在H5中使用video调用手机相机,而后使用canvas捕捉视频内容获得图片。拍照和压缩上传php
<video id="video" width="320" height="240" autoplay></video>
<button id="snap">拍摄</button>
<canvas id="canvas" width="320" height="240"></canvas>html
<script>html5
window.addEventListener("DOMContentLoaded", function () { var canvas = document.getElementById("canvas"),//调用canvas接口 context = canvas.getContext("2d"), video = document.getElementById("video"), videoObj = { "video": true }, errBack = function (error) {//错误处理 console.log("Video capture error: ", error.code); }; if (navigator.getUserMedia) {//调用html5拍摄接口 navigator.getUserMedia(videoObj, function (stream) { video.src = stream;//摄像机属于视频流,因此固然要输出到html5的video标签中了 video.play();//开始播放 }, errBack); } else if (navigator.webkitGetUserMedia) { //WebKit内核调用html5拍摄接口 navigator.webkitGetUserMedia(videoObj, function (stream) { video.src = window.webkitURL.createObjectURL(stream);//同上 video.play();//同上 }, errBack); } else if (navigator.mozGetUserMedia) { //moz内核调用html5拍摄接口 navigator.mozGetUserMedia(videoObj, function (stream) { video.src = window.URL.createObjectURL(stream);//同上 video.play();//同上 }, errBack); } }, false); document.getElementById("snap").addEventListener("click", function () { //获取拍照按钮绑定事件 var canvans = document.getElementById("canvas");//调用canvas接口 var context = canvas.getContext("2d"); context.drawImage(video, 0, 0, 640, 480);//调用canvas接口的drawImage方法绘制当前video标签中的静态图片,其实就是截图 //这里就能够写上传服务器代码了 var dataURL = canvas.toDataURL("image/jpeg");//获取图片的base64格式的数据 dataURL = dataURL.replace("data:image/png;base64,", ""); var blobBin = dataURL; var array = []; for (var i = 0; i < blobBin.length; i++) { array.push(blobBin.charCodeAt(i)); } var file = new Blob([new Uint8Array(array)], { type: 'image/png' }); var formdata = new FormData(); formdata.append("myNewFileName", file); $.ajax({ url: "uploadFile.php", type: "POST", data: formdata, processData: false, contentType: false, }).done(function (respond) { alert(respond); }); }); function UploadCompressedImage(img) { var canvas = document.createElement("canvas"); canvas.width = img.width; canvas.height = img.height; var ctx = canvas.getContext("2d"); ctx.drawImage(img, 0, 0, img.width, img.height); var dataURL = canvas.toDataURL("image/jpeg"); dataURL = dataURL.replace("data:image/png;base64,", ""); var blobBin = dataURL; var array = []; for (var i = 0; i < blobBin.length; i++) { array.push(blobBin.charCodeAt(i)); } var file = new Blob([new Uint8Array(array)], { type: 'image/png' }); var formdata = new FormData(); formdata.append("myNewFileName", file); $.ajax({ url: "uploadFile.php", type: "POST", data: formdata, processData: false, contentType: false, }).done(function (respond) { alert(respond); }); }
</script>web