冷启动建立应用时,ActivityThread的主要方法:服务器
- main()
-- 1. 开启消息循环
-- 2. 通知ActivityManagerService
-- 3. 添加GCWatcher- handleBindApplication()
-- 1. 建立LoadedApk
-- 2. 建立Instrumentation
-- 3. 建立Application
-- 4. 经过Instrumentation调用Application的onCreate()方法
main方法是一个应用建立的入口,他主要作了3件事app
1. 开启消息循环ide
调用Looper.prepareLoop() Looper.loop(),开启主线程的消息循环,以便于ApplicationThread调用ActivityThread中的生命周期方法。oop
public static void main(String[] args) { ... Looper.prepareMainLooper(); ActivityThread thread = new ActivityThread(); thread.attach(false); if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); } ... Looper.loop(); }
2. 通知ActivityManagerServicethis
调用ActivityThread.attach()方法,attach()方法在调用了attachApplication()将ApplicationThread这个Binder交给了ActivityManagerService,意味着ActivityManagerService能够经过ApplicationThread控制咱们的应用,创建了服务器端对客户端的通讯渠道。spa
private void attach(boolean system){ ... final IActivityManager mgr = ActivityManager.getService(); try { mgr.attachApplication(mAppThread); } catch (RemoteException ex) { throw ex.rethrowFromSystemServer(); } ... }
SDK26之后,去除了Native和Proxy,而是直接从ActivityManager(ServiceManager)中获取ActivityManagerService的Binder对象进行通讯线程
3. 添加GCWatcherrest
在attach()方法中,添加了监听dialvik内存使用状况得监听者GcWatcher,当内存使用超过总容量的3/4,则打印Log进行记录,而且调用ActivityManagerService的releaseSomeActivities()进行内存释放操做,以防止内存溢出致使应用崩溃。code
private void attach(boolean system){ ... BinderInternal.addGcWatcher(new Runnable() { @Override public void run() { if (!mSomeActivitiesChanged) { return; } Runtime runtime = Runtime.getRuntime(); long dalvikMax = runtime.maxMemory(); long dalvikUsed = runtime.totalMemory() - runtime.freeMemory(); if (dalvikUsed > ((3*dalvikMax)/4)) { if (DEBUG_MEMORY_TRIM) Slog.d(TAG, "Dalvik max=" + (dalvikMax/1024) + " total=" + (runtime.totalMemory()/1024) + " used=" + (dalvikUsed/1024)); mSomeActivitiesChanged = false; try { mgr.releaseSomeActivities(mAppThread); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } } }); ... }
ActivityManagerService=AMS
handleBindApplication的被调用时机是:对象
- 经过上面AMS.attachApplication()后,AMS得到了控制应用的Binder对象ApplicationThread。
- AMS进行了一系列操做后(这里先省略),调用了ApplicationThread的bindApplication()
- bindApplication中经过消息机制,sendMessage到ActivityThread,调用了ActivityThread的handleBindApplication()
handleBindApplication是建立用于所需组件的入口,他主要作了4件事:
1. 建立LoadedApk
LoadedApk对象包含应用的全部信息
private void handleBindApplication(AppBindData data){ ... final LoadedApk pi = getPackageInfo(instrApp, data.compatInfo, appContext.getClassLoader(), false, true, false); ... }
2. 建立Instrumentation
Instrumentation是应用组件的管家,组件的生命周期方法都须要经过它来调用,是客户端与服务器端通讯的最后一步。
private void handleBindApplication(AppBindData data){ ... final ContextImpl instrContext = ContextImpl.createAppContext(this, pi); try { final ClassLoader cl = instrContext.getClassLoader(); mInstrumentation = (Instrumentation) cl.loadClass(data.instrumentationName.getClassName()).newInstance(); } catch (Exception e) { throw new RuntimeException( "Unable to instantiate instrumentation " + data.instrumentationName + ": " + e.toString(), e); } ... }
3. 建立Application
调用了LoadedApk.makeApplication()进行Application的建立
private void handleBindApplication(AppBindData data){ ... app = data.info.makeApplication(data.restrictedBackupMode, null); ... }
LoadedApk.class public Application makeApplication(boolean forceDefaultAppClass, Instrumentation instrumentation) { ... Application app = null; ... ContextImpl appContext = ContextImpl.createAppContext(mActivityThread, this); app = mActivityThread.mInstrumentation.newApplication( cl, appClass, appContext); ... return app; }
4. 经过Instrumentation调用Application的onCreate()方法
private void handleBindApplication(AppBindData data){ ... mInstrumentation.callApplicationOnCreate(app); ... }