c++ void*类型转换 delete void*

 

 1 #include <bits/stdc++.h>
 2 using namespace std;
 3 typedef long long LL;
 4 const int N=1e5+10;
 5 const int INF=0x3f3f3f3f;
 6 int cas=1,T;
 7 struct node{
 8     int *p;
 9     ~node()
10     {
11         cout<<"~node()\n";
12         if(p) delete p;
13     }
14 };
15 int main()
16 {
17     void * a=new float(3.0);
18     printf("%d %d\n",*((int*)a),(int)(*(float*)a));
19     delete a;
20     printf("%d %d\n",*((int*)a),(int)(*(float*)a));
21     a=new long long(3);
22     printf("%d %d\n",*((int*)a),(int)(*(long long*)a));
23     delete a;
24     printf("%d %d\n",*((int*)a),(int)(*(long long*)a));
25     node *b=new node;
26     b->p=new int(4);
27     int *c=b->p;
28     a=b;
29     delete a;
30     printf("p:%p\n",((node*)a)->p);
31     printf("%d\n",*c);
32     return 0;
test.cpp
 1 请按 ENTER 或其它命令继续
 2 test.cpp: In function ‘int main()’:
 3 test.cpp:19:9: warning: deleting ‘void*’ is undefined [-Wdelete-incomplete]
 4   delete a;
 5          ^
 6 test.cpp:23:9: warning: deleting ‘void*’ is undefined [-Wdelete-incomplete]
 7   delete a;
 8          ^
 9 test.cpp:29:9: warning: deleting ‘void*’ is undefined [-Wdelete-incomplete]
10   delete a;
11          ^
12 
13 请按 ENTER 或其它命令继续
14 1077936128 3
15 0 0
16 3 3
17 0 0
18 p:(nil)
19 4
20 
21 请按 ENTER 或其它命令继续
result

 

void *a 原来的类型是float型,存的值是3.0,而后*((int*)a)直接强制将指针类型转成int*以后输出的值不是3,但(int)(*((float*)a))将a转成float*以后再将值转成(int)输出的值就是3了,说明void*指针强制转换后仍是会读到原来的二进制,没有进行指针所指向的值的转换node

delete a以后两个值都为0说明delete void能成功delete void*成功,后面的结构体没有输出~node()说明没有调用自定义类型的~node()函数,只是将该指针指向的内存free调,也说明系统会记住一个指针所指向的内存的大小c++

后面的long long结果不变说明void*强制转换时若是大小不同采用尾截法取指向的内存ide

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