【Unity3d】火炬之光的X射线效果

http://www.cnblogs.com/dosomething/archive/2012/04/03/2431149.htmlhtml

人物和摄像机之间存在例如墙壁等的阻挡时  能够修改阻挡材质的alpha呈现半透明状 ide

 

using  UnityEngine;
using  System.Collections;
 
public  class  example : MonoBehaviour {
     void  Update() {
         RaycastHit[] hits;
         hits = Physics.RaycastAll(transform.position, transform.forward, 100.0F);
         int  i = 0;
         while  (i < hits.Length) {
             RaycastHit hit = hits[i];
             Renderer renderer = hit.collider.renderer;
             if  (renderer) {
                 renderer.material.shader = Shader.Find( "Transparent/Diffuse" );
                 renderer.material.color = new  Color(renderer.material.color.r,
                                                                renderer.material.color.g,
                                                                renderer.material.color.b,
                                                                0.3F);
             }
             i++;
         }
     }
}                               

 

 

 

也能够像火炬之光那样  显示人物的透视效果spa

 

 

绘制被遮挡部分 ZTest Off,  ZTest Greatercode

绘制未被遮挡部分 ZTest On, ZTest LEqualorm

效果htm

 

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