本文主要介绍如何在vuecli3生成的项目中,打包输出时删除console.log和使用dllplugin,并记录了配置过程当中踩到的坑。 (本人水平有限~但愿你们多多指出有误的地方)javascript
在开发代码中写的console.log,能够经过配置webpack4中的terser-webpack-plugin插件达成目的,compress参数配置以下:html
module.exports = {
optimization: {
minimizer: [
new TerserPlugin({
terserOptions: {
compress: {
warnings: false,
drop_console: true,
drop_debugger: true,
pure_funcs: ['console.log']
},
},
}),
],
},
};
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而@vue/cli-service的配置源码也是使用了terser-webpack-plugin插件进行Tree Shaking,如下是@vue/cli-service/prod.js的源码vue
module.exports = (api, options) => {
api.chainWebpack(webpackConfig => {
if (process.env.NODE_ENV === 'production') {
const isLegacyBundle = process.env.VUE_CLI_MODERN_MODE && !process.env.VUE_CLI_MODERN_BUILD
const getAssetPath = require('../util/getAssetPath')
const filename = getAssetPath(
options,
`js/[name]${isLegacyBundle ? `-legacy` : ``}${options.filenameHashing ? '.[contenthash:8]' : ''}.js`
)
webpackConfig
.mode('production')
.devtool(options.productionSourceMap ? 'source-map' : false)
.output
.filename(filename)
.chunkFilename(filename)
// keep module.id stable when vendor modules does not change
webpackConfig
.plugin('hash-module-ids')
.use(require('webpack/lib/HashedModuleIdsPlugin'), [{
hashDigest: 'hex'
}])
// disable optimization during tests to speed things up
if (process.env.VUE_CLI_TEST) {
webpackConfig.optimization.minimize(false)
} else {
const TerserPlugin = require('terser-webpack-plugin')
const terserOptions = require('./terserOptions')
webpackConfig.optimization.minimizer([
new TerserPlugin(terserOptions(options))
])
}
}
})
}
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在 vue.config.js 中的 configureWebpack 选项提供一个对象会被 webpack-merge 合并入最终的 webpack 配置,所以vue-cli3构建的项目中只须要修改terserOptions便可,vue.config.js配置以下:java
module.exports = {
publicPath: '/',
outputDir: 'dist',
devServer: {
port: 8080,
https: false,
hotOnly: true,
disableHostCheck: true,
open: true,
},
productionSourceMap: false, // 生产打包时不输出map文件,增长打包速度
configureWebpack: config => {
if (process.env.NODE_ENV === 'production') {
config.optimization.minimizer[0].options.terserOptions.compress.warnings = false
config.optimization.minimizer[0].options.terserOptions.compress.drop_console = true
config.optimization.minimizer[0].options.terserOptions.compress.drop_debugger = true
config.optimization.minimizer[0].options.terserOptions.compress.pure_funcs = ['console.log']
}
}
}
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配置完成后使用 vue inspect --mode=production > output.js
命令审查项目的 webpack 配置,optimization.minimizer的输出以下:node
optimization: {
minimizer: [
{
options: {
test: /\.m?js(\?.*)?$/i,
chunkFilter: () => true,
warningsFilter: () => true,
extractComments: false,
sourceMap: false,
cache: true,
cacheKeys: defaultCacheKeys => defaultCacheKeys,
parallel: true,
include: undefined,
exclude: undefined,
minify: undefined,
terserOptions: {
output: {
comments: /^\**!|@preserve|@license|@cc_on/i
},
compress: {
arrows: false,
collapse_vars: false,
comparisons: false,
computed_props: false,
hoist_funs: false,
hoist_props: false,
hoist_vars: false,
inline: false,
loops: false,
negate_iife: false,
properties: false,
reduce_funcs: false,
reduce_vars: false,
switches: false,
toplevel: false,
typeofs: false,
booleans: true,
if_return: true,
sequences: true,
unused: true,
conditionals: true,
dead_code: true,
evaluate: true,
warnings: false,
drop_console: true,
drop_debugger: true,
pure_funcs: [
'console.log'
]
},
mangle: {
safari10: true
}
}
}
}
],
}
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到此完成删除console.log的配置,接下来记录一下我踩到的坑~webpack
minimizer数组新增了一个对象:git
options: {
test: /\.m?js(\?.*)?$/i,
chunkFilter: () => true,
warningsFilter: () => true,
extractComments: false,
sourceMap: false,
cache: false,
cacheKeys: defaultCacheKeys => defaultCacheKeys,
parallel: false,
include: undefined,
exclude: undefined,
minify: undefined,
terserOptions: {
output: {
comments: /^\**!|@preserve|@license|@cc_on/i
},
compress: {
warnings: false,
drop_console: true,
drop_debugger: true,
pure_funcs: [
'console.log'
]
}
}
}
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error: Unexpected console statement (no-console)
,虽然打包过程当中报错,可是最终的输出代码是没有console.log的;(使用babel-plugin-transform-remove-console删除console.log也会出现这种状况)查看@vue/cli-plugin-eslint的源码发现eslint的cache属性为true,因此再次打包就不会对未修改的文件进行检测。github
Eslint Node.js API对cache参数解释以下:web
cache - Operate only on changed files (default: false). Corresponds to --cache.vue-router
cli-plugin-eslint使用eslint-loader的关键代码以下:
api.chainWebpack(webpackConfig => {
webpackConfig.resolveLoader.modules.prepend(path.join(__dirname, 'node_modules'))
webpackConfig.module
.rule('eslint')
.pre()
.exclude
.add(/node_modules/)
.add(require('path').dirname(require.resolve('@vue/cli-service')))
.end()
.test(/\.(vue|(j|t)sx?)$/)
.use('eslint-loader')
.loader('eslint-loader')
.options({
extensions,
cache: true,
cacheIdentifier,
emitWarning: options.lintOnSave !== 'error',
emitError: options.lintOnSave === 'error',
eslintPath: resolveModule('eslint', cwd) || require.resolve('eslint'),
formatter:
loadModule('eslint/lib/formatters/codeframe', cwd, true) ||
require('eslint/lib/formatters/codeframe')
})
})
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若是要终端不输出eslint的错误,能够在vue.config.js配置lintOnSave: process.env.NODE_ENV !== 'production'
生产环境构建时禁用,可是这样与在eslintrc.js的rules中配置'no-console': process.env.NODE_ENV === 'production' ? 'error' : 'off'
的目的自相矛盾。
那么是否有办法让eslint-loader在terser-webpack-plugin或者babel-plugin-transform-remove-console以后进行检测呢?仍是说配置了删除console.log就不必配置'no-console'呢?但愿有大神能回答我这个疑惑!
