Class和Struct是Swift中很重要的两种数据结构,同时也是Swift面试题必问的一道题。因此对Class和Struct理解透彻对咱们学习Swift有很大的帮助。html
class Animal {
var name: String?
var weight = 0.0
}
let cat = Animal()
cat.name = "cat"
cat.weight = 10
print("cat's name: \(cat.name!), cat's weight: \(cat.weight)") //cat's name: cat, cat's weight: 10.0
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当值传递的时候,它是传递对已有instance的引用。下面用代码来解释一下这句话:面试
let cat = Animal()
cat.name = "cat"
cat.weight = 10
let blackCat = cat
blackCat.name = "blackCat"
print("cat's name: \(cat.name!)") // cat's name: blackCat 复制代码
经过上面的代码能够了解到,其实cat
和blackCat
指向的是同一个Animal的instance。它们只是这个instance的两个不一样的名字而已。以下图所示:swift
咱们看到上述代码把cat
和blackCat
声明为了let
,可是咱们依然能够修改它的属性,由于cat
和blackCat
引用的instance并无改变,它们仍是引用以前instance,咱们只是修改的instance的属性。可是不能将cat
或者blackCat
指向另外一个实例,如blackCat = Animal()
会提示Cannot assign to value: 'blackCat' is a 'let' constant
的错误。bash
Swift 提供===
和!==
来判断两个变量或者常量是否是引用同一个instance(只用于class,想想为何struct不须要).数据结构
if blackCat === cat {
print("Identical") //Identical
} else {
print("Not identical")
}
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===
和==
是不同的。===
:表明两个变量或者常量引用的同一个instance==
:表明两个变量或者常量的值是否相同,并不必定是引用的同一个instance==
操做符,可使该类遵照Equatableclass Animal {
var name: String?
var weight = 0.0
}
extension Animal: Equatable {
static func == (lhs: Animal, rhs: Animal) -> Bool {
return lhs.name == rhs.name && lhs.weight == rhs.weight
}
}
let cat = Animal()
cat.name = "cat"
cat.weight = 10
let blackCat = cat
blackCat.name = "catName"
let whiteCat = Animal()
whiteCat.name = "catName"
whiteCat.weight = 10.0
if blackCat === cat {
print("Identical") //Identical
} else {
print("Not identical")
}
if whiteCat === blackCat {
print("Identical")
} else {
print("Not identical") //Not identical
}
if whiteCat == blackCat {
print("Equal")
} else {
print("Not Equal") //Equal
}
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struct FPoint {
var x = 0.0
var y = 0.0
//当在struct修改属性的时候须要使用mutating
mutating func addX(add: Double) {
self.x = self.x + add
}
}
let p1 = FPoint()
print("p1's x : \(p1.x), p1's y: \(p1.y)") // p1's x : 0.0, p1's y: 0.0
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当值进行传递的时候,它会copy传递的值。下面用代码来解释一下这句话:多线程
var p2 = p1
p2.x = 3.0
print("p1's x : \(p1.x), p1's y: \(p1.y); p2's x : \(p2.x), p2's y: \(p2.y)")
//p1's x : 1.0, p1's y: 2.0; p2's x : 3.0, p2's y: 2.0
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经过上述代码咱们能够看到,将p1
赋值给p2
以后改变p2
的值并不会影响p1
的值,这是由于在将p1
赋值给p2
的时候是拷贝一个instance值与p1相同
,而后将拷贝的instance赋值给p2
。以下图所示:app
若是struct的instance声明为let,是不能改变instance的值的。如ide
let p1 = FPoint(x: 1.0, y: 2.0)
p1.x = 10.0 //报错:Cannot assign to property: 'p1' is a 'let' constant
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protocol AnimalCommonProtocol {
var name: String? { get set }
var weight: Double { get set }
func run()
}
struct Cat : AnimalCommonProtocol {
func run() {
print("cat run")
}
var name: String?
var weight: Double
var gender: String?
}
struct Dog : AnimalCommonProtocol {
func run() {
print("dog run")
}
var name: String?
var weight: Double
var type: String?
}
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总结起来就是一句话:能使用struct就不要使用class学习
mutating
关键字;struct须要