黄金点游戏java
基本要求:
N个同窗(N一般大于10),每人写一个0~100之间的有理数 (不包括0或100),交给裁判,裁判算出全部数字的平均值,而后乘以0.618(所谓黄金分割常数),获得G值。提交的数字最靠近G(取绝对值)的同窗获得N分,离G最远的同窗获得-2分,其余同窗得0分。android
主要功能:git
每位玩家输入名字和数字(必须大于两位玩家),最后一位玩家点击结束游戏,由程序计算出G值,并判断每位玩家的得分状况。github
设计思想:编程
咱们组是在android平台上开发的这个游戏,由于android提供了更好的图形界面,能使游戏变得更加有趣。app
小组成员:ide
我和室友陈亮一块儿完成了这次编程练习,我负责代码查找与修改,他负责测试以及优化。测试
咱们的代码来自https://coding.net/u/rayshea/p/android-based-golden-point/git,通过咱们本身修改优化,增长了保存数据,删除数据等方法,将这个小游戏作得更加完善。代码地址:https://github.com/xiaofancheng/goldenPoint。优化
下面是咱们项目的主要代码以及效果图:ui
MainActivity.java:
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package
com.example.shea.goldenpoint2rd;
import
android.app.AlertDialog;
import
android.content.DialogInterface;
import
android.content.Intent;
import
android.content.SharedPreferences;
import
android.support.v7.app.AppCompatActivity;
import
android.os.Bundle;
import
android.view.View;
import
android.widget.Button;
import
android.widget.Toast;
public
class
MainActivity
extends
AppCompatActivity {
private
int
round;
@Override
protected
void
onCreate(Bundle savedInstanceState) {
super
.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final
Button start = (Button) findViewById(R.id.start);
Button delete = (Button) findViewById(R.id.delete);
Button history = (Button) findViewById(R.id.history);
Button rules = (Button) findViewById(R.id.rules);
SharedPreferences tempData = getSharedPreferences(
"tempData"
, MODE_APPEND);
final
SharedPreferences.Editor dataEdit = tempData.edit();
round=tempData.getInt(
"round"
,
1
);
assert
start !=
null
;
start.setOnClickListener(
new
View.OnClickListener() {
@Override
public
void
onClick(View v) {
Intent intent=
new
Intent(MainActivity.
this
,gameInterface.
class
);
startActivity(intent);
}
});
assert
delete !=
null
;
delete.setOnClickListener(
new
View.OnClickListener() {
@Override
public
void
onClick(View v) {
dataEdit.clear();
if
(round!=
0
){
for
(
int
i =
1
; i <=round ; i++) {
dataEdit.remove(Integer.toString(i));
dataEdit.commit();
}
}
dataEdit.putInt(
"round"
,
1
);
Toast.makeText(MainActivity.
this
,
"删除成功!"
,Toast.LENGTH_SHORT).show();
}
});
assert
rules !=
null
;
rules.setOnClickListener(
new
View.OnClickListener() {
@Override
public
void
onClick(View v) {
new
AlertDialog.Builder(MainActivity.
this
).
setMessage(
"请输入一个0-100的有理数,而后点击提交,若是须要更改,点击再次提交,若是完成请点击下一位玩家,并将手机传递给下一位玩家,最后一名玩家请点击结束游戏"
).
setTitle(
"游戏规则"
).setPositiveButton(
"懂了!开始游戏!"
,
new
DialogInterface.OnClickListener() {
@Override
public
void
onClick(DialogInterface dialog,
int
which) {
Intent intent=
new
Intent(MainActivity.
this
,gameInterface.
class
);
startActivity(intent);
}
}).setNegativeButton(
"先不游戏 "
,
new
DialogInterface.OnClickListener() {
@Override
public
void
onClick(DialogInterface dialog,
int
which) {
}
}).create().show();
}
});
assert
history !=
null
;
history.setOnClickListener(
new
View.OnClickListener() {
@Override
public
void
onClick(View v) {
if
(round==
0
){
Toast.makeText(MainActivity.
this
,
"没有历史数据,快来完一轮吧!~"
,Toast.LENGTH_LONG).show();
}
else
{
Intent intent=
new
Intent(MainActivity.
this
,showResult.
