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http://my.oschina.net/ryanhoo/blog/88484
java
译者:Ryan Hoo android
来源:https://developer.android.com/develop/index.html
缓存
译者按: 在Google最新的文档中,提供了一系列含金量至关高的教程。由于种种缘由而不为人知,真是惋惜!Ryan将会细心整理,将之翻译成中文,但愿对开发者有所帮助。 网络
本系列是Google关于展现大Bitmap(位图)的官方演示,能够有效的解决内存限制,更加有效的加载并显示图片,同时避免让人头疼的OOM(Out Of Memory)。
并发
------------------------------------------------------------------------------------- 异步
译文: async
这节课将咱们前面几节课学习的东西都整合起来,向你展现如何使用后台线程和Bitmap缓存加载多个Bitmap(位图)到ViewPager和GridView组件中,并学习如何处理并发和配置变化问题。 ide
实现加载Bitmap到ViewPager滑动浏览模式(Swipe View Pattern)是一种很好的浏览详细图片的方式。你可使用ViewPager组件配合PagerAdapter(适配器)来实现这种模式。然而,更加合适的适配器是FragmentStatePagerAdapter,它能够在ViewPager退出屏幕的时候自动销毁并存储Fragments的状态,使得内存依然保留下来。 性能
注意:若是你只有少许的图片,而且确信它们不会超出程序的内存限制,使用常规的PagerAdapter或者FragmentPagerAdapter或许更加合适。
这里有一个包含ImageView的ViewPager的实现类,Main Activity(主活动)持有这个ViewPager和Adapter。
public class ImageDetailActivity extends FragmentActivity { public static final String EXTRA_IMAGE = "extra_image"; private ImagePagerAdapter mAdapter; private ViewPager mPager; // A static dataset to back the ViewPager adapter public final static Integer[] imageResIds = new Integer[] { R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3, R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6, R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9}; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.image_detail_pager); // Contains just a ViewPager mAdapter = new ImagePagerAdapter(getSupportFragmentManager(), imageResIds.length); mPager = (ViewPager) findViewById(R.id.pager); mPager.setAdapter(mAdapter); } public static class ImagePagerAdapter extends FragmentStatePagerAdapter { private final int mSize; public ImagePagerAdapter(FragmentManager fm, int size) { super(fm); mSize = size; } @Override public int getCount() { return mSize; } @Override public Fragment getItem(int position) { return ImageDetailFragment.newInstance(position); } } }
这里有一个用来持有ImageView并显示详细信息的Fragment的实现类。看起来这彷佛是很是合理的方法,可是你可否看到这个方案的缺点呢?应该如何改善它呢?
public class ImageDetailFragment extends Fragment { private static final String IMAGE_DATA_EXTRA = "resId"; private int mImageNum; private ImageView mImageView; static ImageDetailFragment newInstance(int imageNum) { final ImageDetailFragment f = new ImageDetailFragment(); final Bundle args = new Bundle(); args.putInt(IMAGE_DATA_EXTRA, imageNum); f.setArguments(args); return f; } // Empty constructor, required as per Fragment docs public ImageDetailFragment() {} @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mImageNum = getArguments() != null ? getArguments().getInt(IMAGE_DATA_EXTRA) : -1; } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // image_detail_fragment.xml contains just an ImageView final View v = inflater.inflate(R.layout.image_detail_fragment, container, false); mImageView = (ImageView) v.findViewById(R.id.imageView); return v; } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); final int resId = ImageDetailActivity.imageResIds[mImageNum]; mImageView.setImageResource(resId); // Load image into ImageView } }
但愿你能注意到:这些图片是在UI线程从资源中读取过来的,而这极有可能致使应用挂起甚至被强制关闭。使用在“非UI线程处理Bitmap”一课中提到的AsyncTask,直接将图片加载和处理移到后台线程中。
任何额外的处理(例如调整大小或者从网络获取图片)能够放在BitmapWorkerTask中而不会影响到主UI线程的响应性。若是后台线程作的不单单是直接从硬盘直接加载图片,那么如“缓存Bitmap”一课中说的,将图片缓存到内存或者硬盘是有利于程序优化的。这里是对内存缓存的一些额外修改:
public class ImageDetailActivity extends FragmentActivity { ... private LruCache<String, Bitmap> mMemoryCache; @Override public void onCreate(Bundle savedInstanceState) { ... // initialize LruCache as per Use a Memory Cache section } public void loadBitmap(int resId, ImageView imageView) { final String imageKey = String.valueOf(resId); final Bitmap bitmap = mMemoryCache.get(imageKey); if (bitmap != null) { mImageView.setImageBitmap(bitmap); } else { mImageView.setImageResource(R.drawable.image_placeholder); BitmapWorkerTask task = new BitmapWorkerTask(mImageView); task.execute(resId); } } ... // include updated BitmapWorkerTask from Use a Memory Cache section }
将上面的代码片断整合在一块儿会让你的ViewPager具有优良的响应性能,能够实现最小的加载延迟,根据你的图片加载须要或多或少的进行后台处理。
实现加载Bitmap到GridView
网格列表控件(Grid List Building Block)对于显示图片数据集很是有用,也可使用GridView组件来实现,若是用户上下滚动的话,有不少图片处于就绪状态,随时能够显示在屏幕上。若是要实现这种类型的控制,你必须确保UI保持流畅性,内存使用处于控制之中并且并发也要被正确地处理(取决于GridView回收子视图的方式)。
首先,这里有一个标准的GridView实现,将ImageView子控件存放在Fragment中。咱们再一次思考这个问题,这个方法看起来彷佛很是完美且合乎情理,可是有没有办法让它便得更好呢?
