Go中struct的特色python
1. 用来自定义复杂数据结构golang
2. struct里面能够包含多个字段(属性)json
3. struct类型能够定义方法,注意和函数的区分数据结构
4. struct类型是值类型app
5. struct类型能够嵌套ide
6. Go语言没有class类型,只有struct类型函数
type 标识符 struct { field1 type field2 type }
例子布局
type Student struct { Name string Age int Score int }
var stu Student stu.Name = “tony” stu.Age = 18 stu.Score=20 fmt.Printf(“name=%s age=%d score=%d”, stu.Name, stu.Age, stu.Score
a. var stu Student b. var stu *Student = new (Student) c. var stu *Student = &Student{}
其中b和c返回的都是指向结构体的指针,访问形式以下:this
stu.Name、stu.Age和stu.Score或者 (*stu).Name、(*stu).Age等
例子spa
package main import "fmt" type Student struct { Name string Age int32 score float32 // 外部的包访问不了这个字段 } func main() { // 结构体的三种定义方式 // 方式一 var stu Student stu.Name = "zhangyafei" stu.Age = 24 stu.score = 88 fmt.Printf("Name: %p\n", &stu.Name) // string占10字节 fmt.Printf("Age: %p\n", &stu.Age) // int占8字节 int32占4字节 fmt.Printf("score: %p\n", &stu.score) // 方式二 var stu1 *Student = &Student{ Age: 20, Name: "ZhangYafei", } fmt.Println(stu1) fmt.Println(stu1.Name) // 方式三 var stu2 = Student{ Age: 20, Name: "Fei", } fmt.Println(stu2) fmt.Println(stu2.Age) } // Name: 0xc000004460 // Age: 0xc000004470 // score: 0xc000004478 // Age int32 // Name: 0xc000050400 // Age: 0xc000050410 // score: 0xc000050414 // &{ZhangYafei 20 0} // {Fei 20 0}
struct中的全部字段在内存是连续的,布局以下:
type Student struct { Name string Next* Student }
每一个节点包含下一个节点的地址,这样把全部的节点串起来了,一般把链表中的第一个节点叫作链表头
type Student struct { Name string Next* Student Prev* Student }
若是有两个指针分别指向前一个节点和后一个节点,咱们叫作双链表
type Student struct { Name string left* Student right* Student }
若是每一个节点有两个指针分别用来指向左子树和右子树,咱们把这样的结构叫作二叉树
type Student struct { Number int } type Stu Student //alias var a Student a = Student(30) var b Stu a = b
package main import ( "fmt" "math/rand" ) type Student struct { Name string Age int Score float32 next *Student } func trans(p *Student) { // 遍历链表 for p != nil { fmt.Println(*p) p = p.next } } func insertTail(p *Student) { // 尾插法 var tail = p for i := 0; i < 10; i++ { stu := &Student{ Name: fmt.Sprintf("stu%d", i), Age: rand.Intn(100), Score: rand.Float32() * 100, } tail.next = stu tail = stu } } func insertHead(head **Student) { // 头插法 for i := 0; i < 10; i++ { stu := &Student{ Name: fmt.Sprintf("stu%d", i), Age: rand.Intn(100), Score: rand.Float32() * 100, } stu.next = *head *head = stu } } func delNode(p *Student) { var prev *Student = p for p != nil { if p.Name == "stu6" { prev.next = p.next break } prev = p p = p.next } } func addNode(p *Student, newNode *Student) { for p != nil { if p.Name == "stu6" { newNode.next = p.next p.next = newNode break } p = p.next } } func main() { // var head *Student = &Student{} var head *Student = new(Student) head.Name = "ZhangYafei" head.Age = 2 head.Score = 88 // 尾插 // insertTail(head) // 头插 insertHead(&head) // 遍历 trans(head) // 删除 delNode(head) trans(head) // 指定位置插入节点 var newNode *Student = new(Student) newNode.Name = "newstu" newNode.Age = 34 newNode.Score = 100 addNode(head, newNod) }
package main import "fmt" type Student struct { Name string Age int Score float32 left *Student right *Student } func PreOrdertrans(root *Student) { if root == nil { return } // 打印这棵树的节点 fmt.Println(root) // 递归遍历左子树 PreOrdertrans(root.left) // 递归遍历右子树 PreOrdertrans(root.right) } func InOrdertrans(root *Student) { if root == nil { return } // 递归遍历左子树 InOrdertrans(root.left) // 打印这棵树的节点 fmt.Println(root) // 递归遍历右子树 InOrdertrans(root.right) } func PostOrdertrans(root *Student) { if root == nil { return } // 递归遍历左子树 PostOrdertrans(root.left) // 递归遍历右子树 PostOrdertrans(root.right) // 打印这棵树的节点 fmt.Println(root) } func main() { var root *Student = new(Student) root.Name = "Zhangyafei" root.Age = 18 root.Score = 88 var left1 *Student = new(Student) left1.Name = "left1" left1.Age = 18 left1.Score = 88 root.left = left1 var right1 *Student = new(Student) right1.Name = "right1" right1.Age = 18 right1.Score = 88 root.right = right1 var left2 *Student = new(Student) left2.Name = "left2" left2.Age = 18 left2.Score = 88 left1.left = left2 fmt.Println("前序遍历:") PreOrdertrans(root) fmt.Println("中序遍历:") InOrdertrans(root) fmt.Println("后序遍历:") PostOrdertrans(root) }
