前面几个章节介绍了Unity的基本使用,主要分为程序和配置文件两种方法的使用,能够参考一下连接,html
本节做为结束篇,将介绍一下在项目中如何应用Unity。 编程
Unity应用普遍,在不少开源项目中均可以找到Unity的身影。就拿微软的开源项目新闻发布系统 Kigg 举例,Kigg的依赖注入就是使用到了Unity,你们能够下载。Kigg是MVC应用的一个推荐范例,本节介绍一下其中的依赖注入IoC容器,该容器在Kigg.Core项目,Infrastructure目录下的IOC目录,该目录下有4个类,以下图架构
先看看 IDependencyResolver 接口声明app
public interface IDependencyResolver : IDisposable { /// <summary> /// 注册 T类型实例 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="instance"></param> void Register<T>(T instance); /// <summary> /// 注入 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="existing"></param> void Inject<T>(T existing); /// <summary> /// 解析 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="type"></param> /// <returns></returns> T Resolve<T>(Type type); T Resolve<T>(Type type, string name); T Resolve<T>(); T Resolve<T>(string name); IEnumerable<T> ResolveAll<T>(); }
看到该接口定义,咱们很快会想到Unity中的IUnityContainer容器接口,对的,里面的方法和做用 跟IUnityContainer接口相似。
那为何不直接使用IUnityContainer而要定义一个相似的接口IDependencyResolver呢?
能够看到Kigg的IDependencyResolver是定义在核心层Kigg.Core至关于基础架构层中,而这个层是一个核心库,其它层都会引用它,Kigg应用了一种像 适配器模式来进行封装。
就是系统中要应用其它的外部接口,好比Unity 和Sping.net的依赖注入的方法不统一,咱们要进行封装,能够先定义一个公共接口,再利用Unity和其它组件来实现它,这就是IDependencyResolver的由来。ide
Kigg中已经利用Unity来实现IDependencyResolver接口,固然咱们也能够用其余的依赖注入容器来实现它,下面看看UnityDependencyResolver的实现函数
public class UnityDependencyResolver : DisposableResource, IDependencyResolver { //注入容器 private readonly IUnityContainer _container; [DebuggerStepThrough] public UnityDependencyResolver() : this(new UnityContainer()) { UnityConfigurationSection configuration = (UnityConfigurationSection) ConfigurationManager.GetSection("unity"); configuration.Containers.Default.Configure(_container); } [DebuggerStepThrough] public UnityDependencyResolver(IUnityContainer container) { Check.Argument.IsNotNull(container, "container"); _container = container; } [DebuggerStepThrough] public void Register<T>(T instance) { Check.Argument.IsNotNull(instance, "instance"); //注册实例 _container.RegisterInstance(instance); } [DebuggerStepThrough] public void Inject<T>(T existing) { Check.Argument.IsNotNull(existing, "existing"); //注入加载 _container.BuildUp(existing); } [DebuggerStepThrough] public T Resolve<T>(Type type) { Check.Argument.IsNotNull(type, "type"); //解析 return (T) _container.Resolve(type); } [DebuggerStepThrough] public T Resolve<T>(Type type, string name) { Check.Argument.IsNotNull(type, "type"); Check.Argument.IsNotEmpty(name, "name"); return (T) _container.Resolve(type, name); } [DebuggerStepThrough] public T Resolve<T>() { return _container.Resolve<T>(); } [DebuggerStepThrough] public T Resolve<T>(string name) { Check.Argument.IsNotEmpty(name, "name"); return _container.Resolve<T>(name); } [DebuggerStepThrough] public IEnumerable<T> ResolveAll<T>() { //解析容器中全部 IEnumerable<T> namedInstances = _container.ResolveAll<T>(); T unnamedInstance = default(T); try { unnamedInstance = _container.Resolve<T>(); } catch (ResolutionFailedException) { //When default instance is missing } if (Equals(unnamedInstance, default(T))) { return namedInstances; } return new ReadOnlyCollection<T>(new List<T>(namedInstances) { unnamedInstance }); } [DebuggerStepThrough] protected override void Dispose(bool disposing) { if (disposing) { _container.Dispose(); } base.Dispose(disposing); } }
能够看到UnityDependencyResolver的默认构造函数是加载配置文件(配置文件在Web.Config中)来初始化IUnityContainer,你也能够用编程的方式。
实现方式中没有继承IUnityContainer或者UnityContainer,而是和IUnityContainer是组合关系,这样更加的灵活,这是对象的Adapter模式,就是组合模式。若是有其它的IoC容器,如Windsor/StructureMap/Spring.Net等等,能够实现IDependencyResolver接口便可。post
使用时,只须要实例化对应的IDependencyResolver对象就能够了,Kigg中为了更好的控制IDependencyResolver对象的建立,利用了工厂方法来建立。
先看看工厂接口IDependencyResolverFactory性能
public interface IDependencyResolverFactory { /// <summary> /// 建立IDependencyResolver的实例 /// </summary> /// <returns></returns> IDependencyResolver CreateInstance(); }
看到定义,只有一个方法CreateInstance,就是用来建立IDependencyResolver对象,咱们能够实现该工厂,能够直接new UnityDependencyResolver来建立,Kigg中利用配置文件方式,看DependencyResolverFactory的声明以下:ui
public class DependencyResolverFactory : IDependencyResolverFactory { private readonly Type _resolverType; public DependencyResolverFactory(string resolverTypeName) { Check.Argument.IsNotEmpty(resolverTypeName, "resolverTypeName"); //GetType(名字,是否区分大小,是否异常) _resolverType = Type.GetType(resolverTypeName, true, true); } public DependencyResolverFactory() : this(new ConfigurationManagerWrapper().AppSettings["dependencyResolverTypeName"]) { } public IDependencyResolver CreateInstance() { //根据类型建立实例对象 return Activator.CreateInstance(_resolverType) as IDependencyResolver; } }
