flutter单引擎方案

原文连接:cloud.tencent.com/developer/a…java

假设有两个模块,FlutterA,FlutterB,咱们利用io.flutter.embedding.android.FlutterFragment下面的接入方式来接入flutter的话,下图,展现的是FlutterA模块,拉起一个独立的FLutterB模块,此时,会依照顺序发生下面的生命周期函数。android

这里须要注意的点有:shell

  1. FlutterA页面在拉起FlutterB页面以后,没有执行onDestoryView方法,也就是说View还在。
  2. FLutterA页面拉起FlutterB以后,一直到FlutterB彻底可见以后,才执行了onStop方法。
  3. FlutterB回退到FlutterA以后,最终走到了onDesctoryVIew

FLutterA彻底拉起FlutterB以后,为何内存中只有一个引擎了。

首先,咱们知道FLutterA必定会走到其生命周期函数onStop,进而会触发FlutterActivityAndFragmentDelegate的onStop方法。bash

//FlutterActivityAndFragmentDelegate
void onStop() {
        Log.v("FlutterActivityAndFragmentDelegate", "onStop()");
        this.ensureAlive();
        this.flutterEngine.getLifecycleChannel().appIsPaused();
        this.flutterView.detachFromFlutterEngine();
}复制代码

咱们注意到,这里调用了flutterView的detachFromFlutterEngine方法。app

public void detachFromFlutterEngine() {
        Log.d("FlutterView", "Detaching from a FlutterEngine: " + this.flutterEngine);
        if (!this.isAttachedToFlutterEngine()) {
            Log.d("FlutterView", "Not attached to an engine. Doing nothing.");
        } else {
            Iterator var1 = this.flutterEngineAttachmentListeners.iterator();

            while(var1.hasNext()) {
                FlutterView.FlutterEngineAttachmentListener listener = (FlutterView.FlutterEngineAttachmentListener)var1.next();
                listener.onFlutterEngineDetachedFromFlutterView();
            }

            this.flutterEngine.getPlatformViewsController().detachAccessibiltyBridge();
            this.accessibilityBridge.release();
            this.accessibilityBridge = null;
            this.textInputPlugin.getInputMethodManager().restartInput(this);
            this.textInputPlugin.destroy();
            FlutterRenderer flutterRenderer = this.flutterEngine.getRenderer();
            this.didRenderFirstFrame = false;
            flutterRenderer.removeOnFirstFrameRenderedListener(this.onFirstFrameRenderedListener);
            flutterRenderer.detachFromRenderSurface();
            this.flutterEngine = null;
        }
}复制代码

咱们最终看到,调用了this.flutterEngine = null;,引擎被释放了,因此,只要是这种模式,你不管开多少个Flutter模块,最后都只会有一个引擎。ide

FlutterB回退到FlutterA,FlutterA的状态为何能够继续保存

咱们注意到生命FlutterA会来时会执行周期函数onStart,它又会走到FlutterActivityAndFragmentDelegate的onStart。函数

void onStart() {
        Log.v("FlutterActivityAndFragmentDelegate", "onStart()");
        this.ensureAlive();
        (new Handler()).post(new Runnable() {
            public void run() {
                Log.v("FlutterActivityAndFragmentDelegate", "Attaching FlutterEngine to FlutterView.");
                FlutterActivityAndFragmentDelegate.this.flutterView.attachToFlutterEngine(FlutterActivityAndFragmentDelegate.this.flutterEngine);
                FlutterActivityAndFragmentDelegate.this.doInitialFlutterViewRun();
            }
        });
 }复制代码

咱们注意到这里又一个attachToFlutterEngine的方法,那么,它绑定的是FlutterActivityAndFragmentDelegate.this.flutterEngine,这个引擎是咱们实现的一个EngineProvider每次须要的时候new出来的。post

public class TipEngineProvider {

    public static FlutterEngine obtain() {
        return new FlutterEngine(IGameApplication.getIGameApplicationContext());
    }
}复制代码

那既然是new出来的一个引擎,咱们不由要问了,为何回退回来,FlutterA的页面状态还能够保存,好比,列表滑动到必定的位置,打开FlutterB,在回退回来,FlutterA还保存在列表滑动到的最后位置,没变化。ui

带着这个问题,咱们只能去看看,onStart中绑定引擎,及初始化引发的过程当中,作了一些什么?this

首先看看Flutter引擎的初始化
public FlutterEngine(@NonNull Context context) {
        this.flutterJNI.addEngineLifecycleListener(this.engineLifecycleListener);
        this.attachToJni();
        this.dartExecutor = new DartExecutor(this.flutterJNI, context.getAssets());
        this.dartExecutor.onAttachedToJNI();
        this.renderer = new FlutterRenderer(this.flutterJNI);
    }复制代码

以上代码有省略,只保留相当重要的部分。这里咱们看到,在FlutterEngine的初始化中,flutterJNI绑定了Native,就在此时拿到了nativePlatformViewId,这里咱们先埋下一个伏笔,继续走,而后,初始化了DartExecutor,DartExecutor绑定到了flutterJNI,而后初始化了FlutterRenderer。好,这里先看到这一步,总结一下,FlutterEngine融合了不少关键的成员。