package main import "fmt" type integer int type Student struct { Number int } type Stu Student //alias 别名 func main() { var i integer = 1000 var j int = 100 // 变量操做必须同类型,须要强制转换类型 j = int(i) fmt.Println(j) var a Student a = Student{30} var b Stu a = Student(b) fmt.Println(a) }
golang中的struct没有构造函数,通常可使用工厂模式来解决这个问题
Package model type student struct { Name stirng Age int } func NewStudent(name string, age int) *student { return &student{ Name:name, Age:age, } } Package main S := new (student) S := model.NewStudent(“tony”, 20)
咱们能够为struct中的每一个字段,写上一个tag。这个tag能够经过反射的
机制获取到,最经常使用的场景就是json序列化和反序列化
type student struct { Name stirng “this is name field” Age int “this is age field” }
示例
package main import ( "encoding/json" "fmt" ) type Student struct { Name string `json:"name"` // json打包的时候用name Age int `json:"age"` Score int `json:"score"` } func main() { var stu Student = Student{ Name: "ZhangYafei", Age: 24, Score: 88, } data, err := json.Marshal(stu) if err != nil { fmt.Println("json encoder stu failed, err", err) return } fmt.Println(string(data)) } // {"name":"ZhangYafei","age":24,"score":88}
type Car struct { Name stirng Age int } type Train struct { Car Start time.Time int }
type Car struct { Name string Age int } type Train struct { Car Start time.Time Age int } type A struct { a int } type B struct { a int b int } type C struct { A B }
示例
package main import ( "fmt" "time" ) type Cart1 struct { name string age int } type Cart2 struct { name string age int } type Train struct { Cart1 Cart2 int start time.Time age int } func main() { var t Train // 访问匿名字段 // 方式一 t.Cart1.name = "001" t.Cart1.age = 300 t.Cart2.name = "002" t.Cart2.age = 400 // 方式二 // t.name = "train" t.age = 100 t.int = 200 fmt.Println(t) }
定义:func (recevier type) methodName(参数列表)(返回值列表){}
type A struct { a int } func (this A) test() { fmt.Println(this.a) } var t A t.test()
函数调用: function(variable, 参数列表) 方法:variable.function(参数列表)
本质上和函数的值传递和地址传递是同样的
若是一个struct嵌套了另外一个匿名结构体,那么这个结构能够直接访问匿名结构体的方法,从而实现了继承。
若是一个struct嵌套了另外一个匿名结构体,那么这个结构能够直接访问匿名结构体的方法,从而实现了继承。若是一个struct嵌套了另外一个有名结构体,那么这个模式就叫组合。
若是一个struct嵌套了多个匿名结构体,那么这个结构能够直接访问多个匿名结构体的方法,从而实现了多重继承。21. 实现String()
若是一个变量实现了String()这个方法,那么fmt.Println默认会调用这个变量的String()进行输出。
示例
package main import "fmt" type integer int func (p integer) print() { fmt.Println("p is", p) } func (p *integer) set(b integer) { *p = b } type Student struct { Name string Age int Score int sex int } func (p *Student) init(name string, age int, score int) { p.Name = name p.Age = age p.Score = score fmt.Println(p) } func (p Student) get() Student { return p } func main() { var stu Student stu.init("stu", 10, 200) stu1 := stu.get() fmt.Println(stu1) var a integer a = 10 a.print() a.set(1000) a.print() }
package main import "fmt" type Car struct { weight int name string } func (self *Car) Run() { fmt.Println(self, "is running") } type Bike struct { Car lunzi int } type Train struct { c Car } func main() { var a Bike a.weight = 100 a.name = "bike" a.lunzi = 2 fmt.Println(a) a.Run() var b Train b.c.weight = 100 b.c.name = "train" b.c.Run() }