class
);
startActivity(intent);
}
}
});
}
}
|
gameInterface.java:
1 package com.example.shea.goldenpoint2rd; 2 3 import android.app.AlertDialog; 4 import android.content.Context; 5 import android.content.DialogInterface; 6 import android.content.Intent; 7 import android.content.SharedPreferences; 8 import android.support.v7.app.AppCompatActivity; 9 import android.os.Bundle; 10 import android.text.TextUtils; 11 import android.view.View; 12 import android.view.inputmethod.InputMethodManager; 13 import android.widget.Button; 14 import android.widget.EditText; 15 import android.widget.TextView; 16 import android.widget.Toast; 17 18 public class gameInterface extends AppCompatActivity { 19 private String username=""; 20 private double number=0; 21 private int ID=1; 22 private double G=0; 23 private double sum; 24 private double distance=0; 25 private boolean FLAG=false; 26 private String result=""; 27 private int round=1; 28 private information[] userInfo =new information[100]; 29 30 @Override 31 protected void onCreate(Bundle savedInstanceState) { 32 super.onCreate(savedInstanceState); 33 setContentView(R.layout.activity_gameinterface); 34 Button next= (Button) findViewById(R.id.next); 35 Button end= (Button) findViewById(R.id.endgame); 36 final Button submit= (Button) findViewById(R.id.input_btn); 37 final EditText name= (EditText) findViewById(R.id.name); 38 final TextView userId= (TextView) findViewById(R.id.userId); 39 final TextView showInfo= (TextView) findViewById(R.id.showInfo); 40 final EditText inputNum= (EditText) findViewById(R.id.inputNum); 41 SharedPreferences tempData=getSharedPreferences("tempData",MODE_APPEND); 42 final SharedPreferences.Editor editData=tempData.edit(); 43 round=tempData.getInt("round",1); 44 userId.setText("您是当前第1名玩家"); 45 46 assert next != null;//下一个玩家 47 next.setOnClickListener(new View.OnClickListener() { 48 @Override 49 public void onClick(View v) { 50 if (TextUtils.isEmpty(inputNum.getText().toString())) { 51 Toast.makeText(gameInterface.this, "请输入您的数值!", Toast.LENGTH_SHORT).show(); 52 } else if (FLAG) { 53 Toast.makeText(gameInterface.this, "请提交数据", Toast.LENGTH_SHORT).show(); 54 } else { 55 ID++; 56 showInfo.setText(""); 57 name.setText(""); 58 inputNum.setText(""); 59 userId.setText("您是当前第" + ID + "名玩家"); 60 } 61 62 } 63 }); 64 65 66 67 assert submit != null; 68 submit.setOnClickListener(new View.OnClickListener() { 69 @Override 70 public void onClick(View v) { 71 if (TextUtils.isEmpty(inputNum.getText().toString())) 72 Toast.makeText(gameInterface.this, "请输入数据!", Toast.LENGTH_SHORT).show(); 73 else if (TextUtils.isEmpty(name.getText().toString())) 74 Toast.makeText(gameInterface.this, "请输入昵称!", Toast.LENGTH_SHORT).show(); 75 else 76 if (Float.valueOf(inputNum.getText().toString()) < 100 && Float.valueOf(inputNum.getText().toString()) > 0) { 77 InputMethodManager imm = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE); 78 if (imm.isActive() && getCurrentFocus() != null) { 79 if (getCurrentFocus().getWindowToken() != null) { 80 imm.hideSoftInputFromWindow(getCurrentFocus().getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS); 81 } 82 } 83 number = Double.valueOf(inputNum.getText().toString()); 84 username = name.getText().toString(); 85 userInfo[ID] = new information(username, number, ID); 86 String test = userInfo[ID].getInfo(); 87 System.out.println(test); 88 FLAG = false; 89 showInfo.setText(username + ",您输入的数据是:" + number + '\n' + "您能够输入框内更改输入数据,再点击提交数据"); 90 Toast.makeText(gameInterface.this, "提交成功!", Toast.LENGTH_SHORT).show(); 91 } else { 92 {Toast.makeText(gameInterface.this, "请输入一个介于0-100之间的有理数", Toast.LENGTH_SHORT).show(); 93 