# =============== # # Unity generated # # =============== # Temp/ Obj/ UnityGenerated/ Library/ Assets/AssetStoreTools* # ===================================== # # Visual Studio / MonoDevelop generated # # ===================================== # ExportedObj/ *.svd *.userprefs *.csproj *.pidb *.suo *.sln *.user *.unityproj *.booproj .vs/ # ============ # # OS generated # # ============ # .DS_Store .DS_Store? ._* .Spotlight-V100 .Trashes Icon? !Icon?/ ehthumbs.db Thumbs.db ProjectSettings/ProjectVersion.txt # !!!!! # # Wwise # # !!!!! # /SkyWalker_WwiseProject/Originals/SFX/*.akd /SkyWalker_WwiseProject/.cache/ # !!!!!!!!! # # Hierarchy # # !!!!!!!!! # Hierarchy (MAYA).asset Hierarchy (MAYA).asset.meta Assets/Ultimate Game Tools/AutomaticLOD/Data/Environment/Terrain Assets/Textures/Thumbs.db.meta Assets/Ultimate Game Tools/MeshSimplify/Data/3D Models/Car/Materials/Thumbs.db.meta
1.git
把 .gitignore 这个文件放到项目的根目录,oop
2.spa
这种是注释:.net
# ===================================== #
# Visual Studio / MonoDevelop generated #
# ===================================== #code
3.blog
能够用记事本打开, Library/ 和 .vs/ 的意思就是SourceTree会忽视这两个文件夹,不会暂存提交上去;固然,有本身想忽略的文件夹时就本身在这个文件里加代码: 文件夹名字/it
4.io
下载连接: https://download.csdn.net/download/qq_15017279/10343245class