网上已经有不少文章介绍dllPlugin的使用方法,这里就不介绍dllPlugin的详细配置说明了。本文只介绍一下针对vue-cli3项目使用webapck-chain方式的配置代码,因此就直接贴代码啦~
新增webpack.dll.config.js,代码以下:
const path = require('path')
const CleanWebpackPlugin = require('clean-webpack-plugin')
const webpack = require('webpack')
module.exports = {
mode: 'production',
entry: {
vendor: ['vue/dist/vue.runtime.esm.js', 'vuex', 'vue-router', 'element-ui'],
util: ['lodash']
},
output: {
filename: '[name].dll.js',
path: path.resolve(__dirname, 'dll'),
library: 'dll_[name]'
},
plugins: [
new CleanWebpackPlugin(), // clean-wepback-plugin目前已经更新到2.0.0,不须要传参数path
new webpack.DllPlugin({
name: 'dll_[name]',
path: path.join(__dirname, 'dll', '[name].manifest.json'),
context: __dirname
})
]
}
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在vue.config.js添加DllReferencePlugin,最终代码以下:
const webpack = require('webpack')
const AddAssetHtmlPlugin = require('add-asset-html-webpack-plugin')
const path = require('path')
const dllReference = (config) => {
config.plugin('vendorDll')
.use(webpack.DllReferencePlugin, [{
context: __dirname,
manifest: require('./dll/vendor.manifest.json')
}])
config.plugin('utilDll')
.use(webpack.DllReferencePlugin, [{
context: __dirname,
manifest: require('./dll/util.manifest.json')
}])
config.plugin('addAssetHtml')
.use(AddAssetHtmlPlugin, [
[
{
filepath: require.resolve(path.resolve(__dirname, 'dll/vendor.dll.js')),
outputPath: 'dll',
publicPath: '/dll'
},
{
filepath: require.resolve(path.resolve(__dirname, 'dll/util.dll.js')),
outputPath: 'dll',
publicPath: '/dll'
}
]
])
.after('html')
}
module.exports = {
publicPath: '/',
outputDir: 'dist',
devServer: {
port: 8080,
https: false,
hotOnly: true,
disableHostCheck: true,
open: true,
},
productionSourceMap: false, // 生产打包时不输出map文件,增长打包速度
chainWebpack: config => {
if (process.env.NODE_ENV === 'production') {
dllReference(config)
}
},
configureWebpack: config => {
if (process.env.NODE_ENV === 'production') {
config.optimization.minimizer[0].options.terserOptions.compress.warnings = false
config.optimization.minimizer[0].options.terserOptions.compress.drop_console = true
config.optimization.minimizer[0].options.terserOptions.compress.drop_debugger = true
config.optimization.minimizer[0].options.terserOptions.compress.pure_funcs = ['console.log']
}
}
}
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一、webpack.dll.config.js文件中的entry.vendor使用'vue/dist/vue.runtime.esm.js'做为vue的入口,是根据vue inspect > output.js
的文件中resolve.alias决定的;(vue.runtime.esm.js仍是vue.esm.js取决于vue create构建时的选择)
resolve: {
alias: {
'@': '/Users/saki_bc/bccgithub/vue-webpack-demo/src',
vue$: 'vue/dist/vue.runtime.esm.js'
},
}
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二、在开发环境中不使用dllPlugin是由于chrome的vue devtool是不能检测压缩后的vue源码,使得没办法用vue devtool观察vue项目的组件和数据状态;
三、add-asset-html-webpack-plugin插件必须在html-webpack-plugin以后使用,所以这里要用webpack-chain来进行配置;至于为何'html'表明html-webpack-plugin,是由于@vue/cli-servide/lib/config/app.js里是用plugin('html')来映射的,关键源码片断以下:
const HTMLPlugin = require('html-webpack-plugin')
webpackConfig.plugin('html')
.use(HTMLPlugin, [htmlOptions])
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四、这里不使用在index.html里添加script标签的方式引入dll文件,是由于当vue路由使用history模式,而且路由配置首页重定向到其余url的状况下,在首页刷新页面后dll文件会以重定向后的url的根目录引用,致使报错找不到dll文件。 如:dll的正确引用状况是http://www.xxx.com/vendor.dll.js
,刷新重定向后变成 http://www.xxx.com/xxx/vendor.dll.js
;即便在index.html使用绝对路径也是会出现这样的状况,目前还不知道是否是html-webpack-plugin的bug;
此次优化实践仍然存在很多疑惑和且考虑的地方,webpack的更新发展也愈来愈快,vue-cli使用webpack-chain做为核心方式也增长了很多学习成本,接下来还须要阅读相关源码,发现项目中配置不合理的地方~
也但愿各位你们能分享一下使用webpack4过程当中踩到的坑~