能够看到默认构造函数是读取配置文件dependencyResolverTypeName节点,利用反射Activator.CreateInstance进行建立,看看dependencyResolverTypeName节点定义,在Kigg.Web项目的配置文件中,以下:this
<appSettings> <clear/> <add key="dependencyResolverTypeName" value="Kigg.Infrastructure.EnterpriseLibrary.UnityDependencyResolver, Kigg.Infrastructure.EnterpriseLibrary"/> </appSettings>
还有其它IoC容器实现时,只要更改配置文件就行。
使用时能够调用工厂方法进行建立IDependencyResolver对象,每次使用时都得利用工厂来建立,IDependencyResolver里面的方法确定都是实例方法,使用也不方便,Kigg为咱们进行封装成静态方法,看IoC类的声明
public static class IoC { //解析器 private static IDependencyResolver _resolver; /// <summary> /// 初始化,建立实例对象 /// </summary> /// <param name="factory"></param> [DebuggerStepThrough] public static void InitializeWith(IDependencyResolverFactory factory) { Check.Argument.IsNotNull(factory, "factory"); _resolver = factory.CreateInstance(); } /// <summary> /// 注册对象 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="instance"></param> [DebuggerStepThrough] public static void Register<T>(T instance) { Check.Argument.IsNotNull(instance, "instance"); _resolver.Register(instance); } /// <summary> /// 注入对象 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="existing"></param> [DebuggerStepThrough] public static void Inject<T>(T existing) { Check.Argument.IsNotNull(existing, "existing"); _resolver.Inject(existing); } /// <summary> /// 解析对象 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="type"></param> /// <returns></returns> [DebuggerStepThrough] public static T Resolve<T>(Type type) { Check.Argument.IsNotNull(type, "type"); return _resolver.Resolve<T>(type); } /// <summary> /// 解析对象 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="type"></param> /// <param name="name"></param> /// <returns></returns> [DebuggerStepThrough] public static T Resolve<T>(Type type, string name) { Check.Argument.IsNotNull(type, "type"); Check.Argument.IsNotEmpty(name, "name"); return _resolver.Resolve<T>(type, name); } /// <summary> /// 解析对象 /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> [DebuggerStepThrough] public static T Resolve<T>() { return _resolver.Resolve<T>(); } /// <summary> /// 解析对象 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="name"></param> /// <returns></returns> [DebuggerStepThrough] public static T Resolve<T>(string name) { Check.Argument.IsNotEmpty(name, "name"); return _resolver.Resolve<T>(name); } /// <summary> /// 解析对象 /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> [DebuggerStepThrough] public static IEnumerable<T> ResolveAll<T>() { return _resolver.ResolveAll<T>(); } /// <summary> /// 销毁 /// </summary> [DebuggerStepThrough] public static void Reset() { if (_resolver != null) { _resolver.Dispose(); } } }
IDependencyResolver是IoC的一个私有静态成员,私有的,那怎么建立对象,IoC类有一个InitializeWith(IDependencyResolverFactory factory),利用工厂方法来建立,之后咱们只要使用IoC这个类就行。IoC静态类并无在静态构造函数中初始化IDependencyResolver,考虑到依赖,只依赖比较稳定的接口,而不会依赖具体的实现如DependencyResolverFactory,这样就能够提供方法供外面访问来进行建立IDependencyResolver对象。
那IDependencyResolver何时会建立,因为没有在构造函数中实现建立,一定要调用IoC的InitializeWith方法,咱们能够找到引用,看到一个启动引导Bootstrapper类以下:
public static class Bootstrapper { static Bootstrapper() { try { IoC.InitializeWith(new DependencyResolverFactory()); } catch (ArgumentException) { // Config file is Missing } } public static void Run() { IoC.ResolveAll<IBootstrapperTask>().ForEach(t => t.Execute()); } }
在Bootstrapper的构造函数中进行了IDependencyResolver的建立,即在第一次使用Bootstrapper时会建立,那确定的是Bootstrapper必定要在IoC以前使用啊,否则在使用IoC类时确定报错,不用担忧,Bootstrapper使用的很早,由于它是一个引导启动类,查找引用,能够看到在Kigg.Web下的Global.asax文件中找到,声明以下
public class GlobalApplication : HttpApplication { public static void OnStart() { Bootstrapper.Run(); Log.Info("Application Started"); } public static void OnEnd() { Log.Warning("Application Ended"); IoC.Reset(); } protected void Application_Start() { OnStart(); } protected void Application_End() { OnEnd(); } }
原来在Application_Start中,程序启动时就使用到了,好了,之后就直接使用Ioc来建立依赖对象吧,不用new了,Unity的配置文件都是在Web.Config中,就不介绍了,Kigg的依赖容器就介绍完毕了。
咱们使用时若是想要IoC容器容易扩展容易使用能够参照Kigg。
IUnityContainer容器能够声明N个对象,那样就很差管理了,咱们应该只要一个,即建立一次,可使用static静态成员。
不用担忧一个IUnityContainer容器中注册了太多对象关系而影响解析性能,IUnityContainer中是维护着许多字典,就是说注册100个跟注册100W个映射是同样的。
IUnityContainer能够经过编程映射和配置文件映射,推荐配置文件映射。