不多说的直接效果图超清效果图了解一下,看完觉得可以下面是代码可以试着写写。。想要源码可以私聊我
这是文件结构
1.activity_main.xml
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" tools:context=".MainActivity"> <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal"> <TextView android:layout_width="wrap_content" android:layout_height="match_parent" android:gravity="center" android:layout_weight="1" android:textSize="20sp" android:text="@string/Scare"/> <TextView android:layout_width="wrap_content" android:layout_height="match_parent" android:gravity="center" android:layout_weight="1" android:textSize="22sp" android:textColor="@color/colorAccent" android:id="@+id/score"/> <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/but" android:text="重新开始" android:layout_weight="1"/> </LinearLayout> <com.example.game.GameView android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_weight="1" android:id="@+id/gameview"> </com.example.game.GameView> </LinearLayout>
2.GameView.java
package com.example.game; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.graphics.Point; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; import android.widget.Button; import android.widget.GridLayout; import java.util.ArrayList; import java.util.List; public class GameView extends GridLayout { public GameView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initGameView(); } public GameView(Context context) { super(context); initGameView(); } public GameView(Context context, AttributeSet attrs) { super(context, attrs); initGameView(); } //游戏主体 private void initGameView(){ setColumnCount(4); setBackgroundColor(0xffbbada0); //滑动命令 上下左右 setOnTouchListener(new View.OnTouchListener() { private float startX,startY,offsetX,offsetY; @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: startX = event.getX(); startY = event.getY(); break; case MotionEvent.ACTION_UP: offsetX = event.getX()-startX; offsetY = event.getY()-startY; if (Math.abs(offsetX)>Math.abs(offsetY)) { if (offsetX<-5) { swipeLeft(); }else if (offsetX>5) { swipeRight(); } }else{ if (offsetY<-5) { swipeUp(); }else if (offsetY>5) { swipeDown(); } } break; } return true; } }); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); int cardWidth = (Math.min(w, h)-10)/4; addCards(cardWidth,cardWidth); startGame(); } //卡片分布 private void addCards(int cardWidth,int cardHeight){ Card c; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { c = new Card(getContext()); c.setNum(0); addView(c, cardWidth, cardHeight); cardsMap[x][y] = c; } } } //开始游戏 public void startGame(){ MainActivity.getMainActivity().clearScore(); for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { cardsMap[x][y].setNum(0); } } addRandomNum(); addRandomNum(); } //随机数字 private void addRandomNum(){ emptyPoints.clear(); for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { if (cardsMap[x][y].getNum()<=0) { emptyPoints.add(new Point(x, y)); } } } Point p = emptyPoints.remove((int)(Math.random()*emptyPoints.size())); cardsMap[p.x][p.y].setNum(Math.random()>0.1?2:4); } //2048逻辑代码(核心) private void swipeLeft(){ boolean merge = false; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { for (int x1 = x+1; x1 < 4; x1++) { if (cardsMap[x1][y].getNum()>0) { if (cardsMap[x][y].getNum()<=0) { cardsMap[x][y].setNum(cardsMap[x1][y].getNum()); cardsMap[x1][y].setNum(0); x--; merge = true; }else if (cardsMap[x][y].equals(cardsMap[x1][y])) { cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2); cardsMap[x1][y].setNum(0); MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum()); merge = true; } break; } } } } if (merge) { addRandomNum(); checkComplete(); } } private void swipeRight(){ boolean merge = false; for (int y = 0; y < 4; y++) { for (int x = 3; x >=0; x--) { for (int x1 = x-1; x1 >=0; x1--) { if (cardsMap[x1][y].getNum()>0) { if (cardsMap[x][y].getNum()<=0) { cardsMap[x][y].setNum(cardsMap[x1][y].getNum()); cardsMap[x1][y].setNum(0); x++; merge = true; }else if (cardsMap[x][y].equals(cardsMap[x1][y])) { cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2); cardsMap[x1][y].setNum(0); MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum()); merge = true; } break; } } } } if (merge) { addRandomNum(); checkComplete(); } } private void swipeUp(){ boolean merge = false; for (int x = 0; x < 4; x++) { for (int y = 0; y < 4; y++) { for (int y1 = y+1; y1 < 4; y1++) { if (cardsMap[x][y1].getNum()>0) { if (cardsMap[x][y].getNum()<=0) { cardsMap[x][y].setNum(cardsMap[x][y1].getNum()); cardsMap[x][y1].setNum(0); y--; merge = true; }else if (cardsMap[x][y].equals(cardsMap[x][y1])) { cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2); cardsMap[x][y1].setNum(0); MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum()); merge = true; } break; } } } } if (merge) { addRandomNum(); checkComplete(); } } private void swipeDown(){ boolean merge = false; for (int x = 0; x < 4; x++) { for (int y = 3; y >=0; y--) { for (int y1 = y-1; y1 >=0; y1--) { if (cardsMap[x][y1].getNum()>0) { if (cardsMap[x][y].getNum()<=0) { cardsMap[x][y].setNum(cardsMap[x][y1].getNum()); cardsMap[x][y1].setNum(0); y++; merge = true; }else if (cardsMap[x][y].equals(cardsMap[x][y1])) { cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2); cardsMap[x][y1].setNum(0); MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum()); merge = true; } break; } } } } if (merge) { addRandomNum(); checkComplete(); } } //结束判断 private void checkComplete(){ boolean complete = true; ALL: for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { if (cardsMap[x][y].getNum()==0|| (x>0&&cardsMap[x][y].equals(cardsMap[x-1][y]))|| (x<3&&cardsMap[x][y].equals(cardsMap[x+1][y]))|| (y>0&&cardsMap[x][y].equals(cardsMap[x][y-1]))|| (y<3&&cardsMap[x][y].equals(cardsMap[x][y+1]))) { complete = false; break ALL; } } } if (complete) { new AlertDialog.Builder(getContext()).setTitle("菜鸡").setMessage("You Lost").setPositiveButton("重来", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { startGame(); } }).show(); } } private Button button; private Card[][] cardsMap = new Card[4][4]; private List<Point> emptyPoints = new ArrayList<Point>(); }
3.Card.java
package com.example.game; import android.content.Context; import android.view.Gravity; import android.view.View; import android.widget.FrameLayout; import android.widget.TextView; //卡片类 public class Card extends FrameLayout { public Card(Context context) { super(context); LayoutParams lp = null; background = new View(getContext()); lp = new LayoutParams(-1, -1); lp.setMargins(10, 10, 0, 0); background.setBackgroundColor(0x33ffffff); addView(background, lp); label = new TextView(getContext()); label.setTextSize(28); label.setGravity(Gravity.CENTER); lp = new LayoutParams(-1, -1); lp.setMargins(10, 10, 0, 0); addView(label, lp); setNum(0); } private int num = 0; public int getNum() { return num; } public void setNum(int num) { this.num = num; if (num<=0) { label.setText(""); }else{ label.setText(num+""); } //不同的数字不同的颜色 switch (num) { case 0: label.setBackgroundColor(0x00000000); break; case 2: label.setBackgroundColor(0xffeee4da); break; case 4: label.setBackgroundColor(0xffede0c8); break; case 8: label.setBackgroundColor(0xfff2b179); break; case 16: label.setBackgroundColor(0xfff59563); break; case 32: label.setBackgroundColor(0xfff67c5f); break; case 64: label.setBackgroundColor(0xfff65e3b); break; case 128: label.setBackgroundColor(0xffedcf72); break; case 256: label.setBackgroundColor(0xffedcc61); break; case 512: label.setBackgroundColor(0xffedc850); break; case 1024: label.setBackgroundColor(0xffedc53f); break; case 2048: label.setBackgroundColor(0xffedc22e); break; default: label.setBackgroundColor(0xff3c3a32); break; } } public boolean equals(Card o) { return getNum()==o.getNum(); } protected Card clone(){ Card c= new Card(getContext()); c.setNum(getNum()); return c; } public TextView getLabel() { return label; } private TextView label; private View background; }
4.MainActivity.java
package com.example.game; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.GridLayout; import android.widget.TextView; public class MainActivity extends AppCompatActivity { private TextView textView; private static MainActivity mainActivity = null; private int score =0; private Button button; private GameView gameView; public static MainActivity getMainActivity() { return mainActivity; } public MainActivity(){ mainActivity=this; } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); textView=findViewById(R.id.score); gameView = (GameView) findViewById(R.id.gameview); button=findViewById(R.id.but); button.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { gameView.startGame(); } }); } public void clearScore(){ score = 0; showScore(); } public void showScore(){ textView.setText(score+""); } public void addScore(int s){ score+=s; showScore(); } }
5.最后贴一下AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.game"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity" //就加了一行这个,效果是程序只能在竖屏运行。。 android:screenOrientation="portrait"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
上面就是全部代码。注释不是特别好,还请多包涵,新手不习惯加注释。希望能给你们帮助。。