C#上位机之—WinForm实现Socket异步通信示例

工做中经常使用到的一些知识点,老是用完就忘,第一次尝试用博客记录下来,以备后用;服务器

Socket通信,Socket(套接字)是基于TCP/IP通信方式的封装好的类,调用时须要添加下面的服务引用:网络

.......
10 using System.Net; 11 using System.Net.Sockets;

窗体页面搭建,上面为服务器区,下面为客户端区:ide

创建两个类,一个表示服务器,一个表示客户端,函数

首先创建服务器类:测试

1.声明变量:IP地址,端口号,EndPoint,Socket类,数据Buffer等this

 1         string ip;//IP地址
 2         string port;//端口号
 3         IPEndPoint endPoint;//网络端点
 4         Socket socServer;//侦听链接套接字
 5         Socket socClient;//通信套接字
 6         byte[] dataReceived = new byte[50000];  7 
 8         public delegate void delegateDisplayMsg(string type,string msg);  9         public delegateDisplayMsg OnDisplay; 10 
11         public SocketServer() 12  { 13             socServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 14         }
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2.侦听链接函数:spa

public void StartListen(string ip,string port) { this.ip = ip; this.port = port; endPoint = new IPEndPoint(IPAddress.Parse(this.ip), int.Parse(port)); socServer.Bind(endPoint); socServer.Listen(0); socServer.BeginAccept(new AsyncCallback(OnClientConnect), null); ShowMsg("Wait Connect"); }
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3.接受数据函数:code

public void OnClientConnect(IAsyncResult asyn) { socClient = socServer.EndAccept(asyn); WaitForData(); ShowMsg("Client Connected " + socClient.RemoteEndPoint.ToString()); } public void WaitForData() { if (socClient != null) socClient.BeginReceive(dataReceived, 0, dataReceived.Length, SocketFlags.None, new AsyncCallback(OnDataReceived), null); } public void OnDataReceived(IAsyncResult asyn) { int dataLength = socClient.EndReceive(asyn); byte[] chars = new byte[dataLength]; Buffer.BlockCopy(dataReceived, 0, chars, 0, dataLength); string msg = Encoding.ASCII.GetString(chars); ShowMsg("<=" + msg); WaitForData(); }
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4.发送数据函数:server

public void SendMsg(string msg) { byte[] data = Encoding.Default.GetBytes(msg); socClient.Send(data); ShowMsg("=>" + msg); }
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而后创建客户端类:blog

1.声明变量

string ip;//IP地址
        string port;//端口号
        IPEndPoint endPoint;//网络端点
        Socket socClient;//通信套接字
        byte[] dataReceived = new byte[50000];//数据Buffer

        public delegate void delegateDisplayMsg(string type,string msg); public delegateDisplayMsg OnDisplay; public SocketClient() { socClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); }
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2.链接服务器函数:

public void Connect(string ip, string port) { this.ip = ip; this.port = port; endPoint = new IPEndPoint(IPAddress.Parse(this.ip), int.Parse(port)); socClient.BeginConnect(endPoint, new AsyncCallback(OnToConnected), null); }
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3.接受数据函数:

public void OnToConnected(IAsyncResult asyn) { socClient.EndConnect(asyn); WaitForData(); ShowMsg("Connect Success"); } public void WaitForData() { if (socClient != null) socClient.BeginReceive(dataReceived, 0, dataReceived.Length, SocketFlags.None, new AsyncCallback(OnDataReceived), null); } public void OnDataReceived(IAsyncResult asyn) { int dataLenth = socClient.EndReceive(asyn); byte[] chars = new byte[dataLenth]; Buffer.BlockCopy(dataReceived, 0, chars, 0, dataLenth); string msg = Encoding.ASCII.GetString(chars); ShowMsg("<=" + msg); WaitForData(); }
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4.发送数据函数:

public void SendMsg(string msg) { byte[] data = Encoding.Default.GetBytes(msg); socClient.Send(data); ShowMsg("=>" + msg); }
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服务器类与客户端类,已经创建完成,下面对两个类进行实例化,并Link窗体控件的事件函数,以下:

1.实例化:

public void Init() { Server = new SocketServer(); Client = new SocketClient(); Server.OnDisplay += ShowMsg; Client.OnDisplay += ShowMsg; }

2.按钮点击事件:

private void btn_StartListen_Click(object sender, EventArgs e) { Server.StartListen(txt_serverIP.Text.ToString(), txt_serverPort.Text.ToString()); btn_StartListen.BackColor = Color.LimeGreen; } private void btn_Connect_Click(object sender, EventArgs e) { Client.Connect(txt_clientIP.Text.ToString(), txt_clientPort.Text.ToString()); } private void btn_serverSend_Click(object sender, EventArgs e) { Button b = (Button)sender; bool isServer = b.Name.Contains("server"); if (isServer) Server.SendMsg(txt_serverMsg.Text.ToString()); else Client.SendMsg(txt_clientMsg.Text.ToString()); }
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如今启动程序,测试发送接收功能是否正常

至此,一个简单的Socket通信模型已经完成,实际应用中还需考虑通信异常,通信协议,多个客户端通信等事项,第一次写博,欢迎你们多多指正;

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