1、定义web
享元模式:运用共享技术有效地支持大量细粒度的对象。ide
解释:须要大量重复new一个对象时,使用享元模式可让你减小对象的初始化,从而减少内存开销。太苍白了,理解的不到位,但愿本身之后补充吧。函数
补充:当一个对象的状态可在外部初始化,同时系统中须要大量重复建立该对象时,享元模式在建立对象的工厂方法中使用一个哈希表,用于保存其外部化状态和对象自己。在系统中,使用对象时首先判断其是否存在,存在则拿来直接使用,不存在须要从新建立并保存到哈希表中。网站
2、UML类图及基本代码this
基本代码:spa
public abstract class Flyweight { public abstract void Operation(int extrinsicstate); } public class ConcreteFlyweight : Flyweight { // 内部状态 private string intrinsicstate; // 构造函数 public ConcreteFlyweight(string innerState) { this.intrinsicstate = innerState; } /// <summary> /// 享元类的实例方法 /// </summary> /// <param name="extrinsicstate">外部状态</param> public override void Operation(int extrinsicstate) { Console.WriteLine("具体实现类: intrinsicstate {0}, extrinsicstate {1}", intrinsicstate, extrinsicstate); } } public class FlyweightFactory { // 最好使用泛型Dictionary<string,Flyweighy> //public Dictionary<string, Flyweight> flyweights = new Dictionary<string, Flyweight>(); public Hashtable flyweights = new Hashtable(); public FlyweightFactory() { flyweights.Add("A", new ConcreteFlyweight("A")); flyweights.Add("B", new ConcreteFlyweight("B")); flyweights.Add("C", new ConcreteFlyweight("C")); } public Flyweight GetFlyweight(string key) { // 更好的实现以下 //Flyweight flyweight = flyweights[key] as Flyweight; //if (flyweight == null) //{ // Console.WriteLine("驻留池中不存在字符串" + key); // flyweight = new ConcreteFlyweight(key); //} //return flyweight; return flyweights[key] as Flyweight; } }
客户端调用:code
class Program { static void Main(string[] args) { // 定义外部状态,例如字母的位置等信息 int externalstate = 10; // 初始化享元工厂 FlyweightFactory factory = new FlyweightFactory(); // 判断是否已经建立了字母A,若是已经建立就直接使用建立的对象A Flyweight fa = factory.GetFlyweight("A"); if (fa != null) { // 把外部状态做为享元对象的方法调用参数 fa.Operation(--externalstate); } // 判断是否已经建立了字母B Flyweight fb = factory.GetFlyweight("B"); if (fb != null) { fb.Operation(--externalstate); } // 判断是否已经建立了字母D Flyweight fd = factory.GetFlyweight("D"); if (fd != null) { fd.Operation(--externalstate); } else { Console.WriteLine("驻留池中不存在字符串D"); // 这时候就须要建立一个对象并放入驻留池中 ConcreteFlyweight d = new ConcreteFlyweight("D"); factory.flyweights.Add("D", d); } Console.Read(); } }
运行结果:对象
3、具体实例:blog
构建一个由不一样用户使用的通用网站,具体代码以下:内存
public class User { private string name; public string Name { get { return name; } } public User(string name) { this.name = name; } } abstract class Website { public abstract void Use(User user); } class ConcreteWebsite : Website { private string name = ""; public ConcreteWebsite(string name) { this.name = name; } public override void Use(User user) { Console.WriteLine("website type:" + name + "user:" + user.Name); } } class WebsiteFactory { private Hashtable flyweights = new Hashtable(); public Website GetWebsiteCategory(string key) { if (!flyweights.ContainsKey(key)) { flyweights.Add(key, new ConcreteWebsite(key)); } return ((Website)flyweights[key]); } public int GetWebsiteCount() { return flyweights.Count; } }
客户端调用:
WebsiteFactory wf = new WebsiteFactory(); Website wx = wf.GetWebsiteCategory("show"); wx.Use(new User("a")); Website wy = wf.GetWebsiteCategory("show"); wy.Use(new User("b")); Website wz = wf.GetWebsiteCategory("see"); wz.Use(new User("c")); Console.WriteLine("website type num:" + wf.GetWebsiteCount());
4、优缺点及适用场景
优势:
下降了系统中对象的数量,从而下降了系统中细粒度对象给内存带来的压力。
缺点:
1)为了使对象能够共享,须要将对象的一些状态外部化,增长了系统复杂度
2)将享元对象状态外部化,使得读取外部状态的运行时间稍微变长。
适用场景:
系统中须要大量的细粒度对象,同时这些对象耗费大量的内存,而且对象的状态大部分能够外部化,此时使用享元模式是没有错的。