Callable对象,是任何能够调用的东西。函数指针,函数,重载了operator()的对象,lamdahtml
#include <iostream> #include <stdlib.h> #include <stdio.h> #include <functional> struct S{ int f1(char c){ std::cout << "S::f1 called\n"; } void operator()(char c){ std::cout << "S::operator() called\n"; } }; int main() { int (S::*fptr)(char c) = &S::f1; S obj; (obj.*fptr)('a'); S* pobj = &obj; (pobj->*fptr)('a'); obj('a'); }
在模板编程实践中,常常作调用转发,例如:ios
template< class Callable, typename ... Args> void dosomething( Callable f, Args... args){ f(args...); } void foo(char c){ std::cout << "foo called\n" ; } int main() { dosomething(foo,'c'); //调用了 foo('c'); }
可是,F(args...)只能应付普通函数,和重载operator()的对象。若是F是函数指针,就挂了。std::invoke就是一个utility类,帮助解决这个大问题的。git
template< class Callable, typename ... Args> void dosomething( Callable f, Args... args){ //f(args...); //应用范围太窄, 对于成员函数指针,须要 (arg1.*f)(args...); 其中,arg1应从args中提取首个参数 std::invoke(f,args...); //ok 已经处理好一切 } void foo(char c){ std::cout << "foo called\n" ; } int main() { int (S::*fptr)(char c) = &S::f1; S obj; dosomething(fptr, obj, 'a'); }
参考:github
https://kelvinh.github.io/blog/2014/03/27/cpp-tutorial-pointer-to-member-function/编程
https://stackoverflow.com/questions/46388524/when-to-use-stdinvoke-instead-of-simply-calling-the-invokableapp
std::apply功能上相似std::invoke,Callable参数由tuple提供: 函数
#include <iostream> #include <functional> int add(int a,int b){ return a+b; } int main(){ std::cout << std::apply(add, std::make_pair(1, 2)) << '\n'; }
另外还有一个将来的更强大的调用转发函数:std:callspa
参考:http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0376r0.html指针