要实现一个服务器,其实主要是对socket编程的理解。这里运用到了Socket编程的面向链接的编程,其流程以下:
编程
下面直接贴代码了。
服务器
一、服务器端程序socket
(1)代码tcp
/** * @file : tcpserver.c * @brief: A simple Tcp server * @author: ToakMa <mchgloak1120@163.com> * @date: 2014/10/09 */ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <string.h> #include <strings.h> #include <arpa/inet.h> #define PORT 9000 #define WAIT_QUEUE_LEN 5 #define BUFF_SIZE 1024 #define WELCOME "### Welcome to my server ^_^! ###\n" int main(int argc, char *argv[]) { int serverfd, clientfd; struct sockaddr_in saddr; struct sockaddr_in caddr; socklen_t c_addrlen; int res; int len; char buff[BUFF_SIZE]; //1. create socket serverfd = socket(AF_INET, SOCK_STREAM, 0); if (-1 == serverfd) { perror("server socket : "); return -1; } printf("server socket create succ!\n"); //2. prepare IP and port //memset(&saddr, 0, sizeof(saddr)); saddr.sin_family = AF_INET; saddr.sin_port = htons(PORT); saddr.sin_addr.s_addr = INADDR_ANY; //inet_aton("192.168.0.100", &(saddr.sin_addr)); bzero(&(saddr.sin_zero), 8); //3. bind res = bind(serverfd, (struct sockaddr *)&saddr, sizeof(struct sockaddr)); if (-1 == res) { perror("server bind: "); return -1; } printf("bind succ!\n"); //4. listen res = listen(serverfd, WAIT_QUEUE_LEN); if (-1 == res) { perror("server listen : "); return -1; } printf("server listen...\n"); //5. accept c_addrlen = sizeof(struct sockaddr_in); clientfd = accept(serverfd, (struct sockaddr *)&caddr, &c_addrlen); if (-1 == clientfd) { perror("server accept: "); return -1; } printf("server have a client, IP: %s \n", inet_ntoa(caddr.sin_addr)); //6.send a welcome send(clientfd, WELCOME, strlen(WELCOME), 0); //7. interactive while ((len = recv(clientfd, buff, BUFF_SIZE, 0)) > 0) { buff[len] = '\0'; printf("recv msg is : %s \n", buff); if (send(clientfd, buff, len, 0) < 0) { perror("server send: "); return -1; } } //8. close close(clientfd); close(serverfd); return 0; }
(2)程序理解:函数
经过socket()函数建立了一个套接字,而后将套接字绑定到主机全部本地地址的TCP端口9000上。接着listen()系统调用建立5个等待队列,等待客户端链接请求的到达。当一个链接请求到达时,accept系统调用会返回一个新的套接字描述符,用来描述远程的客户端链接。原来的套接字仍然用来接收其余客户端的请求。 而后即是一些交互:发送和接受数据的处理。最后,关闭套接字。测试
(3)telnet测试效果:ui
为了更好地理解面向链接的Socket编程模型,下面写一个客户端程序来测试。spa
二、客户端程序.net
(1)代码:
code
/** * @file: tcpclient.c * @brief: A simple Tcp client * @author: ToakMa <mchgloak1120@163.com> * @date: 2014/10/09 */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <strings.h> #include <unistd.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #define PORT 9000 #define BUFF_SIZE 1024 int main(int argc, char *argv[]) { int sockfd; int recv_len, send_len; struct sockaddr_in remote_addr; char buff[BUFF_SIZE]; int res; //1. create socket sockfd = socket(AF_INET, SOCK_STREAM, 0); if (-1 == sockfd) { perror("client socket :"); return -1; } //2. prepare ip and port memset(&remote_addr, 0, sizeof(remote_addr)); remote_addr.sin_family = AF_INET; remote_addr.sin_port = htons(PORT); remote_addr.sin_addr.s_addr = inet_addr("127.0.0.1"); bzero(&(remote_addr.sin_zero), 8); //3. connect to server res = connect(sockfd, (struct sockaddr *)&remote_addr, sizeof(remote_addr)); if (-1 == res) { perror("client connect: "); return -1; } printf("client connect server succ!\n"); //4. recv sth recv_len = recv(sockfd, (struct sockaddr *)&remote_addr, sizeof(remote_addr), 0); buff[recv_len] = '\0'; printf(" %s ", buff); //5. interactive while (1) { printf("Enter string to send: "); scanf("%s", buff); if (!strcmp(buff, "quit")) break; send_len = send(sockfd, buff, strlen(buff), 0); recv_len = recv(sockfd, buff, BUFF_SIZE, 0); buff[recv_len] = '\0'; printf(" received: %s \n", buff); } //6. close close(sockfd); return 0; }
(2)程序理解:
首先建立了套接字,并和本机的TCP端口9000创建链接。若是链接成功,将会受到server发来的一个welcome,而后就能够进行通讯了。
(3)测试:
首先运行服务器,而后运行客户端,其运行效果以下:
代码源码地址:http://www.oschina.net/code/snippet_1241861_39180