主要的实现FutureTask
# FutureTask实际上运行仍是一个runnable,它对callable作了一个封装,让开发人员能够从其中获取返回值;
FutrueTask是有状态的 共7种状态,四种状态变换的可能
NEW -> COMPLETING -> EXCEPTIONAL
NEW -> CANCELLED
NEW -> COMPLETING -> NORMAL
NEW -> INTERRUPTING -> INTERRUPTED
Callable和runnable的区别
0. 经过call方法调用;
1. 有返回值
2. 能够抛异常
get结果的实现原理
1. 判断状态;
2. 非NEW,COMPLETING状态则直接 进入report返回结果;
3. 处于NEW,COMPLETING状态,则进入等待awaitDone();
3.x awaitDone 流程
3.1. 获取等待的超时时间deadline;
3.2. 进入自旋
3.3. 判断线程是否被中断:若是被中断则移出等待waiters队列;并抛出异常;
3.4. 判断FutrueTask状态:若是">COMPLETING",表明执行完成,进入report;
3.5. 判断FutrueTask状态:若是"=COMPLETING",让出CPU执行Thread.yield();
3.6. 为当前线程建立一个node节点;
3.7. 将当前线程WaitNode加入等待队列waiters中;
3.8. 判断是否超时;
3.9. 经过LockSupport.park挂起线程,等待运行许可;
4. report返回执行结果:若是一切正常就返回执行结果,不然返回Exception;
run具体执行原理以下:
1. 判断状态是否正常,避免重复执行;
2. 调用callable的call()方法;
3. 修改执行状态;保存执行结果;并通知正在等待get的线程;
## 3.x通知机制finishCompletion
3.1. 获取全部waiters的集合;
3.2. 经过cas 拿到执行权;
3.3. 循环遍历全部等待的线程,经过LockSupport.unpark 唤醒其执行;
Callable和Future的实现原理(JDK8源码分析)
1. cancel 取消执行
public boolean cancel(boolean mayInterruptIfRunning) {
// 判断状态:只有刚建立的状况下才能取消
// mayInterruptIfRunning:是否中断当前正在运行这个FutureTask的线程;
if (!(state == NEW &&
UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
return false;
try { // in case call to interrupt throws exception
// 若是要中断当前线程,则对runner发布interrupt信号;
if (mayInterruptIfRunning) {
try {
Thread t = runner;
if (t != null)
t.interrupt();
} finally { // final state
// 修改状态为:已经通知线程进行中断
UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
}
}
} finally {
// 通知其余在等待结果的线程
finishCompletion();
}
return true;
}
2. run
public void run() {
// 判断状态及设置futuretask归属的线程
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
// 执行Callable
result = c.call();
// 标记为执行成功
ran = true;
} catch (Throwable ex) {
result = null;
// 标记为执行不成功
ran = false;
// 设置为异常状态,并通知其余在等待结果的线程
setException(ex);
}
// 若是执行成功,修改状态为正常,并通知其余在等待结果的线程
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
// 若是状态为准备发起中断信号或者已经发出中断信号,则让出CPU(Thread.yield())
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
3. get
public V get() throws InterruptedException, ExecutionException {
int s = state;
// 若是还没执行完,则等待
if (s <= COMPLETING)
s = awaitDone(false, 0L);
// 经过report取结果
return report(s);
}
3.1 report 取执行结果
private V report(int s) throws ExecutionException {
Object x = outcome;
// 若是一切正常,则返回x(x是callable执行的结果outcome)
if (s == NORMAL)
return (V)x;
// 若是被取消,则抛出已取消异常
if (s >= CANCELLED)
throw new CancellationException();
// 不然抛出执行异常
throw new ExecutionException((Throwable)x);
}
3.2 awaitDone 等待FutureTask执行结束
private int awaitDone(boolean timed, long nanos)
throws InterruptedException {
// 记录等待超时的时间
final long deadline = timed ? System.nanoTime() + nanos : 0L;
// 多个在等待结果的线程,经过一个链表进行保存,waitNode就是每一个线程在链表中的节点;
WaitNode q = null;
boolean queued = false;
// 死循环...也能够说是自旋锁同步
for (;;) {
// 判断当前这个调用get的线程是否被中断
if (Thread.interrupted()) {
// 将当前线程移出队列
removeWaiter(q);
throw new InterruptedException();
}
int s = state;
// 若是状态非初创或执行完毕了,则跳出循环,经过report()取执行结果
if (s > COMPLETING) {
if (q != null)
q.thread = null;
return s;
}
// 若是状态等于已执行,让出CPU执行,等待状态变为正常结束
else if (s == COMPLETING) // cannot time out yet
Thread.yield();
// 若是当前线程尚未建立对象的waitNode节点,则建立一个
else if (q == null)
q = new WaitNode();
// 若是当前线程对应的waitNode尚未加入到等待链表中,则加入进去;
else if (!queued)
queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
q.next = waiters, q);
// 若是有设置等待超时时间,则经过parkNanos挂起当前线程,等待继续执行的信号
else if (timed) {
nanos = deadline - System.nanoTime();
if (nanos <= 0L) {
removeWaiter(q);
return state;
}
LockSupport.parkNanos(this, nanos);
}
// 经过park挂起当前线程,等待task执行结束后给它发一个继续执行的信号(unpark)
else
LockSupport.park(this);
}
}
4. finishCompletion 通知全部在等待结果的线程
private void finishCompletion() {
// assert state > COMPLETING;
// 遍历全部正在等待执行结果的线程
for (WaitNode q; (q = waiters) != null;) {
if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
// unpark,发布一个让它继续执行的“许可”
LockSupport.unpark(t);
}
WaitNode next = q.next;
if (next == null)
break;
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
done();
callable = null; // to reduce footprint
}