inputNum.setText(""); 94 } 95 } 96 97 } 98 }); 99 100 assert end != null;//结束游戏 101 end.setOnClickListener(new View.OnClickListener() { 102 @Override 103 public void onClick(View v) { 104 if (TextUtils.isEmpty(inputNum.getText().toString())) 105 Toast.makeText(gameInterface.this,"请输入数据!",Toast.LENGTH_SHORT).show(); 106 else if (TextUtils.isEmpty(name.getText().toString())) 107 Toast.makeText(gameInterface.this,"请输入昵称!",Toast.LENGTH_SHORT).show(); 108 else if (FLAG){ 109 Toast.makeText(gameInterface.this,"请提交数据!",Toast.LENGTH_SHORT).show(); 110 }else 111 if (ID<3) 112 { 113 new AlertDialog.Builder(gameInterface.this).setTitle("不符合游戏规则!").setMessage("游戏结束至少须要2人,推荐人数10人").setPositiveButton("退出游戏", new DialogInterface.OnClickListener() { 114 @Override 115 public void onClick(DialogInterface dialog, int which) { 116 Intent intent=new Intent(gameInterface.this,MainActivity.class); 117 startActivity(intent); 118 } 119 }).setNegativeButton("继续游戏", new DialogInterface.OnClickListener() { 120 @Override 121 public void onClick(DialogInterface dialog, int which) { 122 123 } 124 }).create().show(); 125 } 126 else{ 127 for (int i=1;i<=ID;i++) 128 { 129 sum+= userInfo[i].inputNum; 130 } 131 G=(sum/ID)*0.618; 132 for (int i = 1; i <=ID; i++) { 133 distance= userInfo[i].inputNum -G; 134 userInfo[i].setDistance(distance); 135 } 136 double max= userInfo[1].distance; 137 double min= userInfo[1].distance; 138 for (int i=2;i<=ID;i++) 139 { 140 if (max< userInfo[i].distance) 141 max= userInfo[i].distance; 142 if (min> userInfo[i].distance) 143 min= userInfo[i].distance; 144 } 145 for (int i=1;i<=ID;i++) 146 { 147 if (userInfo[i].distance==max) 148 userInfo[i].setScore(-2); 149 else if (userInfo[i].distance==min) 150 userInfo[i].setScore(ID); 151 else 152 userInfo[i].setScore(0); 153 result=result+'\n'+ userInfo[i].getInfo(); 154 155 } 156 System.out.println(result); 157 String KEY=Integer.toString(round); 158 editData.putString(KEY, result); 159 round++; 160 editData.putInt("round", round); 161 editData.commit(); 162 Intent intent=new Intent(gameInterface.this,gameOver.class); 163 intent.putExtra("data",result); 164 startActivity(intent); 165 } 166 167 } 168 }); 169 170 } 171 }
showResult.java:
1 package com.example.shea.goldenpoint2rd; 2 3 import android.content.Intent; 4 import android.content.SharedPreferences; 5 import android.support.v7.app.AppCompatActivity; 6 import android.os.Bundle; 7 import android.view.View; 8 import android.widget.Button; 9 import android.widget.TextView; 10 import android.widget.Toast; 11 12 public class showResult extends AppCompatActivity { 13 private int round=0; 14 private String info=""; 15 16 @Override 17 protected void onCreate(Bundle savedInstanceState) { 18 super.onCreate(savedInstanceState); 19 setContentView(R.layout.activity_showresult); 20 SharedPreferences tempData=getSharedPreferences("tempData",MODE_APPEND); 21 SharedPreferences.Editor editData=tempData.edit(); 22 TextView tv= (TextView) findViewById(R.id.textView); 23 Button back= (Button) findViewById(R.id.back); 24 round=tempData.getInt("round", 0); 25 if (round==0) 26 Toast.makeText(showResult.this,"无数据!",Toast.LENGTH_LONG).show(); 27 else { 28 for (int i = 1; i <round ; i++) { 29 info+='\n'+"第"+i+"轮的数据"+'\n'+tempData.getString(Integer.toString(i),""); 30 } 31 tv.setText(info); 32 33 } 34 back.setAlpha((float) 0.6); 35 back.setOnClickListener(new View.OnClickListener() { 36 @Override 37 public void onClick(View v) { 38 Intent intent=new Intent(showResult.this,MainActivity.class); 39 startActivity(intent); 40 } 41 }); 42 } 43 }
总结:通过此次测试,让我体会了两我的一块儿编程测试的乐趣与效率,测试的时候,我没有想到的问题,他想到了;改代码的时候,他没发现的问题,我看到了,等等......