堆排序是一种常见的排序算法,其时间复杂度为O(logN),重要思想为建堆取极值,根据需求进行排序,以下图:
算法
值得思考的是,二次建堆的过程当中,其实是没有必要将全部元素都进行下调,只须要将根进行下调:
ide
实现代码以下:
函数
template <class T>//创建仿函数模板知足排序需求 struct CompMax { bool operator()(const T& a, const T& b) { return a > b; } }; template <class T> struct CompMin { bool operator()(const T& a,const T& b) { return a < b; } }; template <class T ,class Com = CompMax<T> > static void HeapSort(vector<T>&list) { size_t size = list.size(); GetHeap<T>(list, size); swap(list[0], list[size - 1]); while (--size > 1) { adjustdown<T>(0, size, list); swap(list[0], list[size - 1]); } } template <class T,class Com = CompMax<T> > void adjustdown(int index, size_t size, vector<T>&list) { Com comp; size_t parent = index; size_t child = parent * 2 + 1; while (child < size) { if (child + 1 < size) child = child = comp(list[child], list[child + 1]) ? child : child + 1; if (!comp(list[parent], list[child])) { std::swap(list[child], list[parent]); parent = child; child = parent * 2 + 1; } else break; } } template <class T ,class Com = CompMax<T> > static void GetHeap(vector<int>&list, size_t size) { size_t parent = (size - 2) / 2; int begin = parent; Com comp; while (begin >= 0) { size_t child = parent * 2 + 1; while (child<size) { if (child + 1<size) child = child = comp(list[child], list[child + 1]) ? child : child + 1; if (!comp(list[parent], list[child])) { swap(list[child], list[parent]); parent = child; child = parent * 2 + 1; } else break; } parent = --begin; } }
若有不足,但愿指正,有疑问也但愿提出
3d