该节依然不是聊天室的代码html
Erlang写服务器,链接全部的客户端,只要收到一个客户端的消息,就会群发到其余客户端。java
C#写客户端,能够多个客户端,发送消息到服务器。服务器
1.Erlang服务器socket
知识点:tcp
Erlang使用{packet,N}后,会自动在数据前面增长N个字节。ide
{active,true},{active,false},{active,once},分别是主动、被动、半阻塞三种模式:oop
% {active,true} 建立一个主动套字节(非阻塞);ui
% {active,false} 建立一个被动套字节(阻塞),若是为false表必须手工处理阻塞,不然阻塞在此处没法收听,当前我没法处理;spa
% {active, once} 建立一个一次性被动套字节(阻塞),只收听一次后堵塞,必须调用inet:setopts(Socket, [{active, once}]),后才可收听下一条,建立一个主动套字节仅接收一条消息,如想接收下一条必须再次激活(半阻塞)。.net
1. active(主动消息接收):非阻塞。当数据到达时系统会向控制进程发送{tcp, Socket, Data}消息。控制进程没法控制消息流;
2. passive(被动消息接收):阻塞。控制进程必须主动调用recv()来接收消息。能够控制消息流;
3. active once(混合消息接收):半阻塞。这种模式是主动的但仅针对一个消息,在控制进程收到一个消息后,必须显式调用inet:setopts(Socket, [{active, once}])来从新
激活以接收下一个消息。能够进行流量控制。这种模式相对于被动模式来讲,有个优势是能够同时等待多个socket的数据。
http://www.2cto.com/kf/201304/202413.html
http://blog.csdn.net/pkutao/article/details/8572216
-module(hjh_server). -compile(export_all). %%http://hideto.iteye.com/blog/226639 start_nano_server() -> %%注册一个进程到pid register(pid,spawn(fun()->clients([]) end)),
%%监听30087的端口 {ok, LSocket} = gen_tcp:listen(30087, [binary, {packet, 0}, %% (6) {reuseaddr, true}, {active, false}]), loop(LSocket). loop(LSocket) -> %%链接,获得客户端的Socket
{ok, Socket} = gen_tcp:accept(LSocket), %% (7) spawn(fun()->handle_client(Socket) end), pid!{connect,Socket}, loop(LSocket). handle_client(CSocket)->
%%接受数据,若为{ok,Data}则发送 case gen_tcp:recv(CSocket,0) of {ok,Data}-> io:format("Socket success:~w~n",[Data]), pid!{data,Data}, handle_client(CSocket); {error,_}-> pid!{disconnect,CSocket} end. clients(Sockets)-> receive {connect,Socket}-> io:format("Socket connected:~w~n",[Socket]), NewSockets=[Socket | Sockets]; {disconnect,Socket}-> io:format("Socket disconnected:~w~n",[Socket]), NewSockets=lists:delete(Socket,Sockets); {data,Data}-> send_data(Sockets,Data), NewSockets=Sockets end, clients(NewSockets).
%%群发送,Sockets是全部保存的Socket。 send_data(Sockets,Data)-> SendData=fun(Socket)-> gen_tcp:send(Socket,Data) end, lists:foreach(SendData,Sockets).
2.C#客户端
public partial class Form1 : Form { Socket socket; private static byte[] result = new byte[1024]; public Form1() { InitializeComponent(); IPAddress ip = IPAddress.Parse("127.0.0.1"); socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); socket.Connect(new IPEndPoint(ip, 30087)); socket.Send(Encoding.UTF8.GetBytes("TTTT")); Thread thread = new Thread(ReceiveMessage); thread.IsBackground = true; thread.Start(); } private void button1_Click(object sender, EventArgs e) { String str; if (textBox2 != null || !textBox2.Equals("")) { str = textBox2.Text; textBox1.Text += str + Environment.NewLine; socket.Send(Encoding.UTF8.GetBytes(str)); } } private void ReceiveMessage() { while (true) { try { int receiveNumber = socket.Receive(result); AddText("接受服务器端消息:" + Encoding.UTF8.GetString(result, 0, receiveNumber)); } catch (Exception ex) { AddText(ex.Message); socket.Shutdown(SocketShutdown.Both); socket.Close(); break; } } } private delegate void MessageDelegate(string message); private void AddText(string message) { if (textBox1.InvokeRequired) { MessageDelegate d = new MessageDelegate(AddText); textBox1.Invoke(d, new object[] { message }); } else { textBox1.Text += message + Environment.NewLine; } } }