PSVR开发小结

1. Hijacks any Unity Camera targeting the back buffer. ( Camera "Target Eye" property can stop this) 解释下就是说,不考虑TargetEye,Target Texture 属性为空的的所有相机都会被头盔控制(旋转) 2. VR和非VR模式的切换 Due to some quirks with VR
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