相信你们看到过不少比较String和StringBuffer区别的文章,也明白这二者的区别,然而自从Java 5.0发布之后,咱们的比较列表上将多出一个对象了,这就是StringBuilder类。String类是不可变类,任何对String的改变都会引起新的String对象的生成;而StringBuffer则是可变类,任何对它所指代的字符串的改变都不会产生新的对象,可变和不可变类这一对对象已经齐全了,那么为何还要引入新的StringBuilder类干嘛?相信你们都有此疑问,我也如此。下面,咱们就来看看引入该类的缘由。安全
为何会出现那么多比较String和StringBuffer的文章?多线程
缘由在于当改变字符串内容时,采用StringBuffer能得到更好的性能。既然是为了得到更好的性能,那么采用StringBuffer可以得到最好的性能吗?app
答案是NO!性能
为何?ui
若是你读过《Think in Java》,并且对里面描述HashTable和HashMap区别的那部分章节比较熟悉的话,你必定也明白了缘由所在。对,就是支持线程同步保证线程安全而致使性能降低的问题。HashTable是线程安全的,不少方法都是synchronized方法,而HashMap不是线程安全的,但其在单线程程序中的性能比HashTable要高。StringBuffer和StringBuilder类的区别也在于此,新引入的StringBuilder类不是线程安全的,但其在单线程中的性能比StringBuffer高。若是你对此不太相信,能够试试下面的例子:线程
public class StringTest { private static final String base = " base string. "; private static final int count = 2000000; public static void stringTest() { long begin, end; begin = System.currentTimeMillis(); String test = new String(base); for (int i = 0; i < count / 100; i++) { test = test + " add "; } end = System.currentTimeMillis(); System.out.println((end - begin) + " millis has elapsed when used String. "); } public static void stringBufferTest() { long begin, end; begin = System.currentTimeMillis(); StringBuffer test = new StringBuffer(base); for (int i = 0; i < count; i++) { test = test.append(" add "); } end = System.currentTimeMillis(); System.out.println((end - begin) + " millis has elapsed when used StringBuffer. "); } public static void stringBuilderTest() { long begin, end; begin = System.currentTimeMillis(); StringBuilder test = new StringBuilder(base); for (int i = 0; i < count; i++) { test = test.append(" add "); } end = System.currentTimeMillis(); System.out.println((end - begin) + " millis has elapsed when used StringBuilder. "); } public static String appendItemsToStringBuiler(List list) { StringBuilder b = new StringBuilder(); for (Iterator i = list.iterator(); i.hasNext();) { b.append(i.next()).append(""); } return b.toString(); } public static String appendItemsToStirngBuffer(List list) { StringBuffer b = new StringBuffer(); for (Iterator i = list.iterator(); i.hasNext();) { b.append(i.next()).append(""); } return b.toString(); } public static void addToStringBuilder() { List list = new ArrayList(); list.add("I "); list.add("play "); list.add("Bourgeois "); list.add("guitars "); list.add("and "); list.add("Huber "); list.add("banjos "); System.out.println(StringTest.appendItemsToStirngBuffer(list)); } public static void addToStringBuffer() { List list = new ArrayList(); list.add("I "); list.add("play "); list.add("Bourgeois "); list.add("guitars "); list.add("and "); list.add("Huber "); list.add("banjos "); System.out.println(StringTest.appendItemsToStirngBuffer(list)); } public static void main(String[] args) { stringTest(); stringBufferTest(); stringBuilderTest(); addToStringBuffer(); addToStringBuilder(); } }
上面的程序结果以下:
782 millis has elapsed when used String.
60 millis has elapsed when used StringBuffer.
20 millis has elapsed when used StringBuilder.
I play Bourgeois guitars and Huber banjos
I play Bourgeois guitars and Huber banjos
从上面的结果来看,这三个类在单线程程序中的性能差异一目了然,采用String对象时,即便运行次数仅是采用其余对象的1/100,其执行时间仍然比其余对象高出13倍以上;而采用StringBuffer对象和采用StringBuilder对象的差异也比较明显,前者是后者的3倍左右。因而可知,若是咱们的程序是在单线程下运行,或者是没必要考虑到线程同步问题,咱们应该优先使用StringBuilder类;固然,若是要保证线程安全,天然非StringBuffer莫属了。对象
除了对多线程的支持不同外,这两个类的使用几乎没有任何差异,上面的例子就是个很好的说明。appendItemsToStringBuiler和appendItemsToStirngBuffer两个方法除了采用的对象分别为StringBuilder和StringBuffer外,其余彻底相同,而效果也彻底相同。字符串