Canvas 又称为画布,在游戏开发过程当中是一个常用的类。下面举一个实例在完成画布的基本功能 canvas
代码以下: ide
Java代码
- public class MySurfaceView extends SurfaceView implements Callback, Runnable {
- //用于控制SurfaceView
- private SurfaceHolder sfh;
- //声明一个画笔
- private Paint paint;
- //声明一条线程
- private Thread th;
- //线程消亡的标识位
- private boolean flag;
- //声明一个画布
- private Canvas canvas;
- //声明屏幕的宽高
- private int screenW, screenH;
- //设置画布绘图无锯齿
- private PaintFlagsDrawFilter pfd = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
- /**
- * SurfaceView初始化函数
- */
- public MySurfaceView(Context context) {
- super(context);
- //实例SurfaceHolder
- sfh = this.getHolder();
- //为SurfaceView添加状态监听
- sfh.addCallback(this);
- //实例一个画笔
- paint = new Paint();
- //设置画笔颜色为白色
- paint.setColor(Color.WHITE);
- //设置焦点
- setFocusable(true);
- }
-
- /**
- * SurfaceView视图建立,响应此函数
- */
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- screenW = this.getWidth();
- screenH = this.getHeight();
- flag = true;
- //实例线程
- th = new Thread(this);
- //启动线程
- th.start();
- }
-
- /**
- * 游戏绘图
- */
- public void myDraw() {
- try {
- canvas = sfh.lockCanvas();
- if (canvas != null) {
- //----设置画布绘图无锯齿
- canvas.setDrawFilter(pfd);
- //----利用填充画布,刷屏
- canvas.drawColor(Color.BLACK);
- //----绘制文本
- canvas.drawText("drawText", 10, 10, paint);
- //----绘制像素点
- canvas.drawPoint(10, 20, paint);
- //----绘制多个像素点
- canvas.drawPoints(new float[] { 10, 30, 30, 30 }, paint);
- //----绘制直线
- canvas.drawLine(10, 40, 50, 40, paint);
- //----绘制多条直线
- canvas.drawLines(new float[] { 10, 50, 50, 50, 70, 50, 110, 50 }, paint);
- //----绘制矩形
- canvas.drawRect(10, 60, 40, 100, paint);
- //----绘制矩形2
- Rect rect = new Rect(10, 110, 60, 130);
- canvas.drawRect(rect, paint);
- canvas.drawRect(rect, paint);
- //----绘制圆角矩形
- RectF rectF = new RectF(10, 140, 60, 170);
- canvas.drawRoundRect(rectF, 20, 20, paint);
- //----绘制圆形
- canvas.drawCircle(20, 200, 20, paint);
- //----绘制弧形
- canvas.drawArc(new RectF(150, 20, 200, 70), 0, 230, true, paint);
- //----绘制椭圆
- canvas.drawOval(new RectF(150, 80, 180, 100), paint);
- //----绘制指定路径图形
- Path path = new Path();
- //设置路径起点
- path.moveTo(160, 150);
- //路线1
- path.lineTo(200, 150);
- //路线2
- path.lineTo(180, 200);
- //路径结束
- path.close();
- canvas.drawPath(path, paint);
- //----绘制指定路径图形
- Path pathCircle = new Path();
- //添加一个圆形的路径
- pathCircle.addCircle(130, 260, 20, Path.Direction.CCW);
- //----绘制带圆形的路径文本
- canvas.drawTextOnPath("PathText", pathCircle, 10, 20, paint);
- }
- } catch (Exception e) {
- // TODO: handle exception
- } finally {
- if (canvas != null)
- sfh.unlockCanvasAndPost(canvas);
- }
- }
-
- /**
- * 触屏事件监听
- */
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- return true;
- }
-
- /**
- * 按键事件监听
- */
- @Override
- public boolean onKeyDown(int keyCode, KeyEvent event) {
- return super.onKeyDown(keyCode, event);
- }
-
-
- @Override
- public void run() {
- while (flag) {
- long start = System.currentTimeMillis();
- myDraw();
- long end = System.currentTimeMillis();
- try {
- if (end - start < 50) {
- Thread.sleep(50 - (end - start));
- }
- } catch (InterruptedException e) {
- e.printStackTrace();
- }
- }
- }
-
- /**
- * SurfaceView视图状态发生改变,响应此函数
- */
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
- }
-
- /**
- * SurfaceView视图消亡时,响应此函数
- */
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- flag = false;
- }