cocos2d-x 设置动画

/**
 * 得到动画动做函数
 * animName:动画帧的名字
 * delay:动画帧与帧之间的间隔时间
 * animNum:动画帧的数量
 */
Animation* Start::getAnimationByName(std::string animName,float delay,int animNum){
    Animation* animation = Animation::create();
    // 循环从精灵帧缓存中获取与图片名称相对应的精灵帧组成动画
	for(unsigned int i = 1;i<=animNum;i++){
        // 获取动画图片名称,例如plane0.png
        std::string frameName = animName;
        frameName.append(StringUtils::format("%d",i)).append(".png");
		// 将单张图片添加为精灵帧(即动画帧)
		animation->addSpriteFrameWithFile(frameName.c_str());
    }
    // 设置动画播放的属性
	animation->setDelayPerUnit(delay);
	// 让精灵对象在动画执行完后恢复到最初状态
	animation->setRestoreOriginalFrame(true);
    return animation;
}




Animation* laughAnimation = getAnimationByName("mole_laugh", 0.5f, 3);
AnimationCache::getInstance()->addAnimation(laughAnimation, "laughAnimation");


auto laughAnimation = Animate::create(AnimationCache::getInstance()->getAnimation("laughAnimation"));
                mallet->setScale(0.8f);
                mallet->setPosition(mole->getPosition().x+100, mole->getPosition().y+60);
                this->addChild(mallet, 0);
                // 播放木槌动画
                mallet->runAction(Sequence::create(malletAnimation,
                                                   CallFunc::create([=]{
                    // 播放地鼠被打中音效
                    SimpleAudioEngine::getInstance()->playEffect("ow.caf");
                    // 地鼠被打中后播放粒子效果
                    auto aswoon = ParticleSystemQuad::create("aswoon.plist");
                    aswoon->setPosition(mole->getPosition().x, mole->getPosition().y);
                    this->addChild(aswoon);
                    // 删除木槌
                    this->removeChild(mallet);
                }), NULL));
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