iOS 使用系统默认声音、震动

#import <UIKit/UIKit.h>  
#import <AudioToolbox/AudioToolbox.h>  
  
[@interface](http://my.oschina.net/u/996807) MsgPlaySound : NSObject  
{  
    SystemSoundID sound;//系统声音的id 取值范围为:1000-2000  
}  
- (id)initSystemShake;//系统 震动  
- (id)initSystemSoundWithName:(NSString *)soundName SoundType:(NSString *)soundType;//初始化系统声音  
- (void)play;//播放  
[@end](http://my.oschina.net/u/567204)  





#import "MsgPlaySound.h"  
  
@implementation MsgPlaySound  
  
- (id)initSystemShake  
{  
    self = [super init];  
    if (self) {  
        sound = kSystemSoundID_Vibrate;//震动  
    }  
    return self;  
}  
  
- (id)initSystemSoundWithName:(NSString *)soundName SoundType:(NSString *)soundType  
{  
    self = [super init];  
    if (self) {  
        NSString *path = [NSString stringWithFormat:@"/System/Library/Audio/UISounds/%@.%@",soundName,soundType];  
        //[[NSBundle bundleWithIdentifier:@"com.apple.UIKit" ]pathForResource:soundName ofType:soundType];//获得苹果框架资源UIKit.framework ,从中取出所要播放的系统声音的路径  
        //[[NSBundle mainBundle] URLForResource: @"tap" withExtension: @"aif"];  获取自定义的声音  
        if (path) {  
            OSStatus error = AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:path],&sound);  
              
            if (error != kAudioServicesNoError) {//获取的声音的时候,出现错误  
                sound = nil;  
            }  
        }  
    }  
    return self;  
}  
  
- (void)play  
{  
    AudioServicesPlaySystemSound(sound);  
}
相关文章
相关标签/搜索