public class ImageGridFragment extends Fragment implements AdapterView.OnItemClickListener { private ImageAdapter mAdapter; // A static dataset to back the GridView adapter public final static Integer[] imageResIds = new Integer[] { R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3, R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6, R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9}; // Empty constructor as per Fragment docs public ImageGridFragment() {} @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mAdapter = new ImageAdapter(getActivity()); } @Override public View onCreateView( LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { final View v = inflater.inflate(R.layout.image_grid_fragment, container, false); final GridView mGridView = (GridView) v.findViewById(R.id.gridView); mGridView.setAdapter(mAdapter); mGridView.setOnItemClickListener(this); return v; } @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { final Intent i = new Intent(getActivity(), ImageDetailActivity.class); i.putExtra(ImageDetailActivity.EXTRA_IMAGE, position); startActivity(i); } private class ImageAdapter extends BaseAdapter { private final Context mContext; public ImageAdapter(Context context) { super(); mContext = context; } @Override public int getCount() { return imageResIds.length; } @Override public Object getItem(int position) { return imageResIds[position]; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup container) { ImageView imageView; if (convertView == null) { // if it's not recycled, initialize some attributes imageView = new ImageView(mContext); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setLayoutParams(new GridView.LayoutParams( LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); } else { imageView = (ImageView) convertView; } imageView.setImageResource(imageResIds[position]); // Load image into ImageView return imageView; } } }
固然,问题仍是这个方法在UI线程中处理图片。这种方式或许是和处理小而简单的图片(系统资源的加载和缓存),若是须要作任何的处理,UI就会被阻塞(甚至引发ANR(Application Not Responding))。
和前一节相同的处理方式,咱们在异步线程中进行处理和缓存。然而,考虑到GridView回收子视图的方式,你须要谨慎处理并发问题。可使用“在非UI线程中处理Bitmap”一课中提到的技巧。这里是更新的解决方案:
public class ImageGridFragment extends Fragment implements AdapterView.OnItemClickListener { ... private class ImageAdapter extends BaseAdapter { ... @Override public View getView(int position, View convertView, ViewGroup container) { ... loadBitmap(imageResIds[position], imageView) return imageView; } } public void loadBitmap(int resId, ImageView imageView) { if (cancelPotentialWork(resId, imageView)) { final BitmapWorkerTask task = new BitmapWorkerTask(imageView); final AsyncDrawable asyncDrawable = new AsyncDrawable(getResources(), mPlaceHolderBitmap, task); imageView.setImageDrawable(asyncDrawable); task.execute(resId); } } static class AsyncDrawable extends BitmapDrawable { private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference; public AsyncDrawable(Resources res, Bitmap bitmap, BitmapWorkerTask bitmapWorkerTask) { super(res, bitmap); bitmapWorkerTaskReference = new WeakReference<BitmapWorkerTask>(bitmapWorkerTask); } public BitmapWorkerTask getBitmapWorkerTask() { return bitmapWorkerTaskReference.get(); } } public static boolean cancelPotentialWork(int data, ImageView imageView) { final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView); if (bitmapWorkerTask != null) { final int bitmapData = bitmapWorkerTask.data; if (bitmapData != data) { // Cancel previous task bitmapWorkerTask.cancel(true); } else { // The same work is already in progress return false; } } // No task associated with the ImageView, or an existing task was cancelled return true; } private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) { if (imageView != null) { final Drawable drawable = imageView.getDrawable(); if (drawable instanceof AsyncDrawable) { final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable; return asyncDrawable.getBitmapWorkerTask(); } } return null; } ... // include updated BitmapWorkerTask class
注意:相同的代码也能够很好的适配ListView。
这里的实现方法容许灵活地处理和加载图片,而且不会影响UI的流畅性。在后台线程中,你能够从网络加载图片,调整大幅的数码相机照片的大小,并在处理任务结束的时候将图片显示在UI界面中。
要了解在本节课中讨论到的概念和完整代码,请参阅示例程序。
BitmapFun:http://vdisk.weibo.com/s/hNgFB