回调函数是一个颇有用,也很重要的概念。当发生某种事件时,系统或其余函数将会自动调用你定义的一段函数。回调函数在windows编程使用的场合不少,好比Hook回调函数:MouseProc,GetMsgProc以及EnumWindows,DrawState的回调函数等等,还有不少系统级的回调过程。 通常状况下, 咱们使用的回调函数基本都是采用C语言风格. 这里介绍一种C++风格的回调对象方法. 采用template实现.html
- template < class Class, typename ReturnType, typename Parameter >
- class SingularCallBack
- {
-
- public:
-
- typedef ReturnType (Class::*Method)(Parameter);
-
- SingularCallBack(Class* _class_instance, Method _method)
- {
-
- class_instance = _class_instance;
- method = _method;
- };
-
- ReturnType operator()(Parameter parameter)
- {
-
- return (class_instance->*method)(parameter);
- };
-
- ReturnType execute(Parameter parameter)
- {
-
- return operator()(parameter);
- };
-
-
- private:
-
- Class* class_instance;
- Method method;
-
- };
示例:编程
如下是两个类实现.windows
- class A
- {
-
- public:
-
- void output()
- {
- std::cout << "I am class A :D" << std::endl;
- };
-
- };
-
- class B
- {
-
- public:
-
- bool methodB(A a)
- {
- a.output();
- return true;
- }
-
- };
SingularCallBack的各类调用示例:函数
- A a;
- B b;
-
- SingularCallBack< B,bool,A >* cb;
- cb = new SingularCallBack< B,bool,A >(&b,&B::methodB);
-
- if((*cb)(a))
- {
- std::cout << "CallBack Fired Successfully!" << std::endl;
- }
- else
- {
- std::cout << "CallBack Fired Unsuccessfully!" << std::endl;
- }
- A a;
- B b;
-
- SingularCallBack< B,bool,A >* cb;
- cb = new SingularCallBack< B,bool,A >(&b,&B::methodB);
-
- if(cb->execute(a))
- {
- std::cout << "CallBack Fired Successfully!" << std::endl;
- }
- else
- {
- std::cout << "CallBack Fired Unsuccessfully!" << std::endl;
- }
- A a;
- B b;
- SingularCallBack< B,bool,A >cb(&b,&B::methodB);
-
- if(cb(a))
- {
- std::cout << "CallBack Fired Successfully!" << std::endl;
- }
- else
- {
- std::cout << "CallBack Fired Unsuccessfully!" << std::endl;
- }
- class AClass
- {
- public:
-
- AClass(unsigned int _id): id(_id){};
- ~AClass(){};
-
- bool AMethod(std::string str)
- {
- std::cout << "AClass[" << id << "]: " << str << std::endl;
- return true;
- };
-
- private:
-
- unsigned int id;
-
- };
-
-
- typedef SingularCallBack < AClass, bool, std::string > ACallBack;
-
-
- int main()
- {
-
- std::vector < ACallBack > callback_list;
-
- AClass a1(1);
- AClass a2(2);
- AClass a3(3);
-
- callback_list.push_back(ACallBack(&a1, &AClass::AMethod));
- callback_list.push_back(ACallBack(&a2, &AClass::AMethod));
- callback_list.push_back(ACallBack(&a3, &AClass::AMethod));
-
- for (unsigned int i = 0; i < callback_list.size(); i++)
- {
- callback_list[i]("abc");
- }
-
- for (unsigned int i = 0; i < callback_list.size(); i++)
- {
- callback_list[i].execute("abc");
- }
-
- return true;
-
- }
引用:post
C++ Callback Solution 学习
版权声明:本文为博主原创文章,未经博主容许不得转载。 https://blog.csdn.net/force_eagle/article/details/4347329
如:在事件处理线程类中调用未知的类对象的方法,线程对象只负责运行处理方法时就很是有用了。你能够下载KYLib: http://download.csdn.net/source/1538376,在KYLib类库中用到很是多的事件方法指针,能够参考学习。
其实就是类方法指针,我以为你的方法易用性很差,虽然原理正确。 能够看一下个人<如何使用类的成员方法指针?>: http://blog.csdn.net/kyee/archive/2009/03/20/4009735.aspx