Akka TCP是AkkaIO模块下的内容,全部的AkkaIO API只能经过mangaer对象来访问。当咱们使用Akka IO时,第一步要先获取合适的manager对象,以下获取TcpManager:html
ActorRef tcpManager = Tcp.get(getContext().getSystem()).manager();
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manager是一个处理底层IO资源(selectors,channels)的actor,同时能够给任务实例化workers。bash
TcpManager
发送TcpMessage.conenct
方法。CommandFailed
消息Connected
消息给最初发送TcpMessage.connect
的actor。TcpMessage.register
给链接对象。若是不作这一步,这个链接就是不能用的@Slf4j
public class AkkaTcpClientDemo extends AbstractActor {
final InetSocketAddress remote;
final ActorRef listener;
public static Props props(InetSocketAddress remote, ActorRef listener) {
return Props.create(AkkaTcpClientDemo.class, remote, listener);
}
public AkkaTcpClientDemo(InetSocketAddress remote, ActorRef listener) {
this.remote = remote;
this.listener = listener;
// 链接
final ActorRef tcp = Tcp.get(getContext().getSystem()).manager();
tcp.tell(TcpMessage.connect(remote), getSelf());
}
@Override
public Receive createReceive() {
return receiveBuilder()
.match(Tcp.Bound.class,msg -> {
log.info("Bounded {} ,sender = {}",msg,getSender());
})
.match(
Tcp.CommandFailed.class,
msg -> {
log.info("failed msg{},sender {}",msg,getSender());
listener.tell("failed ", getSelf());
getContext().stop(getSelf());
})
.match(
Tcp.Connected.class,
msg -> {
log.info("Conencted : msg {} sender{}",msg,getSender());
listener.tell(msg, getSelf());
getSender().tell(TcpMessage.register(getSelf()), getSelf());
getContext().become(connected(getSender()));
ActorRef conn = getSender();
for (int i = 0; i < 10; i++) {
conn.tell(TcpMessage.write(ByteString.fromString("Hello" + i)),getSelf());
}
})
.build();
}
private Receive connected(final ActorRef connection) {
return receiveBuilder()
.match(
ByteString.class,
msg -> {
connection.tell(TcpMessage.write((ByteString) msg), getSelf());
})
.match(
Tcp.CommandFailed.class,
msg -> {
// OS kernel socket buffer was full
})
.match(
Tcp.Received.class,
msg -> {
listener.tell(msg.data().utf8String(), getSelf());
})
.matchEquals(
"close",
msg -> {
connection.tell(TcpMessage.close(), getSelf());
})
.match(
Tcp.ConnectionClosed.class,
msg -> {
getContext().stop(getSelf());
})
.match(Tcp.Register.class,msg -> {
log.info("register msg {}",msg);
})
.build();
}
public static void main(String[] args) {
ActorSystem system = ActorSystem.create("demo", ConfigFactory.load("my"));
// ActorRef manager = Tcp.get(system).manager();
ActorRef listen = system.actorOf(Props.create(ServerHandler.class));
// system.actorOf( Props.create(AkkaTcpClientDemo.class,new InetSocketAddress("127.0.0.1",1234),listen));
system.actorOf( Props.create(AkkaTcpClientDemo.class,new InetSocketAddress("30.11.33.16",3307),listen));
}
}
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@Slf4j
public class AkkaTcpServerDemo extends AbstractActor {
final ActorRef manager;
public AkkaTcpServerDemo(ActorRef manager) {
this.manager = manager;
}
public static Props props(ActorRef manager) {
return Props.create(AkkaTcpServerDemo.class, manager);
}
@Override
public void preStart() throws Exception {