在FlutterSurfaceView中,这个类继承至SurfaceView,实现了RenderSurface接口,在经过调用FlutterRenderer的surfaceCreated方法,最终会调用到flutterJNI的surfaceCreated,最终经过调用nativeSurfaceCreated方法和nativePlatformViewId产生了关联,如下是源码部分。

//FlutterSurfaceView 中的connectSurfaceToRenderer方法
private void connectSurfaceToRenderer() {
        if (this.flutterRenderer != null && this.getHolder() != null) {
            this.flutterRenderer.surfaceCreated(this.getHolder().getSurface());
        } else {
            throw new IllegalStateException("connectSurfaceToRenderer() should only be called when flutterRenderer and getHolder() are non-null.");
        }
}复制代码
//FlutterRenderer 中的surfaceCreated方法
public void surfaceCreated(@NonNull Surface surface) {
        this.flutterJNI.onSurfaceCreated(surface);
}复制代码
//FlutterJNI中的onSurfaceCreated方法
@UiThread
    public void onSurfaceCreated(@NonNull Surface surface) {
        this.ensureRunningOnMainThread();
        this.ensureAttachedToNative();
        this.nativeSurfaceCreated(this.nativePlatformViewId, surface);
    }复制代码

换句话说,最终flutter底层经过nativePlatformViewId将数据绘制到了原生的surface上。

咱们注意到,connectSurfaceToRenderer方法有两次调用的时机,第一次是在surface初次create的时候,还有一次是主动去掉,看代码

private FlutterSurfaceView(@NonNull Context context, @Nullable AttributeSet attrs, boolean renderTransparently) {
        super(context, attrs);
        this.isSurfaceAvailableForRendering = false;
        this.isAttachedToFlutterRenderer = false;
        this.onFirstFrameRenderedListeners = new HashSet();
        this.surfaceCallback = new Callback() {
            public void surfaceCreated(@NonNull SurfaceHolder holder) {
                Log.v("FlutterSurfaceView", "SurfaceHolder.Callback.surfaceCreated()");
                FlutterSurfaceView.this.isSurfaceAvailableForRendering = true;
                if (FlutterSurfaceView.this.isAttachedToFlutterRenderer) {
                    FlutterSurfaceView.this.connectSurfaceToRenderer();
                }

}复制代码
public void attachToRenderer(@NonNull FlutterRenderer flutterRenderer) {
        Log.v("FlutterSurfaceView", "Attaching to FlutterRenderer.");
        if (this.flutterRenderer != null) {
            Log.v("FlutterSurfaceView", "Already connected to a FlutterRenderer. Detaching from old one and attaching to new one.");
            this.flutterRenderer.detachFromRenderSurface();
        }
        this.flutterRenderer = flutterRenderer;
        this.isAttachedToFlutterRenderer = true;
        if (this.isSurfaceAvailableForRendering) {
            Log.v("FlutterSurfaceView", "Surface is available for rendering. Connecting FlutterRenderer to Android surface.");
            this.connectSurfaceToRenderer();
        }

    }复制代码

很显然,从FlutterB回到FlutterA的时候,由于FlutterA的页面还在,因此,surface还在,因此,只可能调用attachToRenderer,才可以将nativePlatformViewId与surface进行关联。那么,attachToRenderer是谁在何时调用的呢?

答案就是FlutterView的attachToFlutterEngine方法,它就是在什么周期函数onStart时调用的,那么,问题来了,surface没有变化,时决定FlutterA回来不变的惟一缘由吗?别忘记了,咱们还有一个nativePlatformViewId呢。

当咱们从新给一个FlutterEngine给FlutterView绑定时,发生了不少的过程,咱们把焦点放到nativePlatformViewId时如何从新拿到的。上面咱们已经知道是在FlutterEngine的初始化中,flutterJNI绑定了Native,就在此时拿到了nativePlatformViewId。

@UiThread
    public void attachToNative(boolean isBackgroundView) {
        this.ensureRunningOnMainThread();
        this.ensureNotAttachedToNative();
        this.nativePlatformViewId = this.nativeAttach(this, isBackgroundView);
    }复制代码

这是一个native的方法

// Called By Java

static jlong AttachJNI(JNIEnv* env,
                       jclass clazz,
                       jobject flutterJNI,
                       jboolean is_background_view) {
  fml::jni::JavaObjectWeakGlobalRef java_object(env, flutterJNI);
  auto shell_holder = std::make_unique<AndroidShellHolder>(
      FlutterMain::Get().GetSettings(), java_object, is_background_view);
  if (shell_holder->IsValid()) {
    return reinterpret_cast<jlong>(shell_holder.release());
  } else {
    return 0;
  }
}复制代码

根据我打的日志来观察,nativePlatformViewId在FlutterB返回FlutterA以后,此时拿到的这个nativePlatformViewId与以前的那个是一个long。所以,如今的状况是。

nativePlatformViewId和surface都没有变化,仍是然来的那个,天然而然FlutterA的页面渲染出来的内容没有发生变化。

至此,咱们知道FlutterEngine,其实自己没有保存数据,它只是管理着原生与flutter通信的众多成员,起到了一个中心控制者的做用,一旦它再也不了,surface与nativePlatformViewId就断开了,surface将不会在刷新,一旦它被安装到了FlutterView上,surface与nativePlatformViewId从新创建起了关联,surface又能够刷新了

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