关于android帧动画没有提供结束播放的接口回调表示不理解,也许是基于播放动画的时候,系统在干其余事情,没法确切地保证动画在totalDuration时间内播放完毕等。若是有哪位前辈知道缘由,请不吝指教。 java
尽管android没有为帧动画提供结束播放的接口,咱们仍是能够经过一些其余方式来作到。 android
方式一,当动画开始start以后,咱们能够经过检测是否到达帧动画的最后一帧,来肯定动画是否播完。这种方式能够保证动画播完。 ide
方式二,重写AnimationDrawable,得到totalDuration,而后动画start以后的totalDuration,调用结束的接口回调onAnimationFinshed()。为何必须重写呢?由于,AnimationDrawable仅提供了每一帧的duration,而不能直接得到动画总的duration。 post
固然还有一些变种的方法,可是其大致思路都应该差很少。至于动画是否流畅播放,这要取决于你播放动画的时候,系统的繁忙程度。 动画
下面给出例子: this
定义帧动画: code
res/anim/effect_animation.xml xml
<?xml version="1.0" encoding="utf-8"?> <animation-list android:oneshot="true" xmlns:android="http://schemas.android.com/apk/res/android"> <item android:duration="0" android:drawable="@drawable/curtain_5" /> <item android:duration="0" android:drawable="@drawable/curtain_4" /> <item android:duration="0" android:drawable="@drawable/curtain_3" /> <item android:duration="0" android:drawable="@drawable/curtain_2" /> <item android:duration="200" android:drawable="@drawable/curtain_0" /> <item android:duration="0" android:drawable="@drawable/curtain_2" /> <item android:duration="0" android:drawable="@drawable/curtain_3" /> <item android:duration="0" android:drawable="@drawable/curtain_4" /> <item android:duration="0" android:drawable="@drawable/curtain_5" /> </animation-list>
思路一: 接口
private void checkIfAnimationDone() { mHandler.postDelayed(new Runnable() { public void run() { if (mAnimationDrawable.getCurrent() != mAnimationDrawable .getFrame(mAnimationDrawable.getNumberOfFrames() - 1)) { checkIfAnimationDone(); } else { mHandler.sendEmptyMessage(MSG_ANIMATION_FINISHED); } } }, mDuration); }; private void playAnimation() { if (mView == null) { mView = mContext.getView(); } mView.setBackgroundResource(R.anim.effect_animation); mAnimationDrawable = (AnimationDrawable) mView.getBackground(); mAnimationDrawable.start(); for (int i = 0; i < mAnimationDrawable.getNumberOfFrames(); i++) { mDuration += mAnimationDrawable.getDuration(i); } checkIfAnimationDone(); } private class MainHandler extends Handler { @Override public void handleMessage(Message msg) { if (LOG) { Log.v(TAG, "msg id=" + msg.what); } switch (msg.what) { case MSG_ANIMATION_FINISHED: if(mView == null) { break; } mView.setBackgroundResource(0); break; default: break; } } }
思路二: utf-8
The custom animation drawable class: public abstract class CustomAnimationDrawableNew extends AnimationDrawable { // Handles the animation callback. Handler mAnimationHandler; public CustomAnimationDrawableNew(AnimationDrawable aniDrawable) { // Add each frame to our animation drawable for (int i = 0; i < aniDrawable.getNumberOfFrames(); i++) { this.addFrame(aniDrawable.getFrame(i), aniDrawable.getDuration(i)); } } @Override public void start() { super.start(); /* * Call super.start() to call the base class start animation method. * Then add a handler to call onAnimationFinish() when the total * duration for the animation has passed */ mAnimationHandler = new Handler(); mAnimationHandler.postDelayed(new Runnable() { public void run() { onAnimationFinish(); } }, getTotalDuration()); } /** * Gets the total duration of all frames. * * @return The total duration. */ public int getTotalDuration() { int iDuration = 0; for (int i = 0; i < this.getNumberOfFrames(); i++) { iDuration += this.getDuration(i); } return iDuration; } /** * Called when the animation finishes. */ public abstract void onAnimationFinish(); } Use this class: ImageView iv = (ImageView) findViewById(R.id.iv_testing_testani); iv.setOnClickListener(new OnClickListener() { public void onClick(final View v) { // Pass our animation drawable to our custom drawable class CustomAnimationDrawableNew cad = new CustomAnimationDrawableNew( (AnimationDrawable) getResources().getDrawable( R.drawable.anim_test)) { @Override public void onAnimationFinish() { // Animation has finished... } }; // Set the views drawable to our custom drawable v.setBackgroundDrawable(cad); // Start the animation cad.start(); } });上述例子仅给出了其思路,若是你感兴趣,能够本身动手实验。