final ActorRef tcp = Tcp.get(getContext().getSystem()).manager();
tcp.tell(TcpMessage.bind(getSelf(), new InetSocketAddress("localhost", 1234), 100), getSelf());
}
@Override
public Receive createReceive() {
return receiveBuilder()
.match(
Tcp.Bound.class,
msg -> {
log.info("Aihe Bounded {}, sender {}",msg,getSender());
manager.tell(msg, getSelf());
})
.match(
Tcp.CommandFailed.class,
msg -> {
log.info("Aihe CommandFailed {}",msg);
getContext().stop(getSelf());
})
.match(
Tcp.Connected.class,
conn -> {
log.info("Server Conencted: {},sneder {}",conn,getSender());
manager.tell(conn, getSelf());
final ActorRef handler =
getContext().actorOf(Props.create(SimplisticHandler.class));
getSender().tell(TcpMessage.register(handler), getSelf());
})
.match(Tcp.Register.class,msg -> {
log.info("注册消息:{}",msg);
})
.build();
}
static class SimplisticHandler extends AbstractActor {
@Override
public Receive createReceive() {
return receiveBuilder()
.match(
Tcp.Received.class,
msg -> {
final ByteString data = msg.data();
log.info("收到数据:{}",data.utf8String());
getSender().tell(TcpMessage.write(data), getSelf());
})
.match(
Tcp.ConnectionClosed.class,
msg -> {
getContext().stop(getSelf());
})
.build();
}
}
public static void main(String[] args) {
ActorSystem system = ActorSystem.create("demo", ConfigFactory.load("my"));
ActorRef manager = Tcp.get(system).manager();
ActorRef server = system.actorOf(Props.create(AkkaTcpServerDemo.class, manager));
// system.actorOf(Props.create(AkkaTcpServerDemo.class));
}
}
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TcpClient在激活链接以后,经过以下代码从新处理接收的消息socket
getContext().become(connected(getSender()));
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TcpServer在激活链接的时候指定代理Actor来处理后续的消息tcp
final ActorRef handler = getContext().actorOf(Props.create(SimplisticHandler.class));
getSender().tell(TcpMessage.register(handler), getSelf());
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在交互的时候,使用TcpMessage.write方法发送给TcpManager建立的connection actoride
ActorRef conn = getSender();
for (int i = 0; i < 10; i++) {
conn.tell(TcpMessage.write(ByteString.fromString("Hello" + i)),getSelf());
}
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想要关闭链接发送:TcpMessage.close
, TcpMessage.confirmedClose
或者 TcpMessage.abort
给conenctor actor便可。ui
RST
消息给对方链接,若是成功关闭链接,会收到Aborted消息当对方关闭的时候,监听者会收到PeerClosed
事件,同时链接会自动关闭。若是想要支持办关闭的链接,在使用TcpMessage.register的时候设置keepOpenOnPeerClosed
参数为true,这个时候链接仍然保持打开,除非收到了上面三个的任意一个关闭消息。this
当某一方出错的时候ErrorClosed
事件会发送给监听者,同时强制关闭链接。spa
全部的关闭链接事件都是ConnectionClosed
的子事件,因此监听这一个事件就能够处理全部关闭的事件。代理
Akka的链接actor没有内部的缓冲区,这表明着只有当数据在内核中满的时候才会发送出去,须要咱们本身对Akka TCP的读写作一些拥塞控制。code
对于对方链接回复写(back-pressuring writes)数据,有三种模式:
Write
命令都携带object数据,这个object不是Tcp.NoAck对象,而后在成功写入全部的数据到socket以后,这个object会返回给发送方。CommandFailed
消息WritingResumed
消息给链接actor。对于读数据(back-pressuring reads)的控制,有两种模式:
Received
事件,若是读actor发送TcpMessage.suspendReading方法给链接actor表明,它当前想要挂起接收新数据。只有再发送ResumeReading
事件发送后,表明读actor准备好接收新数据了。Received
事件以后,链接actor自动的挂起接收的数据。直到读actor发送ResumeReading
消息。读数据是相对于 链接actor(connction actor)而言的。
以上是Akka TCP的使用说明,在处理的时候须要考虑Tcp的拥塞控制。
参考: