# Project: 棋牌游戏11点 # Author: jack # Version: 2.2 # Start Time: 2021-07-24 import random P_INFO = [["小王",0.5],["大王",0.5]] # 初始一副poker牌 USER_LIST = ["庄家","alex","武沛齐"] # 玩家信息表 P_INFO_TWO = [] # 剩余牌列表 USER_POKER = [] # 人员和牌列表 RESULT ={} # 最终成绩表 # 一、生成一副扑克牌(本身设计扑克牌的结构) def one_poker(P_INFO): poker_type = ["黑桃","红桃","草花","方块"] # 基本牌数字 poker_num = ["A","2","3","4","5","6","7","8","9","10","J","Q","K","小王","大王"] for type in poker_type: count = 1 for num in range(len(poker_num)): if num > 12: pass elif num > 9: card = [type+poker_num[num],0.5] # J、Q、K、表明的值为0.5 P_INFO.append(card) else: card = [type+poker_num[num],count] P_INFO.append(card) count += 1 # print(P_INFO) return P_INFO # 已生成一副牌 # 二、3个玩家(玩家也能够本身定义) def user_num(USER_LIST): count = 0 while count < 54: user_name = input("输入玩家名字,输入Q/q退出游戏,S/s开始发牌:").strip() print() if user_name.upper() == "Q": exit() elif user_name.upper() == "S": break elif user_name in USER_LIST: print("{}玩家名称已存在,请从新输入".format(user_name)) else: USER_LIST.append(user_name) # 新玩家自动添加到玩家信息表 count += 1 else: exit("太多人玩了,牌不够了") return USER_LIST # 三、发牌 def deal(USER_LIST,P_INFO,RESULT,P_INFO_TWO): count = 0 while count < len(USER_LIST): user_p_one = random.randint(0,len(P_INFO)-1) # 产生0-53之间的一个整数 card = P_INFO[user_p_one] user = USER_LIST[count] USER_POKER.append([user,card]) print("{}抽到的第1张牌为:{}".format(user,card)) print("牌面值为:{}".format(card[1])) print() RESULT[user] = card[1] P_INFO.pop(user_p_one) count += 1 P_INFO_TWO.extend(P_INFO) # 剩余牌列表 return USER_POKER,RESULT,P_INFO_TWO # 四、要牌 def recard(USER_LIST,P_INFO_TWO,RESULT,USER_POKER): count = 0 while count < len(USER_LIST): user = input(f"{USER_LIST[count]}选择是否要牌,输入N/n不要牌,回车继续要牌:").strip() print() if user.upper() == "N": count += 1 # continue else: user_p_one = random.randint(0,len(P_INFO_TWO)-1) # 取一张牌 card = P_INFO_TWO[user_p_one] # 牌的信息 user = USER_LIST[count] # 用户信息 USER_POKER[count].append(card) # 牌加到人员和牌列表 print("{}抽到的牌为:{}".format(user,card)) score = RESULT.get(user) # 获得第一次牌分数 score += card[1] # 计算新的分数 print(f"{USER_LIST[count]}如今的牌面是:{USER_POKER[count][1:]}") print("牌面值为:{}".format(score)) print() RESULT[user] = score # 把分数写进字典 P_INFO_TWO.pop(user_p_one) if score > 11: # 超过11分牌爆掉 RESULT[user] = 0 print("{}牌爆掉了,下次注意点......".format(user)) print() count += 1 return P_INFO_TWO,RESULT one_poker(P_INFO) # 生产一副牌 # for poker in P_INFO: # print(poker[0],end=" ") # 显示一副牌,不显示值 print("JACK赌坊,欢迎光临".center(30,"-")) print("小赌怡情,大赌伤身,强赌灰飞烟灭".center(22,"-")) print("玩家请看牌".center(40,"-")) print(P_INFO) # 显示一副牌 print("开始棋牌11点".center(34,"-")) print() user_num(USER_LIST) # 人员列表 # print(USER_LIST) deal(USER_LIST,P_INFO,RESULT,P_INFO_TWO) # 第一次发牌 # print(USER_POKER) # print(RESULT) # print(P_INFO_TWO) recard(USER_LIST,P_INFO_TWO,RESULT,USER_POKER) # 要牌过程 # print(P_INFO_TWO) print(RESULT) # 打印最终结果字典 # 五、判断胜者 # 字典排序 win_sorted = sorted(RESULT.items(),key=lambda x:x[1],reverse=True) # print(win_sorted) count = 1 while count < len(win_sorted): if win_sorted[count-1][1] != win_sorted[count][1]: print("胜者是{}".format(win_sorted[:count]).center(40,"-")) break else: count += 1 else: exit("没有赢家...")