
在图表上的位置为每一个动画添加延迟。
GraphCapsule.swift
import SwiftUI
struct GraphCapsule: View {
var index: Int
var height: Length
var range: Range<Double>
var overallRange: Range<Double>
var heightRatio: Length {
max(Length(magnitude(of: range) / magnitude(of: overallRange)), 0.15)
}
var offsetRatio: Length {
Length((range.lowerBound - overallRange.lowerBound) / magnitude(of: overallRange))
}
var animation: Animation {
Animation.spring(initialVelocity: 5)
.speed(2)
.delay(0.03 * Double(index))
}
var body: some View {
Capsule()
.fill(Color.gray)
.frame(height: height * heightRatio, alignment: .bottom)
.offset(x: 0, y: height * -offsetRatio)
.animation(animation)
)
}
}
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4.6 观察自定义动画在图表之间转场时是如何营造波纹效果的。