#import "ViewController.h"spa
@interface ViewController ()队列
@endget
@implementation ViewControllerit
- (void)viewDidLoad {io
[super viewDidLoad];event
// Do any additional setup after loading the view, typically from a nib.class
}test
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)eventimport
{object
// 1.建立操做
NSInvocationOperation *op1 = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(test:) object:@"lalala"];
// 建立操做
NSBlockOperation *op2 = [NSBlockOperation blockOperationWithBlock:^{
//
NSLog(@"++++++++++++++++%@",[NSThread currentThread]);
}];
// 建立操做
NSBlockOperation *op3 = [NSBlockOperation blockOperationWithBlock:^{
[self test1];
}];
// 当某个操做完成以后,就会回调这个方法.
[op3 setCompletionBlock:^{
// 对于Block,尽可能用 set 方法,这样就不用去猜想 Block 的类型了.
NSLog(@"操做完成以后的回调");
}];
// 2.将操做添加到操做队列中.
// 1>建立非主队列
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
NSOperationQueue *queue1 = [[NSOperationQueue alloc] init];
// 操做的执行顺序和往队列中添加操做的顺序没有关系.
// NSOperation 提供了操做按顺序执行的方法:添加操做依赖.
// 注意:1.添加操做依赖,要避免相互依赖.
// 2. 将添加操做依赖往前放.
// 对于不一样操做队列中的操做,添加操做依赖依然有效.
// 操做1 op1依赖于 op2 : op2 > op1
[op1 addDependency:op2];
[op2 addDependency:op3]; // op3 > 0p2
// 只要将操做添加到操做队列中,操做队列就会执行而且管理其中的操做.
[queue addOperation:op1];
[queue addOperation:op2];
[queue1 addOperation:op3];
}
- (void)test1
{
NSLog(@"======================%@",[NSThread currentThread]);
}
- (void)test:(NSString *)str
{
NSLog(@"-----------------%@%@",str,[NSThread currentThread]);
}
@end