/** * 得到动画动做函数 * animName:动画帧的名字 * delay:动画帧与帧之间的间隔时间 * animNum:动画帧的数量 */ Animation* Start::getAnimationByName(std::string animName,float delay,int animNum){ Animation* animation = Animation::create(); // 循环从精灵帧缓存中获取与图片名称相对应的精灵帧组成动画 for(unsigned int i = 1;i<=animNum;i++){ // 获取动画图片名称,例如plane0.png std::string frameName = animName; frameName.append(StringUtils::format("%d",i)).append(".png"); // 将单张图片添加为精灵帧(即动画帧) animation->addSpriteFrameWithFile(frameName.c_str()); } // 设置动画播放的属性 animation->setDelayPerUnit(delay); // 让精灵对象在动画执行完后恢复到最初状态 animation->setRestoreOriginalFrame(true); return animation; } Animation* laughAnimation = getAnimationByName("mole_laugh", 0.5f, 3); AnimationCache::getInstance()->addAnimation(laughAnimation, "laughAnimation"); auto laughAnimation = Animate::create(AnimationCache::getInstance()->getAnimation("laughAnimation")); mallet->setScale(0.8f); mallet->setPosition(mole->getPosition().x+100, mole->getPosition().y+60); this->addChild(mallet, 0); // 播放木槌动画 mallet->runAction(Sequence::create(malletAnimation, CallFunc::create([=]{ // 播放地鼠被打中音效 SimpleAudioEngine::getInstance()->playEffect("ow.caf"); // 地鼠被打中后播放粒子效果 auto aswoon = ParticleSystemQuad::create("aswoon.plist"); aswoon->setPosition(mole->getPosition().x, mole->getPosition().y); this->addChild(aswoon); // 删除木槌 this->removeChild(mallet); }), NULL));