package main import "fmt" type Car struct { weight int name string } func (self *Car) Run() { fmt.Println(self, "is running") } type Bike struct { Car lunzi int } type Train struct { c Car } func (self Train) String() string { str := fmt.Sprintf("name=[%s] weight=[%d]", self.c.name, self.c.weight) return str } func main() { var a Bike a.weight = 100 a.name = "bike" a.lunzi = 2 fmt.Println(a) a.Run() var b Train b.c.weight = 100 b.c.name = "train" b.c.Run() fmt.Printf("%s", b) }
Interface类型能够定义一组方法,可是这些不须要实现。而且interface不能包含任何变量。
type example interface{ Method1(参数列表) 返回值列表 Method2(参数列表) 返回值列表 … }
interface类型默认是一个指针
type example interface{ Method1(参数列表) 返回值列表 Method2(参数列表) 返回值列表 … } var a example a.Method1()
一种事物的多种形态,均可以按照统一的接口进行操做
type ReadWrite interface { Read(b Buffer) bool Write(b Buffer) bool } type Lock interface { Lock() Unlock() } type File interface { ReadWrite Lock Close() }
因为接口是通常类型,不知道具体类型,若是要转成具体类型能够采用如下方法进行转换:
var t int var x interface{} x = t y = x.(int) //转成int var t int var x interface{} x = t y, ok = x.(int) //转成int,带检查
func classifier(items ...interface{}) { for i, x := range items { switch x.(type) { case bool: fmt.Printf(“param #%d is a bool\n”, i) case float64: fmt.Printf(“param #%d is a float64\n”, i) case int, int64: fmt.Printf(“param #%d is an int\n”, i) case nil: fmt.Printf(“param #%d is nil\n”, i) case string: fmt.Printf(“param #%d is a string\n”, i) default: fmt.Printf(“param #%d’s type is unknown\n”, i) } }
空接口没有任何方法,因此全部类型都实现了空接口。Interface{}
var a int var b interface{} b = a
示例
package main import "fmt" type People struct { name string age int } type Test interface { Print() Sleep() } type Student struct { name string age int score int } func (self *Student) Print() { fmt.Println("name:", self.name) fmt.Println("age:", self.age) fmt.Println("score:", self.score) } func (self People) Print() { fmt.Println("name:", self.name) fmt.Println("age:", self.age) } func (self People) Sleep() { fmt.Println("people is sleep") } func (self Student) Sleep() { fmt.Println("student is sleep") } func main() { var t Test var stu Student = Student{ name: "Zhangyafei", age: 24, score: 88, } t = &stu t.Print() var people People = People{ name: "people", age: 24, } t = people t.Print() t.Sleep() }
参考
package model import ( "errors" "time" ) var ( ErrStockNotEnough = errors.New("stock is not enough") ) type Book struct { Name string Total int Author string CreateTime time.Time } func CreateBook(name string, total int, author string, createTime time.Time) (b *Book) { b = &Book{ Name: name, Total: total, Author: author, CreateTime: createTime, } return } func (self *Book) canBorrow(c int) bool { return self.Total >= c } func (self *Book) Borrow(c int) (err error) { if self.canBorrow(c) == false { err = ErrStockNotEnough return } self.Total -= c return } func (self *Book) Back(c int) (err error) { self.Total += c return }
package model import ( "errors" ) var ( ErrNotFoundBook = errors.New("not found book") ) type Student struct { Name string Grade string Id string Sex string books []*BorrowItem } type BorrowItem struct { book *Book num int } func CreateStudent(name, grade, id, sex string) *Student { stu := &Student{ Name: name, Grade: grade, Id: id, Sex: sex, } return stu } func (self *Student) AddBook(b *BorrowItem) { self.books = append(self.books, b) } func (self *Student) DelBook(b *BorrowItem) (err error) { for i := 0; i < len(self.books); i++ { if self.books[i].book.Name == b.book.Name { if b.num == self.books[i].num { front := self.books[0:i] left := self.books[i+1:] front = append(front, left...) self.books = front return } self.books[i].num -= b.num return } } err = ErrNotFoundBook return } func (self *Student) GetBookList() []*BorrowItem { return self.books }