在这篇指导中,你能学习如何使用gesture,并学习如何绘制一个饼图。github
当咱们使用CustomPainter绘制本身的形状时,若是你不容许与用户交互,对用户来讲会有点沉闷,因此咱们应该知道如何使用手势来丰富咱们的交互。canvas
像往常同样,先展现效果。咱们但愿当咱们在屏幕上移动手指的时候,饼图能够跟着相应的方向进行转动。ide
首先,定义一个Painter:学习
class CircleTrianglePainter extends CustomPainter {
CircleTrianglePainter({this.scrollLen});
final double scrollLen;
@override
void paint(Canvas canvas, Size size) {
}
@override
bool shouldRepaint(CircleTrianglePainter oldDelegate) =>
oldDelegate.scrollLen != scrollLen;
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而后,用三角弧线画圆:网站
void _drawTriCircle(Canvas canvas, Paint paint,
{Offset center,
double radius,
List<double> sources,
List<Color> colors,
double startRadian}) {
assert(sources != null && sources.length > 0);
assert(colors != null && colors.length > 0);
var total = 0.0;
for (var d in sources) {
total += d;
}
List<double> radians = [];
for (var data in sources) {
radians.add(data * 2 * pi / total);
}
for (int i = 0; i < radians.length; i++) {
paint.color = colors[i % colors.length];
canvas.drawArc(Rect.fromCircle(center: center, radius: radius),
startRadian, radians[i], true, paint);
startRadian += radians[i];
}
}
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在 paint(canvas, size) 方法中绘制咱们的形状:ui
if (size.width > 1.0 && size.height > 1.0) {
print(">1.9");
_sizeUtil.logicSize = size;
}
var paint = Paint()
..style = PaintingStyle.fill
..color = BLUE_NORMAL
..strokeWidth = 2.0
..isAntiAlias = true;
paint.color = Colors.grey[900];
paint.color = RED_DARK1;
paint.strokeWidth = 20;
paint.style = PaintingStyle.stroke;
var center = Offset(
_sizeUtil.getAxisX(250.0),
_sizeUtil.getAxisY(250.0),
);
var radius = _sizeUtil.getAxisBoth(200);
paint.style = PaintingStyle.fill;
_drawTriCircle(
canvas,
paint,
sources: [1,2,1,1,1,1,1],
colors: [
RED_DARK1,
BLUE_NORMAL,
GREEN_NORMAL,
RED_DARK5,
YELLOW_NORMAL
],
center: center,
radius: radius,
startRadian: 1.4 * scrollLen / radius,
);
canvas.save();
canvas.restore();
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你能够像下面这样使用你的CustomPaint:this
Container(
width: 300,
height: 300,
child: CustomPaint(
painter: (CircleTrianglePainter(scrollLen: _len)),
child: Container(),
),
),
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在flutter中,若是你想实现手势,你能够先泽Listenser或者GestureDetector来知足你的需求。他们都是widget,你能够像日常的widget同样使用他们。可是GestureDetector有更加丰富的回调方法。这里咱们使用GestureDetector来实现咱们的需求。spa
Container(
child: Center(
child: GestureDetector(
onHorizontalDragStart: (detail) {
_x = detail.globalPosition.dx;
},
onVerticalDragStart: (detail) {
_y = detail.globalPosition.dy;
},
onHorizontalDragUpdate: (detail) {
setState(() {
_len -= detail.globalPosition.dx - _x;
_x = detail.globalPosition.dx;
});
},
onVerticalDragUpdate: (detail) {
setState(() {
_len += detail.globalPosition.dy - _y;
_y = detail.globalPosition.dy;
});
},
child: Container(
width: 300,
height: 300,
child: CustomPaint(
painter: (CircleTrianglePainter(scrollLen: _len)),
child: Container(),
),
),
),
))
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这个GestureDetector有不少的方法,咱们只用了4个。咱们来看下横向的方法,纵向的相似的:rest
onHorizontalDragStart: (detail) {
_x = detail.globalPosition.dx;
},
onHorizontalDragUpdate: (detail) {
setState(() {
_len -= detail.globalPosition.dx - _x;
_x = detail.globalPosition.dx;
});
},
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当咱们在横向开始拖拽的时候,咱们开始记录 x 轴的坐标值。
当拖拽的位置改变后,咱们记录改变的值 _len . 这些值被用来改变上面的转盘的角度
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